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Surviving Mars cover

Surviving Mars

GameBy Haemimont Games · Released Mar 15, 2018

Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony.

Documents
4
newest 29 Jan 2026

Connections

Each row is a game or company named alongside Surviving Mars, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Mar 15, 2018
Genres
Simulator, Strategy
Platforms
PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One

Game data from IGDB.com

Documents about Surviving Mars

Cover of Year-End Report: January – December 2025
Financial report24 pages

Year-End Report: January – December 2025

Paradox Interactive experienced a period of significant financial volatility throughout 2025, characterized by stagnant revenue growth and a sharp contraction in profitability.

  • Paradox Interactive’s annual operating profit fell sharply to MSEK 146.0 in 2025, down from MSEK 721.4 the previous year, while annual revenue remained stagnant at MSEK 2,191.9.
  • The company recorded MSEK 355.3 in write-downs and amortization costs specifically tied to the development of Vampire: The Masquerade – Bloodlines 2.
  • Paradox is pivoting its strategy to focus exclusively on internal development of deep strategy and management titles, abandoning projects outside of this core expertise.
Paradox InteractiveJan 2026
Cover of Interim Report: January - March 2021
Financial report22 pages

Interim Report: January - March 2021

Paradox Interactive experienced a period of financial contraction during the first quarter of 2021, characterized by a 9% decline in revenue to MSEK 364.5 and a 44% reduction in operating profit to MSEK 92.5 compared to the same period in the previous year.

  • Paradox Interactive reported a 9% revenue decline to MSEK 364.5 and a 44% drop in operating profit to MSEK 92.5 for Q1 2021 compared to the same period in 2020.
  • Financial performance was negatively impacted by unfavorable USD/SEK currency fluctuations and increased development expenditures.
  • The company cancelled two unannounced projects as part of a strategic pivot to streamline its development pipeline and focus resources on core strategy and management franchises.
Paradox InteractiveMay 2021
Cover of Paradox Interactive Interim Report: Q1 2018
Financial report21 pages

Paradox Interactive Interim Report: Q1 2018

The Paradox Interactive interim report for the first quarter of 2018 details a period of significant financial growth and operational expansion.

  • Paradox Interactive reported Q1 2018 revenue of SEK 267.0 million, a 120% increase year-over-year, with operating profit rising 270% to SEK 140.5 million.
  • Financial performance was primarily driven by the release of Surviving Mars and ongoing expansions for core titles including Stellaris, Hearts of Iron IV, and Europa Universalis IV.
  • The company expanded its development capabilities by acquiring a 33% stake in Seattle-based studio Hardsuit Labs for USD 2.0 million.
Paradox InteractiveMay 2018
Cover of Year-End Report 2017: Paradox Interactive
Financial report19 pages

Year-End Report 2017: Paradox Interactive

Paradox Interactive’s 2017 year-end report highlights a period of significant financial growth and organizational expansion.

  • Paradox Interactive achieved annual revenues of SEK 813.8 million in 2017, a 24% increase over the previous year, with operating profit rising 10% to SEK 339.8 million.
  • Financial growth was driven by the sustained performance of core titles, specifically Cities: Skylines, Stellaris, Europa Universalis IV, Hearts of Iron IV, and Crusader Kings II.
  • The company expanded its development capabilities through the acquisition of Triumph Studios and a 33% stake in Hardsuit Labs.
Paradox InteractiveFeb 2018