Updated Mar 21, 2026 by Aiming
Financial · August 14, 2025
Published by Aiming
Aiming Inc. reports a significant financial turnaround for the first half of fiscal year 2025, covering the period from January 1 to June 30, 2025. Following a period of losses in the previous year, the company achieved a return to profitability, driven by an 11.0% year-over-year increase in net sales to 8,989 million yen. Operating income reached 1,843 million yen, a substantial recovery from the 748 million yen loss recorded during the same period in 2024. Net income attributable to owners of the parent totaled 827 million yen, compared to a 934 million yen loss in the prior year. The company’s financial position strengthened during this period, with total assets rising to 8,666 million yen and net assets increasing to 6,766 million yen. The equity ratio improved from 71.0% at the end of 2024 to 76.7% as of June 30, 2025. Cash and deposits saw a notable increase, rising from 2,867 million yen to 4,522 million yen. Despite the return to profitability, the company maintained a policy of no dividend payments for the second quarter and has not yet determined a forecast for year-end dividends. Operating within a single segment of online mobile gaming, the company noted that its business environment is characterized by rapid short-term changes. Consequently, management provides rolling quarterly forecasts rather than full-year projections. For the cumulative third quarter ending September 30, 2025, the company expects net sales of 12,639 million yen and an operating profit of 1,834 million yen. The results were prepared in accordance with Japanese GAAP and reflect adjustments in capital surpluses following changes in investment ratios related to specific production committees.
2025 m 2025 年12月期 第2四半期(中間期)決算短信〔日本基準〕(連結) 2025 年7月29日 上 場 会 社 名 株式会社Aiming 上場取引所 東 コ ー ド 番 号 3911 URL http://aiming-inc. com/ja 代 表 者 (役職名) 代表取締役社長 (氏名) 椎葉忠志 問合せ先責任者 (役職名) 取締役経営管理部 (氏名) 田村紀貴 (TEL)03 (66 72) 6159 ディビジョンディレクター 半期報告書提出予定日 2025 年8月14日 配当支払開始予定日 ― 決算補足説明資料作成の有無 : 有 決算説明会開催の有無 : 有 (機関投資家・証券アナリスト向け) (百万円未満切捨て) 1.20 25年 12月期 第2四半期(中間期)の連結業績(20 25年 1月1日~20 25年 6月30 日) (1)連結経営成績(累計) (%表示は、対前年中間期増減率) 売上高 営業利益 経常利益 親会社株主に帰属 する中間純利益 百万円 % 百万円 % 百万円 % 百万円 % 2025 年12月期中間期 8,9 89 11. 0 1,8 43 ― 1,1 18 ― 827 ― 2024 年12月期中間期 8,0 96 △10 .3 △74 8 ― △55 3 ― △93 4 ― (注) 包括利益 2025 年12月期中間期 946 百万円( ―%) 2024 年12月期中間期 △55 7百万円( ―%) 1株当たり 潜在株式調整後 中間純利益 1株当たり 中間純利益 円 銭 円 銭 2025 年12月期中間期 17. 73 ― 2024 年12月期中間期 △21 .10 ― (注)20 24年 12 月期中間期の潜在株式調整後1株当たり中間純利益については、潜在株式は存在するものの、1株当たり 中間純損失であるため、記載しておりません。また、当中間連結会計期間では潜在株式は存在しておりません。 (2)連結財政状態 総資産 純資産 自己資本比率 百万円 百万円 % 2025 年12月期中間期 8,6 66 6,7 66 76. 7 2024 年12月期 8,1 54 6,0 64 71. 0 (参考) 自己資本 2025 年12月期中間期 6,6 50百万 円 2024 年12月期 5,7 90百万 円 2.配当の状況 年間配当金 第1四半期末 第2四半期末 第3四半期末 期末 合計 円 銭 円 銭 円 銭 円 銭 円 銭 2024 年12月期 0.0 0 0.0 0 0.0 0 0.0 0 0.0 0 2025 年12月期 0.0 0 0.0 0 2025 年12月期(予想) ― ― ― (注) 直近に公表されている配当予想からの修正の有無 : 無 2025 年12月期の配当予想額は未定であるため、記載しておりません。 3.20 25 年12月期の連結業績予想(20 25年 1月1日~20 25年 9月30日)
.配当の状況 年間配当金 第1四半期末 第2四半期末 第3四半期末 期末 合計 円 銭 円 銭 円 銭 円 銭 円 銭 2024 年12月期 0.0 0 0.0 0 0.0 0 0.0 0 0.0 0 2025 年12月期 0.0 0 0.0 0 2025 年12月期(予想) ― ― ― (注) 直近に公表されている配当予想からの修正の有無 : 無 2025 年12月期の配当予想額は未定であるため、記載しておりません。 3.20 25 年12月期の連結業績予想(20 25年 1月1日~20 25年 9月30日) (%表示は、対前年同四半期増減率) 売上高 営業利益 経常利益 親会社株主に帰属 1株当たり する当期純利益 当期純利益 百万円 % 百万円 % 百万円 % 百万円 % 円 銭 第3四半期(累計) 12, 639 7.3 1,8 34 ― 1,1 16 ― 827 ― 17. 72 (注) 直近に公表されている業績予想からの修正の有無 : 有 (注)当社は、スマートフォンを中心としたオンラインゲーム事業を展開しており、短期的な変化が激しいことなどから、 実績の見通しにつきましては適正かつ合理的な数値の算出が困難であるため、四半期ごとの決算短信発表時に翌四半期 の業績見通しを公表させていただきます。
※ 注記事項 (1)当中間期における連結範囲の重要な変更 : 無 (2)中間連結財務諸表の作成に特有の会計処理の適用 : 無 (3)会計方針の変更・会計上の見積りの変更・修正再表示 ① 会計基準等の改正に伴う会計方針の変更 : 無 ② ①以外の会計方針の変更 : 無 ③ 会計上の見積りの変更 : 無 ④ 修正再表示 : 無 (4)発行済株式数(普通株式) ① 期末発行済株式数(自己株式を含む) 2025年12月期中間期 46,705,300株 2024年12月期 46,705,300株 ② 期末自己株式数 2025年12月期中間期 37,100株 2024年12月期 25,000株 ③ 期中平均株式数(中間期) 2025年12月期中間期 46,674,083株 2024年12月期中間期 44,295,956株 ※ 第2四半期(中間期)決算短信は公認会計士又は監査法人のレビューの対象外です ※ 業績予想の適切な利用に関する説明、その他特記事項 本資料に記載されている業績見通し等の将来に関する記述は、当社が現在入手している情報及び合理的であると 判断する一定の前提に基づいており、その達成を当社として約束する趣旨のものではありません。また、実際の業 績等は様々な要因により大きく異なる可能性があります。
○添付資料の目次 1.中間連結財務諸表及び主な注記 ………………………………………………………………………2 (1)中間連結貸借対照表 …………………………………………………………………………………2 (2)中間連結損益計算書及び中間連結包括利益計算書 ………………………………………………3 (3)中間連結財務諸表に関する注記事項 ………………………………………………………………5 (継続企業の前提に関する注記) ……………………………………………………………………5 (株主資本の金額に著しい変動があった場合の注記) ……………………………………………5 (会計上の見積りの変更) ……………………………………………………………………………5 (セグメント情報等) …………………………………………………………………………………5
1.中間連結財務諸表及び主な注記 (1)中間連結貸借対照表 <thead> <th colspan="3"></th> <th>前連結会計年度 (2024年12月31日)</th> <th>(単位:千円) 当中間連結会計期間 (2025年6月30日)</th> </thead> <td colspan="3">資産の部</td> <td></td> <td></td> <td></td> <td colspan="2">流動資産</td> <td></td> <td></td> <td></td> <td></td> <td>現金及び預金</td> <td>2,867,502</td> <td>4,522,757</td> <td></td> <td></td> <td>売掛金及び契約資産</td> <td>2,919,139</td> <td>1,424,056</td> <td></td> <td></td> <td>商品及び製品</td> <td>7,030</td> <td>5,907</td> <td></td> <td></td> <td>仕掛品</td> <td>41,824</td> <td>88,800</td> <td></td> <td></td> <td>貯蔵品</td> <td>95</td> <td>88</td> <td></td> <td></td> <td>前払費用</td> <td>272,959</td> <td>402,062</td> <td></td> <td></td> <td>未収入金</td> <td>608,294</td> <td>320,231</td> <td></td> <td></td> <td>その他</td> <td>39,693</td> <td>48,054</td> <td></td> <td></td> <td>流動資産合計</td> <td>6,756,540</td> <td>6,811,958</td> <td></td> <td colspan="2">固定資産</td> <td></td> <td></td> <td></td> <td></td> <td>有形固定資産</td> <td>388,143</td> <td>363,879</td> <td></td> <td></td> <td>無形固定資産</td> <td>3,966</td> <td>3,488</td> <td></td> <td></td> <td>投資その他の資産</td> <td></td> <td></td> <td></td> <td></td> <td>関係会社株式</td> <td>-</td> <td>534,290</td>
63,879</td> <td></td> <td></td> <td>無形固定資産</td> <td>3,966</td> <td>3,488</td> <td></td> <td></td> <td>投資その他の資産</td> <td></td> <td></td> <td></td> <td></td> <td>関係会社株式</td> <td>-</td> <td>534,290</td> <td></td> <td></td> <td>関係会社出資金</td> <td>39,543</td> <td>58,440</td> <td></td> <td></td> <td>長期前払費用</td> <td>370,990</td> <td>330,600</td> <td></td> <td></td> <td>繰延税金資産</td> <td>19,298</td> <td>-</td> <td></td> <td></td> <td>敷金及び保証金</td> <td>575,716</td> <td>563,920</td> <td></td> <td></td> <td>投資その他の資産合計</td> <td>1,005,549</td> <td>1,487,251</td> <td></td> <td></td> <td>固定資産合計</td> <td>1,397,659</td> <td>1,854,620</td> <td></td> <td colspan="2">資産合計</td> <td>8,154,200</td> <td>8,666,578</td> <td colspan="3">負債の部</td> <td></td> <td></td> <td></td> <td colspan="2">流動負債</td> <td></td> <td></td> <td></td> <td></td> <td>買掛金</td> <td>516,467</td> <td>427,407</td> <td></td> <td></td> <td>未払金</td> <td>561,608</td> <td>349,220</td> <td></td> <td></td> <td>未払法人税等</td> <td>41,291</td> <td>189,953</td> <td></td> <td></td> <td>未払消費税等</td> <td>195,139</td> <td>115,982</td> <td></td> <td></td> <td>契約負債</td> <td>366,390</td> <td>399,737</td>
Aiming Inc. reported a significant financial turnaround in its consolidated results for the first quarter of the fiscal year ending December 31, 2025. Covering the period from January 1 to March 31, 2025, the results show a transition from a loss-making position to profitability. Net sales reached 5,168 million yen, a 12.2% increase year-over-year. Operating income swung from a 149 million yen loss in the previous year to a profit of 1,352 million yen, while net income attributable to owners of the parent reached 362 million yen, compared to a 346 million yen loss in the same period of 2024. The performance was driven by the stability of existing titles and the strategic management of new releases within the competitive smartphone online game market. Key contributors included Dragon Quest Tact, which maintained active and paying user bases through its 4.5-anniversary event, and The Eminence in Shadow: Master of Garden. The company also launched WIND BREAKER: Heroic Spirits in March 2025. Despite high development costs and intensifying competition from high-quality overseas titles and major IP-based games, Aiming successfully optimized its business schemes and expanded its title portfolio. Financially, the company strengthened its position, with total assets increasing to 8,193 million yen and the equity ratio rising to 75.5%. Cash and deposits saw a substantial increase of 1,689 million yen. Looking forward, Aiming issued a forecast for the first half of the fiscal year ending June 30, 2025, projecting net sales of 8,767 million yen and an operating profit of 1,469 million yen. A notable strategic development involves a 549 million yen investment in KPJ Planning Co., Ltd., a keirin (bicycle racing) portal business. By acquiring a 42.85% stake, Aiming intends to apply its game development and operational expertise to the public sports betting market, seeking to diversify revenue streams beyond the traditional online gaming sector.
Aiming Inc. reported its consolidated financial results for the fiscal year ended December 31, 2025, revealing a significant turnaround in profitability despite a decline in top-line revenue. The company operates within a single segment, the online game business, primarily targeting the Japanese smartphone market. While total revenue fell 7.4% year-over-year to 15,826 million yen, the company achieved an operating profit of 2,079 million yen and a net profit attributable to owners of the parent of 1,086 million yen, recovering from substantial losses in the previous fiscal year. The return to profitability was driven by the sustained performance of core titles and effective cost management. Key revenue contributors included Dragon Quest Tact, developed with Square Enix, and The Eminence in Shadow: Master of Garden, which saw high engagement through its third-anniversary events. Newer titles such as 2.5 Dimensional Seduction: Angels' Stage and Legend of the Galactic Heroes: Die Neue Saga also provided steady income. Conversely, the company faced a non-operating hit from an investment loss of 1,056 million yen under the equity method. Financially, the company strengthened its balance sheet, with total assets increasing to 9,205 million yen and the equity ratio rising to 74.7%. Cash and cash equivalents nearly doubled to 5,498 million yen, bolstered by 4,530 million yen in cash flow from operating activities, primarily due to the collection of accounts receivable. Investment activities included a 1,100 million yen capital contribution to affiliates, notably Betimo, which launched a bicycle race betting service in late 2025 to diversify revenue streams. Looking ahead to the first quarter of fiscal year 2026, Aiming forecasts a 34% decline in revenue to 3,409 million yen and a sharp drop in profits compared to the previous year's period. The company cites the high volatility of the mobile gaming market and intensifying competition from high-quality overseas titles and major IP-based games as primary challenges. Future growth strategies focus on upcoming releases, including a live-action romance simulation game co-produced with TV Asahi scheduled for March 2026.
CyberAgent achieved a significant financial recovery during the 2025 fiscal year, characterized by a 9.1% increase in net sales to ¥874,030 million and a 78.9% surge in operating income to ¥71,702 million. This performance was underpinned by the Media & IP segment returning to profitability for the first time in a decade, generating ¥7.29 billion in operating income. The Game Business served as the primary engine for growth, with its operating income nearly doubling to ¥60.06 billion. This success in the gaming sector was attributed to aggressive overseas expansion and the adoption of high-margin external payment methods, which more than offset a ¥727 million extraordinary loss related to a patent infringement settlement between subsidiary Cygames and Konami Digital Entertainment. The company’s financial position strengthened considerably over the period, with net income attributable to the parent doubling to ¥31.67 billion and cash flows from operating activities rising to ¥79,518 million. Strategic capital management included a ¥20,000 million redemption of convertible bonds and the acquisition of subsidiary shares. To better leverage synergies surrounding the ABEMA platform, the corporate structure was reorganized to integrate secondary operations into the newly designated Media & IP Business segment. Looking toward the 2026 fiscal year, the outlook remains cautious despite the recent momentum. While consolidated net sales are projected to grow modestly to ¥880,000 million, operating income is expected to contract to a range between ¥50,000 and ¥60,000 million. This forecast suggests a period of reinvestment or market stabilization following the exceptional gains realized in the gaming and media sectors during the previous year. The results reflect a consolidated Japanese market focus with increasing international contributions from the gaming portfolio.
CyberAgent demonstrated robust financial growth through the third quarter of the fiscal year ending September 2025, characterized by a 5.8% year-on-year increase in net sales to ¥631,993 million and a substantial 40.1% surge in operating income to ¥48,798 million. This performance was primarily propelled by a successful turnaround in the Media and IP segment, specifically ABEMA, alongside a 31.0% rise in Game Business operating income. The gaming division remains the primary profit driver, contributing ¥35,162 million in income, which offset a ¥3,514 million impairment loss resulting from declining profitability in specific legacy services. Improved payment efficiencies and the success of major titles further bolstered these results, leading to an upward revision of the full-year forecast to ¥850,000 million in net sales. The company’s financial position strengthened during this period, with total equity rising to ¥273,654 million and retained earnings growing to ¥138,698 million. Beyond immediate operational gains, there is a clear strategic focus on long-term expansion within the digital transformation and startup ecosystems. This is evidenced by the establishment of the CA Startups Internet Fund No. 4, a venture capital vehicle with a maximum investment of ¥5,000 million. Managed by CyberAgent Capital, this fund targets seed and early-stage startups both domestically and internationally. Due to the scale of this investment relative to the parent company’s capital stock, the fund is classified as a specified subsidiary, signaling a commitment to fostering innovation in the global digital sector as a core component of future growth.