Skip to main content

Side Scroller

5 documents·1 publishers

Documents

Cover of The Art of Wonder Boy: The Dragon's Trap
26 min
Cover of The Art of Child of Light
46 min
Video46 min

The Art of Child of Light

Game Developers ConferenceDec 2017
Cover of Designing Shadow Complex
30 min
Video30 min

Designing Shadow Complex

  • Prioritize unique gameplay experiences over technical development by leveraging existing engines like Unreal, allowing small teams to focus resources on original design rather than building foundational technology.
  • Maintain a lean development process by using short, concise design documents—such as the five-page document used for Shadow Complex—to facilitate rapid team alignment and iteration.
  • Define a clear core gameplay loop early in development, such as the exploration-combat balance in Shadow Complex, and ensure every feature and asset directly supports that loop to avoid unnecessary bloat.
  • Utilize rapid prototyping techniques, including paper-based flow mapping and low-fidelity BSP (binary space partitioning) cubes in the game engine, to validate mechanics before committing to full production.
  • Adopt a 'lean' mindset by constantly evaluating the necessity of every asset, a practice necessitated by the 50MB limit on the team's previous project, Undertoe, which helped them make disciplined cuts during the development of the 834MB Shadow Complex.
Game Developers ConferenceMay 2017
Cover of How Cameras in Side-Scrollers Work
53 min

Publishers

Related Topics