The Senators Roundtable 2024 served as a strategic forum for aligning the interests of the Hamburg gaming industry with local government policy. Hosted by Dr. Carsten Brosda, the Senator for Culture and Media, and the industry initiative Gamecity Hamburg, the event facilitated a high-level dialogue between public officials and key decision-makers from the regional games sector. The primary objective was to address current industry challenges while reinforcing the role of the games industry as a vital driver of regional innovation.
The discussion focused on optimizing the professional environment within Hamburg to better support industry growth. Key topics included the practical implementation of remote work models for international teams and the impact of local cost-of-living trends on the recruitment and retention of industry talent. By addressing these operational hurdles, the roundtable aimed to ensure that Hamburg remains a competitive and attractive hub for both established studios and emerging developers.
The event featured a broad cross-section of the Hamburg gaming ecosystem, including representatives from major studios such as Bigpoint, InnoGames, Goodgame Studios, and Daedalic Entertainment, alongside academic institutions and specialized service providers. This gathering underscored a collaborative approach to policy-making, where industry leaders and government representatives work in tandem to foster a sustainable ecosystem. The roundtable continues to function as a recurring, essential platform for maintaining the momentum of Hamburg’s digital economy and addressing the evolving needs of its creative workforce.
The Hamburg Games Conference, held in March 2024 at the Altonaer Museum, served as a platform for regional indie developers to showcase their latest projects. The primary objective of the Road to Hamburg Games Conference program was to provide Hamburg-based studios with visibility, networking opportunities, and a venue to present their initial releases to an industry audience.
Seven local indie studios participated in the expo, highlighting the diversity of the Hamburg development scene. The featured titles included Osmotic Studios’ emotional life simulation Closer the Distance, Pipapo Games’ exploration-focused Map Map A Game about Maps, and Impawsible Games’ action-oriented Ninja Brigade. Other showcased projects included the multiplayer party game Stack’em Up by Godcomplex Games, the movement-based We the Valarii from Bagpack Games, the atmospheric puzzle-adventure Journey Beyond the Edge of the World by Markus Koepke, and the cinematic Metroidvania About Cannons & Sparrows by About Cannons + Sparrows.
This initiative underscores the ongoing efforts of Gamecity Hamburg to foster local talent through structured support programs, including incubators, funding, and industry events. By facilitating direct engagement between developers and potential partners, the program aims to strengthen the regional games ecosystem and promote the commercial viability of independent projects emerging from the Hamburg area.
The primary purpose of this guide is to enhance the visitor experience for attendees of the Hamburg Games Conference by highlighting local cultural and professional opportunities within the city. The central thesis posits that conference participants can maximize their trip by engaging with Hamburg’s unique urban landscape and supplementary creative industry events, thereby extending the value of their visit beyond the primary conference schedule.
The guide identifies five specific recommendations for visitors: exploring the interactive Miniatur Wunderland exhibition, utilizing public ferry transport for scenic harbor views, walking the historic Museum Harbour and Övelgönne waterfront, visiting local cinemas such as Zeise or Savoy for English-language film screenings, and attending the concurrent German Creative Economy Summit. These suggestions are curated to provide a mix of leisure, local culture, and professional networking opportunities.
Geographically focused on Hamburg, Germany, the content serves as a localized resource for the 2024 conference period. By offering a 20% discount code for conference tickets and facilitating cross-event registration for the German Creative Economy Summit, the guide functions as both a travel itinerary and a promotional tool for regional industry engagement. The information is presented as a practical, curated list intended to assist international and domestic professionals in navigating the city during their stay.
The Pitch Level Up 2024 event, held on February 16 in Hamburg’s Speicherstadt district, served as a professional development forum designed to enhance the pitching capabilities of local game developers. The primary objective was to provide participants with actionable expert knowledge regarding the construction of effective pitch decks and the delivery of successful project presentations. By facilitating direct interaction between industry professionals and emerging talent, the initiative aimed to strengthen the quality of game projects originating from the region.
The event drew approximately 80 attendees, including students, independent developers, and industry professionals. The program featured a series of expert-led presentations covering essential pitching strategies, followed by structured 1:1 feedback sessions. These sessions allowed participants to receive personalized critiques on their specific pitch materials from a diverse panel of experts, including representatives from Kalypso Media Group, Assemble Entertainment, Daedalic Entertainment, and various independent industry consultants.
This initiative reflects a broader commitment by Gamecity Hamburg to foster regional growth through educational programming and mentorship. By focusing on the critical skill of pitching, the event provided developers with the necessary tools to better communicate their creative visions to potential publishers and stakeholders. The successful execution of this third iteration of the program underscores its ongoing role in supporting the professionalization of the Hamburg games ecosystem.
Founded in 2014 by Michael Schade and Christian Lohr, Hamburg-based studio ROCKFISH Games has reached its ten-year anniversary, establishing itself as a significant fixture in the German game development landscape. The studio currently employs 25 staff members and specializes in high-fidelity 3D space action titles developed using Unreal Engine.
The studio’s growth is anchored by the success of the Everspace franchise. Following the 2017 release of the original title and its expansion, the team secured 500,000 euros in Kickstarter funding to develop the sequel. Everspace 2 transitioned the series from a roguelike shooter to a semi-open world action RPG with looter-shooter mechanics. This project achieved notable commercial and critical success, including 200,000 copies sold during its Steam Early Access phase, where it maintained a 90% positive review rating. By 2023, the title had achieved a full release across PC, Xbox, and PlayStation platforms, earning recognition as one of the 12 highest-rated Early Access games of the year on Steam.
Beyond its commercial performance, the studio has received industry accolades, including three nominations at the 2023 German Developer Award for categories spanning game design, technical achievement, and overall quality. Currently, the team is focused on upgrading Everspace 2 to Unreal Engine 5 to streamline future maintenance and content updates. This milestone reflects the studio's evolution from a small startup into a recognized developer within the Hamburg creative sector.
The Games Lift Incubator, a Hamburg-based initiative, serves as a long-term support program for independent game developers, focusing on sustainable growth, professional networking, and iterative product development. By facilitating post-workshop gatherings that include playtesting sessions and one-on-one mentorship, the program aims to bridge the gap between initial development and long-term industry viability. The initiative emphasizes that success requires more than creative output, necessitating a firm grasp of business administration, marketing, and studio management.
Key findings from the program’s recent engagement sessions highlight the importance of agility in development. Participants demonstrated significant progress in implementing feedback, refining art styles, and optimizing gameplay for multiple platforms. Mentors noted a marked increase in confidence among teams, observing that participants emerge from the program with a clearer understanding of their strategic objectives. Notable individual achievements, such as project trailers gaining traction on major industry platforms like IGN, serve as indicators of the program's effectiveness in fostering universal appeal and professional standards.
The program’s methodology relies on a combination of intensive workshops, expert-led pitch training, and ongoing access to a community of alumni and industry veterans. Mentors emphasize that while the current economic climate for the games industry is challenging, success is achievable through realistic planning, such as diversifying revenue streams via freelance or commissioned work. By maintaining a continuous loop of feedback and support, the incubator functions as a comprehensive ecosystem designed to help developers navigate the complexities of the market beyond their initial projects.
Gamecity Hamburg has opened the application window for its 2024 prototype funding program, which runs from March 7 to April 8. The initiative aims to support the local games industry by providing a total of 400,000 euros in financial assistance. Individual project teams are eligible to receive up to 80,000 euros to aid in the development of their prototypes.
The program is open to developers, developer associations, and small to medium-sized enterprises that are either based in Hamburg or are in the process of establishing a business presence within the city. A mandatory consultation with Gamecity Hamburg is required at least two weeks prior to the submission deadline to ensure applicants are properly prepared for the evaluation process. An expert committee from the games industry will review all submissions to determine which projects receive funding.
A significant update for the 2024 cycle is the introduction of a mandatory diversity checklist. All applicants must complete this form to reflect on the diversity within their teams and projects. While the committee may use these responses to award a bonus to projects that enrich the diversity of the local games sector, the checklist is designed to be inclusive; failure to meet specific diversity criteria does not result in any disadvantage during the evaluation process. This shift underscores a strategic effort to foster a more representative and varied gaming landscape in Hamburg.
The 15th Hamburg Games Conference, held on March 5 and 6, 2024, at the Altonaer Museum, served as a central hub for international industry professionals to discuss the intersection of gaming and business. The event focused on critical industry themes, including investment strategies, mergers and acquisitions, artificial intelligence in development, and the broader state of the global games market.
The conference attracted 365 guests representing 255 companies from Germany and abroad. The program featured 42 speakers and panelists who delivered 17 talks and five panel discussions. Beyond the formal presentations, the event facilitated significant networking, with nearly 500 business meetings coordinated through the MeetToMatch platform. A notable inclusion in the event’s outreach was the provision of sponsored Opportunity Tickets for 70 industry professionals impacted by recent sector layoffs, ensuring their continued participation in the professional community.
The event also highlighted local innovation through an Expo area, which showcased seven developer teams supported by the Gamecity Hamburg "Road to" program. Specialized workshops and roundtables addressed technical and operational challenges, such as the application of artificial intelligence in entertainment and the complexities of public and private funding within Europe. By combining high-level strategic discourse with practical networking and developer support, the conference reinforced its role as a key venue for fostering business development and professional exchange within the international games industry.
The Games Germany Steam Sale 2024 serves as a strategic initiative to promote the domestic video game industry by showcasing the diversity of titles developed within the country. Organized by Games Germany, an alliance of regional funding and network institutions, the program aims to increase the commercial visibility and sales performance of German-made games on the Steam platform.
Participation is open to developers, studios, and publishers that maintain their primary headquarters in Germany. Interested parties were required to submit their applications by the deadline of April 18, 2024. The initiative functions as a curated promotional event, leveraging the reach of the world’s most popular digital distribution platform to highlight the creative output of the German games sector to a global audience.
This program reflects a broader effort by German industry stakeholders to provide structural support for local studios. By facilitating participation in high-traffic digital sales events, the alliance assists companies in navigating the competitive landscape of international game distribution. Detailed information regarding eligibility criteria and the specific terms of the sale are managed through the central Games Germany portal, ensuring that qualified applicants can effectively leverage the platform for market growth.
The Road to Nordic Game 2024 initiative serves as a strategic support program designed to increase the international visibility of Hamburg-based game developers. By providing a dedicated exhibition space at the Nordic Game Conference, which is scheduled for May 21–24, 2024, the program aims to facilitate networking and business development opportunities for local indie studios within the broader Nordic and European games industry.
The program offers four selected Hamburg-based studios or developers a complimentary booth space at the conference. Selected participants receive two exhibitor passes per team, access to the Developer Showcase, and entry to key networking and business events, including the Publisher & Investor Day Zero and the MeetToMatch platform. These resources are intended to help developers connect with publishers, investors, and press representatives to advance their commercial prospects.
Eligibility is restricted to commercially oriented game companies with headquarters or branch offices in Hamburg. Applicants must possess a playable version of their game to be eligible for the booth, and preference is given to projects currently without a publisher. Interested parties were required to submit applications by April 10, 2024, for a competitive selection process managed by Gamecity Hamburg. This initiative reflects a broader regional effort to foster the growth of the local games ecosystem through targeted international exposure and professional development support.
Gamecity Hamburg facilitates regional industry growth by offering five free exhibition spots to Hamburg-based developers at the 2024 gamescom Indie Arena Booth. This initiative aims to provide local indie studios and teams with a platform to showcase their projects at the world's largest shared developer booth, thereby increasing their visibility to press, publishers, and the global gaming community.
The program provides comprehensive support for selected participants, including exhibitor passes, USK clearing, inclusion in the Indie Arena Booth’s official lineup and sales event, and a dedicated media package. Additionally, participants gain access to a preparatory workshop day designed to refine their presentation skills ahead of the event, which takes place from August 21 to 25, 2024.
Eligibility is restricted to commercially oriented game companies with headquarters or branch offices in Hamburg. Applicants must possess a playable version of their game, with priority given to projects currently without a publisher. A jury evaluates submissions based on criteria aligned with the Indie Arena Booth’s standards. Interested parties must submit their applications via the Indie Arena Booth registration portal by the April 28 deadline, ensuring they explicitly identify their participation in the Gamecity Hamburg program within the required fields. This effort underscores a broader regional commitment to fostering local talent and strengthening the Hamburg games industry’s presence at major international trade events.
This guide serves as a strategic resource for independent game developers preparing funding applications, specifically tailored for programs offered by Gamecity Hamburg. The primary objective is to equip applicants with the analytical tools and presentation techniques necessary to build a compelling case for financial support. By emphasizing the importance of rigorous market research and professional pitching standards, the guide aims to increase the success rate of developers navigating the competitive landscape of the German games industry.
The core recommendations focus on two critical pillars: market analysis and pitch delivery. Developers are encouraged to utilize data-driven platforms such as SteamDB and SteamSpy to substantiate their project proposals with concrete sales figures, genre trends, and target audience demographics. Regarding the pitch itself, the guidance warns against common pitfalls—such as over-explaining standard features or failing to define a unique market hook—and advocates for brevity, clarity, and a realistic assessment of project scope and monetization.
Beyond technical preparation, the guide highlights the necessity of broader business acumen. It directs developers toward external resources, including the GameDiscoverCo newsletter for insights into discoverability and the Hamburg Kreativ Gesellschaft’s online academy for foundational training in business planning and project management. These resources are intended to help developers transition from creative visionaries to sustainable business operators.
The scope of these recommendations is focused on the German market, with specific relevance to the 2024 Prototype Funding cycle, which provides a total of 400,000 euros in support. By synthesizing these industry-standard best practices, the guide provides a roadmap for developers to align their project goals with the expectations of funding bodies, ultimately fostering a more professional and competitive local development ecosystem.