Aiming Inc. achieved a significant financial turnaround in Q1 2025, swinging from a ¥149 million operating loss in the prior year to a ¥1,352 million profit.
See it on page 1Revenue grew 12.2% year-over-year to ¥5,168 million, bolstered by the performance of flagship title "Dragon Quest Tact" and the new release "WIND BREAKER."
See it on page 4Net income reached ¥362 million for the quarter, a substantial improvement compared to the ¥346 million loss recorded in the same period last year.
See it on page 7The company strengthened its balance sheet with an equity ratio of 75.5%, supported by a ¥1,689 million increase in cash and deposits.
See it on page 4Liquidity remains strong with current assets of ¥6,787 million significantly outpacing current liabilities of ¥1,662 million.
See it on page 6Aiming Inc. is diversifying beyond its core mobile-game business by investing in KPJ Planning, a competitive-cycling ticketing platform, to leverage its existing app development expertise.
See it on page 10Research and development expenditure remained stable at ¥181 million as the company continues to focus on securing intellectual property within Japan’s ¥1.27 trillion mobile-game market.
See it on page 4Aiming Inc., a Japanese online‑game operator, reported its first‑quarter 2025 results for the fiscal year ending December 2025. Revenue rose 12.2 % YoY to ¥5,168 million, driven by sustained performance of flagship titles such as “Dragon Quest Tact” and new releases like “WIND BREAKER.” Operating profit swung from a ¥149 million loss in the same period last year to a ¥1,352 million profit, while ordinary profit improved from a ¥42 million loss to ¥503 million. Net income attributable to parent shareholders reached ¥362 million, compared with a ¥346 million loss previously. Total assets increased to ¥8,194 million, largely due to a ¥1,689 million rise in cash and deposits; liabilities fell by ¥213 million, resulting in a 75.5 % equity ratio.
The company’s balance sheet shows solid liquidity, with current assets of ¥6,787 million against current liabilities of ¥1,662 million. Equity rose to ¥6,317 million, supported by a ¥362 million increase in retained earnings. Research and development expenditure for the quarter was ¥181 million, unchanged from prior periods.
Aiming’s strategic focus remains on expanding its online‑game portfolio and securing intellectual property to counter intensifying competition in Japan’s ¥1.27 trillion mobile‑game market (projected to grow modestly). The company also announced a new investment in KPJ Planning, a competitive‑cycling ticketing platform, to diversify revenue streams and leverage its app development expertise. No material accounting policy changes or significant post‑event disclosures were reported for the quarter.