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Tiny Bookshop

GameBy neoludic games

3 documents in the library are about Tiny Bookshop, from writers such as GameDiscoverCo, How To Market A Game and Newzoo. Each has a summary and key insights with the page they come from.

Documents
3
newest 11 Aug 2026
Steam revenue
$2.5M
estimate, to date
Sold on Steam
173K
units

Connections

The documents about Tiny Bookshop on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$2.5M
Units sold
173K
Last 12 months
$1.3M
95K units
Price
$19.99
Positive reviews
96%
of 7,876 reviews
Peak players
4,667
at the same time
Followers
35K
Average playtime
10 h
Revenue by year
YearShare of the best yearRevenueUnits
2025$1.6M110K
2026 so far$855K63K

On Steam since Aug 7, 2025 · Developer neoludic games · Publisher 2PGames, Skystone GamesSteam store page

Documents about Tiny Bookshop

Article

The State of Virtual 3rd-Party Festivals 2026

Virtual third-party festivals have emerged as a critical marketing instrument for game developers on Steam since the introduction of festival showcase technology in 2019.

  • Since 2020, over 31,000 unique games—roughly 31% of all Steam releases—have participated in at least one third-party virtual festival.
  • Genre and audience fit remain the primary drivers of success; high festival participation does not guarantee sales if the game's genre or visual style lacks market demand.
  • Publishers dominate festival appearances due to established industry relationships, dedicated marketing resources, and the fact that many festivals are organized by publishers themselves.
How To Market A GameAug 2026
Article

The PC and Console Games Market in 2025: Full-Year Performance Data

The 2025 PC and console games market analysis provides a comprehensive review of full-year performance, focusing on how revenue and engagement trends evolved through the December holiday period.

  • The PC and console games market in 2025 saw revenue success concentrated around fewer high-impact releases and engagement anchored in long-running live-service ecosystems, a trend reinforced by December's performance.
  • PC demonstrated greater receptiveness to new IP and AA-scale releases, with multiple non-franchise titles securing top 10 revenue positions, unlike the console market.
  • Console revenue in 2025 was heavily dominated by annualized sports franchises, which accounted for half of the top 10, emphasizing the commercial strength of established brands and habitual play.
NewzooFeb 2026
Article

What Were August's Biggest New PC & Console Game Hits?

This analysis examines the performance of new and existing video game titles across PC and console platforms during August 2025.

  • Remakes and remasters dominated the August 2025 market, securing three of the top four positions in new PC game sales.
  • Mafia: The Old Country was the top performer across platforms, selling 430,000 units on Steam and 700,000 units on consoles.
  • Titan Quest II led new PC game sales with 430,000 units sold during the month.
GameDiscoverCoSep 2025