Twilight Struggle
Game
2 documents in the library are about Twilight Struggle, from writers such as G|A|M|E – The Italian Journal of Game Studies and Università degli Studi di Torino. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Twilight Struggle, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Twilight Struggle
Whitepaper5 pages
Playing World War II: Designing a Simulation Game on the Resistance in Turin in Collaboration with the Historical Archive
Mauro Mola's paper, presented at DiGRA 2025, describes the design of a simulation board game about the Resistance in Turin between 1943 and 1945.
- Mauro Mola's DiGRA 2025 paper documents the design of a card-driven simulation board game on the Resistance in Turin (1943–1945), built from city archives and the Istoreto institute's materials and publicly presented in April 2025 for the 80th anniversary of the city's liberation.
- The game's central aim is to test whether board game design can enhance cultural heritage by telling a local wartime story in an unconventional, playful form.
- A survey of 69 video and board games set in Italy during World War II found that about 90 percent focus on the Italian Campaign in southern and central Italy, with Piedmont almost absent and no game set in Turin.
Università degli Studi di TorinoJun 2025
Article
Zones of Control: Perspectives on Wargaming
This document is a 2016 book review by Giaime Alonge of "Zones of Control: Perspectives on Wargaming," an 806-page collection of essays edited by Pat Harrigan and Matthew G. Kirschenbaum.
- The review covers an 806-page essay collection on wargaming edited by Pat Harrigan and Matthew G. Kirschenbaum, organized into nine thematic sections spanning history, design, academic applications, and literature.
- Wargaming's lineage runs from 19th-century Prussian Kriegsspiel through the commercial industry launched by Avalon Hill in the late 1950s and 1960s, and wargames are distinguished from abstract games like Risk and Stratego by their realistic simulation of units, terrain, and movement.
- Traditional wargames have declined amid competition from role-playing and video games, while card-driven wargames such as We the People and Twilight Struggle have revived the genre since the mid-1990s.
G|A|M|E – The Italian Journal of Game StudiesNov 2016