
Valiant Hearts: The Great War
GameBy Ubisoft Montpellier · Released Jun 24, 2014
Valiant Hearts: The Great War is the story of 4 crossed destinies and a broken love in a world torn apart. Dive into a 2D animated comic book adventure, mixing exploration, action and puzzles. In Valiant Hearts, the lives of all these characters are inextricably drawn together over the course of the game.
Connections
Each row is a game or company named alongside Valiant Hearts: The Great War, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Jun 24, 2014
- Developer
- Ubisoft Montpellier
- Publisher
- Ubisoft Entertainment
- Genres
- Platform, Puzzle, Adventure
- Platforms
- PlayStation 3, PlayStation 4, Android, PC (Microsoft Windows), iOS, Xbox 360, Xbox One, Nintendo Switch
- Links
- Wikipedia
Game data from IGDB.com
Documents about Valiant Hearts: The Great War
What’s Gone Wrong at Ubisoft
Ubisoft is currently facing a significant decline in productivity and output, marking a stark departure from its historical reputation as a prolific publisher of major console and PC titles.
- Ubisoft is suffering from systemic mismanagement and operational inefficiencies across its global studio network, leading to a significant decline in productivity and output.
- The company has experienced a series of high-profile failures and cancellations between 2020 and 2026, including the decade-long development of Skull & Bones and the termination of The Division Heartland and Ghost Recon Frontline.
- Development instability is evidenced by the indefinite delay or disappearance of major projects such as the Prince of Persia: The Sands of Time remake and the Splinter Cell remake.
7 Incredible Game Design Examples And Why They Work
Effective mobile game design requires a strategic balance between aesthetic appeal and functional user experience.
- Effective game design requires balancing aesthetic appeal with practical usability, ensuring that visual style supports rather than distracts from core gameplay mechanics.
- Voodoo’s Helix Jump (2018) demonstrates that hyper-casual titles can maintain player engagement through simple, vibrant color-coded levels that provide intuitive visual feedback without complex instructions.
- Monument Valley (2014) by Ustwo games utilizes 3D rendering, shading, and tone to create immersive environments that blur the line between art and puzzle-solving, enhancing the player's experience.
Companies behind it
As the documents state it.
