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The African mobile app market experienced a period of rapid acceleration between Q1 2020 and Q1 2021, driven by a young, mobile-first population and the unique conditions of the COVID-19 pandemic. Analysis of 6,000 apps and 2 billion installs across South Africa, Nigeria, and Kenya reveals that overall app installs grew by 41% during this period. Nigeria led this growth with a 43% increase, while South Africa saw the most immediate surge in downloads following strict lockdown measures. The gaming sector proved particularly resilient, with installs jumping 50% in Q2 2020 as consumers sought home entertainment. This trend extended to monetization, as in-app advertising revenue surged by 167% between Q2 2020 and Q1 2021. Furthermore, in-app purchasing revenue peaked in Q3 2020, accounting for one-third of the year's total revenue. While Android remains the dominant platform with a 54% increase in non-organic installs, iOS also showed growth despite a 21% rise in cost-per-install. Several structural trends define the current landscape, including the rise of fintech apps addressing the needs of unbanked populations and the emergence of super apps that consolidate multiple services to overcome device storage limitations. Despite this progress, challenges remain regarding connectivity, as mobile internet adoption in Sub-Saharan Africa stands at 26%, well below the global average. To succeed, marketers are encouraged to move toward a multi-moment maturity model by integrating durable measurement foundations, focusing on high-value user acquisition, and utilizing remarketing strategies to drive long-term engagement.
The white paper argues that mobile‑game advertising has entered a new phase of intensity and sophistication, driven by rapid creative growth, the dominance of video formats, and evolving privacy regulations. In 2021 ad creatives surged by 200 % YoY while CPMs rose 34 %, with video ads now accounting for over 85 % of spend. The market continues to expand, projecting more than 70 000 advertisers by 2023, yet advertiser growth has slowed post‑pandemic to just 5 % YoY. Android remains the primary platform, hosting roughly two‑thirds of advertisers, and high‑spending Tier 1 markets—particularly the United States, Japan, and Korea—retain their status as key targets for publishers. Geographically, the United States shows a casual‑game bias among advertisers (26 % of spend) but still supports high‑spending titles such as *Free Fire* and *Subway Surfers*. China’s landscape is shifting from RPGs to casual titles, with puzzle games capturing the largest creative share. In the Middle East, strategy and shooter games like *Rise of Kingdoms* and *PUBG Mobile* dominate downloads and revenue, whereas the CIS market displays a more diversified mix of strategy, shooter, and casual titles. Across all regions, vertical video ads—especially 30–34 second formats with end‑card elements—outperform horizontal variants for mid‑ and hard‑core titles, achieving conversion rates around 0.15 %. Playable ads also deliver significant lift for mid‑core games. Privacy changes from Apple and Google have accelerated a shift toward probabilistic attribution models such as SKAN, compelling advertisers to prioritize creative design over granular targeting. Hybrid monetization platforms that blend bidding and non‑bidding networks are gaining traction, while developers increasingly adopt innovative in‑app purchase mechanics (limited‑time offers, battle passes) and social features (chat, PvP, guilds) to enhance engagement and retention. These trends collectively underscore a mobile‑gaming ecosystem that is more video‑centric, privacy‑aware, and focused on long‑cycle strategy titles in high‑engagement markets.
The 2021 mobile gaming landscape was defined by a transition toward creative-led advertising strategies necessitated by rising acquisition costs and shifting privacy regulations. As iOS privacy changes prompted a strategic pivot toward Android platforms, the industry experienced a 200% surge in ad creatives and a 34% year-over-year increase in CPMs on major platforms like Meta. With the United States emerging as the most expensive market at an average CPM of $28.18, advertisers increasingly prioritized data-driven optimization and regional targeting to maintain return on investment amidst a broader 5% slowdown in total advertiser market growth. While casual and puzzle games maintained the highest volume of individual advertisers globally, RPGs consistently dominated in total creative output across key regions, including Southeast Asia, Hong Kong, Macao, and Taiwan. To combat market saturation, developers shifted toward high-engagement formats, specifically vertical video ads exceeding 30 seconds and playable end cards. These creative strategies, often incorporating celebrity endorsements and real-people trailers, became essential tools for driving conversions in a competitive environment where traditional tracking methods faced significant headwinds. Looking toward future growth, the industry is increasingly focused on globalization and the refinement of hybrid monetization models. Developers are diversifying revenue streams by integrating NFTs and combining traditional in-app purchases with ad-based structures. Furthermore, the adoption of privacy-compliant user acquisition, such as early SKAN testing and AI-driven optimization, has become a prerequisite for success. As companies expand into emerging markets like the Middle East and the CIS, the combination of M&A activity, social feature integration, and sophisticated monetization frameworks will remain central to navigating the complexities of the post-privacy mobile ecosystem.
The mobile game advertising landscape in the United States remained resilient throughout the first half of 2021, showing no immediate negative impact from industry-wide privacy changes such as the Identifier for Advertisers (IDFA) updates. Data indicates that mobile games continue to dominate the share of voice (SOV) across major ad networks, with several networks reporting an increased focus on gaming-related advertisements. The industry is characterized by a strategic alignment between specific ad networks and target demographics, where networks like YouTube cater to younger, male-dominated audiences interested in strategy and RPG titles, while platforms like Adcolony attract older, female-focused demographics, particularly within the casino genre. Video remains the primary creative format for mobile game advertisers, though playable ads have gained significant traction. While playable formats were historically reserved for hypercasual and puzzle games, mid-core titles such as Call of Duty: Mobile and State of Survival have increasingly adopted simplified mini-game versions of their titles to drive user acquisition. This trend highlights a broader shift toward creative experimentation, which also includes the use of relaxing background music to differentiate casual titles and the deployment of real-world conversational ads that emphasize social proof or financial rewards. The analysis, which covers the period from 2018 through the second quarter of 2021, utilizes data from major ad networks including AppLovin, MoPub, Facebook, AdMob, and Unity. Findings suggest that successful user acquisition strategies rely on matching game genres with networks that possess compatible user bases. As the market evolves, publishers are increasingly leveraging these granular insights to optimize their creative assets, moving beyond traditional video formats to more interactive and narrative-driven advertising techniques that capitalize on player psychology and specific genre appeal.
The casual gaming sector experienced significant growth and volatility between March 2020 and February 2021, driven largely by shifting consumer habits during the COVID-19 pandemic. While mobile gaming spend surged to nearly triple that of PC and console platforms, the market became increasingly competitive. Analysis of 246 million installs across 416 apps reveals that while the audience for casual titles is massive, the cost to acquire these users has risen sharply. The average cost-per-install (CPI) for casual games increased by 45.2% year-over-year to $1.96, while return-on-ad-spend (ROAS) saw a corresponding decline, dropping 7.5 percentage points to 29.6% by Day 30. Market dynamics vary significantly by sub-genre and platform. Lifestyle games emerged as the most expensive to acquire at $2.57 per install but offered the highest engagement, yielding a Day 7 ROAS of 22.5%, which far outperforms Puzzle and Simulation categories. Platform trends indicate a strategic shift toward Android, where CPIs surged by 120% as marketers prepared for privacy changes on iOS. Despite this, iOS remains the more expensive platform, with an average CPI of $4.30 compared to $1.15 on Android. Geographically, North America remains the most expensive region for user acquisition, while APAC and EMEA offer more cost-effective opportunities. Countries such as France, Germany, and South Korea are highlighted as high-performance markets with relatively low CPIs and strong ROAS. To combat rising costs and diminishing returns, the findings suggest a heavy reliance on creative experimentation, particularly through playable ads, which saw a 113% increase in usage. The data indicates that success in the current landscape requires balancing localized strategies with high-engagement ad formats to convert increasingly distracted global audiences.
The 2019 mobile gaming landscape is defined by a period of unprecedented consumer spending, with gaming apps accounting for 74% of total app store revenue. While the market continues to expand, user acquisition costs have escalated, reaching an average of $35.42 to acquire a single paying user. This environment necessitates a strategic approach to platform and regional selection, as Android currently offers a more cost-effective reach than iOS. Seasonal trends also play a critical role in performance, with the third quarter emerging as a peak period for high conversion rates and optimized acquisition costs. Geographically, the market presents a stark contrast between established and emerging territories. North America, Japan, and South Korea remain the most expensive regions for acquisition but continue to lead in long-term retention and in-app purchase revenue. Conversely, Russia, Brazil, and the broader EMEA region offer high-value opportunities characterized by lower registration costs and strong initial conversion rates. While these emerging markets provide a lower barrier to entry, they often struggle with deep-funnel engagement and monetization compared to the high-yield but competitive Asian and North American markets. Genre-specific data reveals that Social Casino and Hyper Casual games are the primary drivers of early engagement, with Social Casino apps achieving a category-leading 14.3% install-to-purchase conversion rate despite high acquisition costs. Hyper Casual games have solidified their position through ad-supported models and high Day 1 retention, effectively targeting non-traditional gamers in markets like Colombia and Turkey. Meanwhile, Midcore and Strategy titles demonstrate the greatest potential for long-term revenue and sustained engagement, particularly within the EMEA region, where they outperform North American benchmarks in conversion efficiency.
The briefing outlines GREE’s performance and strategic outlook for FY2025 Q2, focusing on game releases, existing title dynamics, and the VTuber business. Pre‑registration for “Puella Magi Madoka Magica Magia Exedra” surpassed 500,000 by January 31, exceeding expectations and reinforcing confidence in the IP’s strong fan base. The company maintains an annual release cadence for new titles, but schedules are determined independently per project; delays in one title do not cascade to others. Existing flagship games such as *Heaven Burns Red* and *That Time I Got Reincarnated as a Slime: ISEKAI Memories* have experienced a deceleration in decline rates after three years, indicating sustained player engagement. In the VTuber segment, sales growth is driven by talent merchandise, live music events, and seasonal participation in Winter Comiket. Revenue has turned profitable as variable costs align with sales, while one‑time expenses—primarily 3D model production for new and returning talents—have increased quarterly, contributing to larger losses. Management anticipates that expanding the talent roster will stabilize one‑time costs and enhance profitability. Looking ahead, GREE projects monthly profitability in FY2026 with annual VTuber sales near ¥3.0 billion, followed by accelerated growth targets. The briefing underscores a balanced approach to new title development, sustained performance of legacy games, and a focused strategy for scaling the VTuber business while managing cost structures.
Q4 2025 Modern Times Group MTG AB 1 All time high revenues and adjusted EBITDA underscore strong finish to the year with 8% organic growth for Q4 and 9% for 2025 We delivered a great end to a transformative 2025, reporting 8% organic year over year growth in Q4 and 9 % for the full year ,at the top end of our updated full year guidance .
This technical guide outlines the strategic importance and functional mechanics of deep linking within the mobile app ecosystem. The primary thesis is that deep links are essential tools for streamlining the user experience, reducing friction, and driving higher conversion rates compared to standard mobile web interfaces. By directing users to specific in-app content rather than generic homepages, marketers can significantly improve retention and re-engagement through targeted campaigns across email, social media, and SMS. The scope of the analysis covers the technical distinctions between three primary types of links: default, deferred, and contextual. Default deep links function only when an app is already installed, while deferred deep links—facilitated by specialized SDK integrations—route non-users to the appropriate app store before delivering them to the intended internal page upon installation. The guide also examines platform-specific solutions like Apple’s Universal Links, noting their ability to prevent error messages while highlighting limitations regarding attribution data and support within major apps like Facebook. Key data points emphasize the commercial impact of native app environments, noting that consumers purchase at three times the rate of the mobile web. Furthermore, with 70% of emails opened on mobile devices, the integration of deep links into owned media channels is presented as a critical driver of revenue. The conclusion suggests that as digital interactions expand into voice, television, and automotive platforms, deep linking and cross-device tracking will remain the foundational technology for maintaining a cohesive and measurable mobile marketing strategy.
The Q4 2025 investor presentation details a period of record financial performance for the company, characterized by significant revenue growth and successful strategic integration. The primary thesis centers on the company’s transformative year, highlighted by the successful consolidation of Plarium and a shift toward a midcore gaming focus. For the fourth quarter of 2025, the company achieved net sales of SEK 3,123 million, representing an 8% organic growth rate and a 108% increase in constant currency year-over-year. Adjusted EBITDA reached SEK 717 million, maintaining a 23% margin, while unlevered free cash flow totaled SEK 878 million with a 66% conversion rate. The scope of the report covers the global gaming operations of the company throughout the 2025 fiscal year, with specific emphasis on the fourth quarter. Key operational findings indicate that user acquisition (UA) spending rose to 38% of revenue in Q4, a 98% year-over-year increase in constant currency, largely driven by the integration of Plarium and the scaling of casual and racing franchises. Revenue streams showed a notable shift, with direct-to-consumer contributions rising 600 basis points to 32% of the total. Franchise performance was bolstered by strong results in the racing and word game segments, which saw year-over-year growth of 43% and 28%, respectively. Methodologically, the financial data is presented on a reported basis, with constant currency adjustments applied to isolate organic growth trends. The report incorporates full-year 2025 figures and highlights the impact of the Plarium acquisition, which was integrated into the group starting in February 2025. Looking ahead, the company concludes the period with a stable leverage ratio and a new organizational structure, positioning itself for continued midcore expansion and the potential public offering of its PlaySimple division.