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Report
66 pages
Serbian Gaming Industry Report 2021
In 2021, Serbia’s gaming sector comprised approximately 130 studios employing 1,548 people, generating $125 million in revenue with 75% to 100% of earnings derived from international exports.
The industry is heavily reliant on the free-to-play model, which accounts for 64% of all games produced, while the total output reached roughly 2,200 titles.
The ecosystem supports a diverse production scale, ranging from indie developers using high-fidelity tools like MetaHuman Creator to major contributors such as Nordeus, Playrix RS, and Ubisoft Belgrade.
Market Analysis
Employment
Diversity & Inclusion
+1
SGA
Jan 2021
Report
38 pages
Romanian Game Development Industry Report: 2020
The Romanian game development industry generated €218.5 million in revenue in 2020, marking a 19.1% year-on-year growth rate.
The broader IT sector, bolstered by state-aid schemes and tax exemptions, employed over 113,000 people and contributed approximately 6.8% of Romania's GDP in 2020.
Major AAA support studios including EA Romania, Ubisoft, and Gameloft employ roughly 750 developers in the country, contributing to global franchises like FIFA and Assassin’s Creed.
Market Analysis
Employment
Salary
+1
RGDA – Romanian Game Developers Association
Jan 2021
Report
108 pages
Análisis del Impacto del COVID‑19 y Mejores Prácticas de Teletrabajo en el Sector de los Videojuegos: Dec 2020
Video game stocks, including companies like Tencent and Ubisoft, outperformed global market indices during the pandemic, establishing the sector as a defensive asset class with long-term growth potential.
Consumer demand shifted decisively toward digital channels between March and May 2020, causing a sharp decline in physical sales while hardware platforms offering portability, such as the Nintendo Switch, saw significant spikes in sales.
Subscription services like Xbox Game Pass and PlayStation Now proved resilient, becoming a central pillar of revenue strategy that necessitates ongoing investment in LiveOps and DLC content.
Market Analysis
Employment
Market Forecast
IDG Consulting
Dec 2020
Report
33 pages
State of the Game Industry 2020
The industry is experiencing a significant shift in revenue expectations, as most developers reject the standard 30% platform fee in favor of a 10-15% revenue split.
Workforce demographics remain stagnant, with 75% of professionals identifying as male and nearly 50% of studios lacking formal diversity or accessibility initiatives.
Labor concerns persist as workweeks exceeding 40 hours remain common, and while a majority of developers support unionization, there is widespread skepticism regarding its near-term feasibility.
Market Analysis
Employment
VR
+4
Game Developers Conference
Jan 2020
Report
43 pages
Games Industry 2019/20
Germany is the largest video-game market in Europe and the fifth-largest globally, generating a record €4.4 billion in 2018 with a 9 percent year-on-year growth rate.
The German government supports the industry with €50 million in annual non-repayable grants, which cover 25 to 50 percent of project costs for developers.
The sector comprises approximately 524 game-related firms, including 368 development studios, employing 11,000 staff directly and nearly 28,000 when including ancillary roles.
Market Analysis
Investment
Employment
+1
game – Verband der deutschen Games-Branche e. V.
Jan 2020
Report
3 pages
The Video Game Industry in France: 2020 Edition Economic Context and Production
The French video game industry comprises over 1,130 establishments, with development studios representing 50% of the sector and service/technology providers accounting for 42%.
The industry demonstrates a strong commitment to original content, with 63% of the 530 titles marketed in 2019 based on new intellectual properties.
Employment is characterized by stability and growth, with 75% of the workforce on permanent contracts and projections for 800 to 1,200 new jobs created by the end of 2019.
Market Analysis
Diversity & Inclusion
Employment
+1
Syndicat National du Jeu Vidéo
Jan 2020
Report
9 pages
Games Monitor: The Netherlands 2020 Update – COVID Impact
The Dutch video game industry grew from 575 companies in 2018 to 615 by the end of 2020, supporting approximately 4,000 total jobs.
B2C entertainment developers experienced increased consumer demand during the pandemic, while B2B and applied game developers faced project cancellations and delays.
Operational productivity remained stable despite the transition to remote work, though nearly 50% of industry professionals reported increased stress levels.
Market Analysis
Employment
Europe
+1
Dutch Game Garden
Jan 2020
Report
63 pages
Slovak Game Industry Annual Report 2020/2021
The Slovak game development industry maintained operational continuity and development output throughout the 2020 period despite the challenges of the global pandemic.
Slovak game studios demonstrated resilience by continuing to support the industry association while simultaneously managing their internal development pipelines during 2020.
The 2020/2021 report highlights the critical role of individual dedication and studio-level commitment in sustaining the national game development sector during unprecedented times.
Market Analysis
Game Development
Employment
+1
Slovak Arts Council
Jan 2020
Report
4 pages
Game Developer Index: Sweden 2020
The Swedish game industry generated EUR 2.29 billion in revenue in 2019, marking a 23 percent year-over-year increase and the eleventh consecutive year of sector-wide profitability.
Investment activity surged significantly, with 39 transactions totaling over EUR 400 million in 2019, followed by 21 transactions valued at EUR 1 billion between January and October 2020.
The industry workforce grew to 8,578 full-time positions by the end of 2019, with 5,599 of those employees based in Sweden and women representing 22 percent of the total headcount.
Market Analysis
Employment
Mergers & Acquisitions
+2
Dataspelsbranschen
Jan 2020
Report
16 pages
Rapport Annuel 2020 de l’ALD
Canada’s video game sector generated approximately C$4.5 billion in GDP and supported 48,000 full-time-equivalent positions in 2020.
The number of development studios in Canada grew by 16 percent in 2020, reaching a total of approximately 700 studios.
The industry maintained employment levels throughout the COVID-19 pandemic by implementing remote-work guides and targeted outreach campaigns.
Market Analysis
Employment
Diversity & Inclusion
+1
ESAC – Entertainment Software Association of Canada
Jan 2020
Report
58 pages
Gaming Industry Report: Serbia 2020
Serbia’s video-game industry reached over €100 million in revenue in 2020, marking a 20 percent year-over-year growth across 120 development teams.
The sector employs approximately 2,100 people, with women accounting for one-third of the workforce and a majority of firms planning to increase staff in 2021.
Educational infrastructure expanded significantly with new programs at the University of Kragujevac and the University of Arts in Belgrade, supported by partners like Epic Games and Nordeus to serve over 1,500 students.
Market Analysis
Employment
Serbia
+1
SGA
Jan 2020
Report
11 pages
Catálogo de Servicios – Desarrolladores: España
AEVI has expanded its development division to over 30 member studios since 2020, including firms like Artax Games, Binary Box Studios, and Blackmouth Games.
The association provides direct financial support through a €10,000 grant programme and maintains a low barrier to entry for small firms with an annual membership fee of €150.
Members receive specialized professional services, including free initial legal consultations from Bird & Bird and blockchain-based IP protection via Tutelio.
Game Development
Market Analysis
Employment
AEVI
Jan 2020
Report
19 pages
Baromètre Annuel du Jeu Vidéo en France: 2020
France ranks as the second-largest global hub for video game development, trailing only the United States.
The industry is primarily composed of independent development studios, with 93% identifying as independent and 74% focused on creating original intellectual properties.
International markets are a primary revenue driver, accounting for 44% of total studio income.
Market Analysis
Employment
France
Syndicat National du Jeu Vidéo
Jan 2020
Report
83 pages
Economic Analysis of the Audiovisual Sector in the Republic of Ireland
The provided text serves as a table of contents and introductory structure for an economic analysis of the Irish audiovisual sector, but contains no specific economic data, growth figures, or company names to summarize.
The report is authored by Olsberg•SPI and focuses on the economic contribution and strategic recommendations for the audiovisual industry in the Republic of Ireland.
The document structure outlines an executive summary, a section on economic contribution, and a section on key strategic issues and recommendations.
Market Analysis
Employment
Europe
Olsberg SPI
Jan 2020
Whitepaper
2 pages
Good Conduct Guidelines for the Danish Games Industry
The Good Conduct Guidelines, published in November 2019, establish a standardized framework for professional behavior and workplace safety across the Danish game development sector.
The policy mandates the elimination of systemic crunch and excessive overtime to ensure a sustainable working environment for all industry staff.
Harassment is defined by its objective impact on the victim rather than the intent of the perpetrator, and the industry maintains a zero-tolerance stance toward all forms of abusive behavior.
Diversity & Inclusion
Employment
Salary
Danish Games Industry
Nov 2019
Report
45 pages
Slovak Game Industry 2019
The 2019 report serves as the inaugural comprehensive census of the Slovak game development industry.
The monitoring project was established to provide guidance and orientation for stakeholders within the Slovak digital games sector.
The initial census results confirmed that the industry monitoring framework is effectively tracking the development of the local market.
Market Analysis
Game Development
Employment
+1
Slovak Game Developers Association
Jan 2019
Report
27 pages
Arbeiten in der Games-Branche: Kreativität trifft Technologie
The games industry is characterized by a high degree of professional diversity, requiring a wide range of skills and backgrounds.
There is no single, standardized career path for becoming a game developer.
Aspiring professionals frequently seek guidance on the specific qualifications and entry requirements needed to enter the sector.
Game Development
Employment
Germany
game.de
Jan 2019
Report
48 pages
Swedish Game Developer Index 2019
The Swedish games industry generated a total turnover of 19.3 billion SEK in 2018, representing a 22% increase from the 15.8 billion SEK recorded in 2017.
Total industry revenue has more than doubled in three years, rising from 9.1 billion SEK in 2015 to 19.3 billion SEK in 2018.
The number of employees in the Swedish games industry reached 6,345 in 2018, up from 5,345 in 2017 and 4,028 in 2016.
Market Analysis
Employment
Diversity & Inclusion
+1
Swedish Games Industry
Jan 2019
Report
55 pages
Serbian Gaming Industry Report 2019
The Serbian gaming sector generated approximately €100 million in revenue in 2019, supported by an ecosystem of over 80 companies and 2,000 employees.
Flagship mobile titles from companies like Nordeus and Playrix RS have achieved massive scale, amassing over 100 million monthly active users.
The industry is experiencing steady growth with a 3.4% year-on-year increase in staff and robust recruitment demand across studios ranging from micro-teams to 180-person developers.
Market Analysis
Employment
Serbia
SGA
Jan 2019
Report
42 pages
Serbian Gaming Industry Report 2018
The Serbian gaming industry comprises over 60 member entities and employs more than 1,500 professionals, anchored by major players like Nordeus, Ubisoft Belgrade, and 3Lateral.
Funding for the sector is diversified, with 40% sourced from angel investors, 30% from crowdfunding, and 20% from venture capital, with the largest single investment reaching €650,000.
A robust pipeline of technical talent is supported by approximately 30,000 university students in IT-related programs and the integration of programming into primary-school curricula.
Market Analysis
Investment
Employment
+1
SGA
Jan 2019
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