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AESVI

Organization5 documents

AESVI is the Italian association of video game publishers and industry companies (Associazione Editori Sviluppatori Videogiochi Italiani). It publishes reports on the Italian games market, consumers, game developers and esports.

Documents

Cover of 1° Censimento dei Game Developer italiani
Report16 pages

1° Censimento dei Game Developer italiani

The first census of Italian game developers, conducted by the ASK Center of Bocconi University on behalf of AESVI, provides a comprehensive analysis of the domestic video game production sector.

  • The Italian game development sector is highly fragmented and early-stage, with 62% of firms established within the last three years and 52% operating as individual enterprises.
  • Financial growth is constrained by a 90% reliance on self-financing, preventing most companies from scaling beyond their current small-scale operations.
  • To maintain financial sustainability, 65% of developers supplement consumer-facing game production with B2B services like marketing, communication, and training software.
AESVINov 2022
Cover of Censimento Game Developer Italiani 2018
Report45 pages

Censimento Game Developer Italiani 2018

The Italian video game industry in 2018 is characterized by a vibrant but fragmented landscape dominated by micro-enterprises.

  • The Italian game industry is highly fragmented, with 63% of studios employing fewer than five people and two-thirds generating annual revenues under €100,000.
  • Financial growth is severely constrained by a lack of external capital, as 88% of studios rely entirely on self-financing.
  • The market is primarily driven by PC development, which is the focus for 52% of studios, and self-publishing, which is the business model for 65% of the sector.
AESVINov 2022
Cover of Primo Rapporto sugli Esports in Italia: 2018
Report39 pages

Primo Rapporto sugli Esports in Italia: 2018

The Italian esports landscape in 2018 represents a burgeoning ecosystem characterized by rapid digital engagement and significant untapped commercial potential.

  • The Italian esports market in 2018 comprises a total fanbase of one million people, including a core group of 260,000 avid fans.
  • The primary audience demographic consists of males aged 16 to 30, with the highest concentration of activity located in the Lombardy and Lazio regions.
  • Sports-themed titles, specifically the FIFA franchise, currently dominate the market and serve as the primary entry point for new participants.
AESVINov 2022
Cover of I Videogiochi in Italia nel 2016: Dati sul Mercato e sui Consumatori
Report19 pages

I Videogiochi in Italia nel 2016: Dati sul Mercato e sui Consumatori

The 2016 market analysis of the Italian video game industry, published by the trade association AESVI, provides a comprehensive overview of the sector’s economic performance and consumer demographics.

  • The Italian video game market generated over 1.03 billion euros in 2016, marking an 8.2% year-over-year growth.
  • Software sales reached 636 million euros, accounting for 61.8% of total revenue and growing 11.9% compared to 2015.
  • Digital software sales surged by 32.8% in 2016, now representing 45.6% of the total software market as physical sales declined by 1.1%.
AESVINov 2022
Cover of I Videogiochi in Italia: Dati sul Mercato e sui Consumatori 2017
Report29 pages

I Videogiochi in Italia: Dati sul Mercato e sui Consumatori 2017

The Italian video game industry demonstrated robust economic health in 2017, achieving a total turnover of nearly €1.5 billion.

  • The Italian video game market generated nearly €1.5 billion in total turnover in 2017, with software sales accounting for €1.049 billion and hardware for €428 million.
  • The industry reached a consumer base of 17 million people, representing 57 percent of the Italian population aged 16 to 64.
  • Action, shooter, and sports titles were the most popular genres among the diverse player base in 2017.
AESVINov 2022