Games Industry Africa
announces two remote Unity 3D programmer positions at Stolen Pad Studio, a Tunisian mobile game developer targeting casual and mid‑core audiences. The studio emphasizes collaboration with
Brutally Honest
this analysis is to provide a Minimum Viable Campaign Setup (MVCS) for mobile game developers looking to launch user acquisition (UA) efforts on TikTok in 2025. The core
Sensor Tower
global mobile gaming landscape has entered a period of stabilization following pandemic-era surges, with quarterly downloads maintaining a steady baseline of 14 billion. Although total revenue experienced
SocialPeta
report analyzes global mobile game performance in March 2025, focusing on advertising spend, revenue generation, and download volumes across the App Store and Google Play. Scopely
PocketGamer.biz
mobile games industry entered a period of significant recalibration during the winter of 2024/25, characterized by a transition from rapid expansion to a focus on long-term sustainability
SocialPeta
global mobile gaming landscape underwent a significant transformation in 2023, characterized by a strategic shift toward the hybrid-casual model. This evolution combines the accessibility of hyper-casual
Brutally Honest
role of hypercasual games as a gateway for broader gaming engagement. Furthermore, the panelists explore the emergence of retention-focused gaming models, particularly within mobile platforms like Netflix
Sensor Tower
period of contraction and strategic realignment during the first half of 2026. Mobile gaming revenue from in-app purchases fell by 2% to $40 billion, accompanied
Brutally Honest
requirements for scaling mobile titles, and the ongoing debate surrounding the use of intrusive ad formats. The content reflects the state of the mobile gaming industry
Moloco
Apple’s post‑IDFA privacy updates have reshaped user‑acquisition economics for mobile games, contrasting casual titles with core experiences. By aggregating 13.5 billion programmatic ad impressions from
Games Industry Africa
large studios or established markets. The release highlights a niche segment of mobile gaming that prioritizes intellectual depth and cultural representation, offering an alternative to mainstream casual titles
Brutally Honest
analysis is to provide actionable user acquisition (UA) strategies and industry commentary for mobile game developers and marketers. The central thesis emphasizes the necessity of dynamic performance tracking
Mobilegamer.biz
April 24, 2026, industry briefing provides a comprehensive overview of the mobile gaming landscape, focusing on platform strategy, technological integration, and corporate leadership shifts. The primary thesis centers
Matej Lancaric
User acquisition strategies in the mobile gaming sector must undergo a fundamental shift toward diversification to remain effective in a post-IDFA environment. The primary thesis emphasizes that
Mobilegamer.biz
This weekly industry briefing provides a comprehensive overview of significant developments within the mobile gaming sector as of early June 2026. The primary focus centers on the intersection
Mobilegamer.biz
weekly industry briefing provides a comprehensive overview of significant developments within the global mobile gaming sector as of late May 2026. The primary purpose of the summary
Matej Lancaric
event, the platform aims to provide specialized, actionable guidance on the complexities of mobile game development and marketing. The initiative serves as a bridge for professionals seeking granular
Brutally Honest
mobile game user acquisition landscape for the first quarter of 2026 is currently under evaluation through a targeted industry survey. The primary objective of this initiative
Brutally Honest
This discussion provides an expert analysis of the mobile gaming industry one year after the implementation of Apple’s App Tracking Transparency (ATT) framework, commonly referred
Brutally Honest
industry hype by mapping these new tools to practical, actionable use cases for mobile game developers and marketers. By focusing on real-world application rather than theoretical utility
Brutally Honest
primary objective of this analysis is to provide mobile game developers and marketers with a strategic framework for optimizing user acquisition (UA) performance in 2026. By identifying seven
Niko Partners
analysis evaluates how take‑rate structures shape mobile game monetisation in China and whether higher‑quality development can outweigh the pressure of traditional distribution fees. It contrasts Apple
Matej Lancaric
User acquisition strategies in the mobile gaming industry have shifted significantly following the deprecation of the Identifier for Advertisers (IDFA), placing a premium on creative innovation and platform
Brutally Honest
Mobile game marketing strategies are increasingly shifting toward AI-driven creative production to combat rising user acquisition costs. By integrating AI-powered user-generated content (UGC) tools with
Brutally Honest
this analysis is the evolving landscape of user acquisition (UA) within the mobile gaming industry, specifically addressing the challenges of the post-IDFA environment. The central thesis emphasizes
Matej Lancaric
mobile gaming industry in 2025 is defined by a fundamental shift in user acquisition strategies, characterized by an intense creative volume arms race and the pervasive integration
Brutally Honest
mobile gaming industry currently faces a shifting user acquisition landscape defined by the rise of platforms like AppLovin and an increased reliance on SDK networks. This analysis focuses
Brutally Honest
focusing on high-profile mergers, legal challenges, and market performance trends within the mobile gaming sector as of August 2022. The panelists analyze the strategic implications of AppLovin
Sensor Tower
during the first quarter of 2026, characterized by a pivot away from traditional mobile gaming toward generative artificial intelligence and short-form entertainment. While global in-app purchase
Gravity Co.
reports a fiscal year 2021 marked by a strategic pivot toward mobile gaming, with mobile titles generating 77 % of total revenue—up from 62.5 % in 2020—and contributing
The posting announces two remote Unity 3D programmer positions at Stolen Pad Studio, a Tunisian mobile game developer targeting casual and mid‑core audiences. The studio emphasizes collaboration with an international team, requiring proficiency in Unity 3D and C#, experience in mobile game development, and the ability to work independently from any location. Responsibilities include designing gameplay mechanics, implementing controls, optimizing performance for mobile platforms, participating in code reviews, and troubleshooting technical issues. Benefits highlighted are flexible remote work, competitive compensation, involvement in globally played titles, and a supportive team culture.
The announcement is distributed through Games Industry Africa’s job portal, which serves as a resource hub for African game developers. The platform provides news, business insights, events, and funding opportunities, positioning the job listing within a broader ecosystem that supports regional talent. While no quantitative data or survey methodology is presented, the listing reflects a growing trend of African studios engaging remote talent to scale production and tap into international markets. The focus on mobile casual games aligns with global market shares, where such titles dominate downloads and revenue streams. Overall, the posting illustrates how a Tunisian studio leverages remote hiring to access skilled developers worldwide while contributing to the expanding African game development landscape.