Aiming Inc., a Japanese online‑game operator, reported its first‑quarter 2025 results for the fiscal year ending December 2025. Revenue rose 12.2 % YoY to ¥5,168 million, driven by sustained performance of flagship titles such as “Dragon Quest Tact” and new releases like “WIND BREAKER.” Operating profit swung from a ¥149 million loss in the same period last year to a ¥1,352 million profit, while ordinary profit improved from a ¥42 million loss to ¥503 million. Net income attributable to parent shareholders reached ¥362 million, compared with a ¥346 million loss previously. Total assets increased to ¥8,194 million, largely due to a ¥1,689 million rise in cash and deposits; liabilities fell by ¥213 million, resulting in a 75.5 % equity ratio. The company’s balance sheet shows solid liquidity, with current assets of ¥6,787 million against current liabilities of ¥1,662 million. Equity rose to ¥6,317 million, supported by a ¥362 million increase in retained earnings. Research and development expenditure for the quarter was ¥181 million, unchanged from prior periods. Aiming’s strategic focus remains on expanding its online‑game portfolio and securing intellectual property to counter intensifying competition in Japan’s ¥1.27 trillion mobile‑game market (projected to grow modestly). The company also announced a new investment in KPJ Planning, a competitive‑cycling ticketing platform, to diversify revenue streams and leverage its app development expertise. No material accounting policy changes or significant post‑event disclosures were reported for the quarter.