QWOP
Game
Documents about QWOP
Whitepaper30 pages
Are You Out of Your Mind? Focalization in Digital Games
Digital games function as sophisticated engines for subjective experience, utilizing the narratological framework of focalization to align player perception with the mental states and worldviews of in-game avatars.
DiGRANov 2016
Whitepaper10 pages
One Simulated Hand, Two Real Hands: Antisimulation and Phenomenological Correspondence in Videogame Control Schemes
This analysis establishes a framework for evaluating videogame control schemes through the lens of phenomenological correspondence, which measures the relationship between the complexity of a simulated action and the physical input required by the player.
- Control schemes can be categorized into three models based on phenomenological correspondence: reductionist, completionist, and antisimulation.
- Antisimulation games like QWOP, Surgeon Simulator 2013, and Octodad: Dadliest Catch intentionally design controls to be more complex than the simulated task to disrupt player agency.
- Reductionist correspondence, seen in titles like Call of Duty 4 and Canabalt, simplifies complex real-world actions into intuitive, singular inputs to prioritize player empowerment.
Press StartJun 2015