
Surviving Mars
GameBy Haemimont Games · Released Mar 15, 2018
Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony.
Connections
Each row is a game or company named alongside Surviving Mars, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Mar 15, 2018
- Developer
- Haemimont Games
- Publisher
- Paradox Interactive
- Genres
- Simulator, Strategy
- Platforms
- PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about Surviving Mars
Year-End Report: January – December 2025
Paradox Interactive experienced a period of significant financial volatility throughout 2025, characterized by stagnant revenue growth and a sharp contraction in profitability.
- Paradox Interactive’s annual operating profit fell sharply to MSEK 146.0 in 2025, down from MSEK 721.4 the previous year, while annual revenue remained stagnant at MSEK 2,191.9.
- The company recorded MSEK 355.3 in write-downs and amortization costs specifically tied to the development of Vampire: The Masquerade – Bloodlines 2.
- Paradox is pivoting its strategy to focus exclusively on internal development of deep strategy and management titles, abandoning projects outside of this core expertise.
Interim Report: January - March 2021
Paradox Interactive experienced a period of financial contraction during the first quarter of 2021, characterized by a 9% decline in revenue to MSEK 364.5 and a 44% reduction in operating profit to MSEK 92.5 compared to the same period in the previous year.
- Paradox Interactive reported a 9% revenue decline to MSEK 364.5 and a 44% drop in operating profit to MSEK 92.5 for Q1 2021 compared to the same period in 2020.
- Financial performance was negatively impacted by unfavorable USD/SEK currency fluctuations and increased development expenditures.
- The company cancelled two unannounced projects as part of a strategic pivot to streamline its development pipeline and focus resources on core strategy and management franchises.
Paradox Interactive Interim Report: Q1 2018
The Paradox Interactive interim report for the first quarter of 2018 details a period of significant financial growth and operational expansion.
- Paradox Interactive reported Q1 2018 revenue of SEK 267.0 million, a 120% increase year-over-year, with operating profit rising 270% to SEK 140.5 million.
- Financial performance was primarily driven by the release of Surviving Mars and ongoing expansions for core titles including Stellaris, Hearts of Iron IV, and Europa Universalis IV.
- The company expanded its development capabilities by acquiring a 33% stake in Seattle-based studio Hardsuit Labs for USD 2.0 million.
Year-End Report 2017: Paradox Interactive
Paradox Interactive’s 2017 year-end report highlights a period of significant financial growth and organizational expansion.
- Paradox Interactive achieved annual revenues of SEK 813.8 million in 2017, a 24% increase over the previous year, with operating profit rising 10% to SEK 339.8 million.
- Financial growth was driven by the sustained performance of core titles, specifically Cities: Skylines, Stellaris, Europa Universalis IV, Hearts of Iron IV, and Crusader Kings II.
- The company expanded its development capabilities through the acquisition of Triumph Studios and a 33% stake in Hardsuit Labs.
Companies behind it
As the documents state it.
