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Life is Strange: Reunion

GameBy Deck Nine Games

2 documents in the library are about Life is Strange: Reunion, from writers such as GameDiscoverCo and Square Enix. Each has a summary and key insights with the page they come from.

Documents
2
newest 26 Jun 2026
Steam revenue
$3.5M
estimate, to date
Sold on Steam
114K
units

Connections

The documents about Life is Strange: Reunion on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$3.5M
Units sold
114K
Last 12 months
$3.4M
110K units
Price
$39.99
Positive reviews
89%
of 5,775 reviews
Followers
20K
Average playtime
14 h

On Steam since Mar 26, 2026 · Developer Deck Nine Games · Publisher Square EnixSteam store page

Documents about Life is Strange: Reunion

Cover of Square Enix Holdings Financial Results Briefing: Fiscal Year Ended March 31, 2026
Financial report23 pages

Square Enix Holdings Financial Results Briefing: Fiscal Year Ended March 31, 2026

Square Enix achieved a significant pivot toward operational efficiency during the fiscal year ended March 31, 2026, prioritizing high-quality output over sheer volume.

  • Square Enix reported FY2026/3 consolidated net sales of ¥297.6 billion and an operating income of ¥54.7 billion, achieving an operating margin of 18.4%, a 5.9 percentage point increase year-on-year.
  • The Digital Entertainment segment's HD Games division saw net sales rise to ¥76.5 billion and operating income jump to ¥14.1 billion, driven by the strong performance of 'Life is Strange: Reunion' and 'DRAGON QUEST VII Reimagined'.
  • Square Enix is shifting to a multi-platform strategy for HD Games, with plans to release 'FINAL FANTASY VII REBIRTH' on Xbox and Nintendo Switch 2 to expand its total addressable market.
Square EnixJun 2026
Article

How StarRupture Hit 500k Sales in <2 Weeks

The primary objective of this analysis is to examine the successful early-access launch of the video game StarRupture, which achieved 500,000 sales within its first 11 days on Steam in January 2026.

  • StarRupture achieved 500,000 sales on Steam within its first 11 days of early access in January 2026.
  • The game reached a peak of 42,000 concurrent users and maintained high engagement with an average playtime exceeding 12 hours.
  • Developer Creepy Jar utilized extensive pre-launch playtesting with over 158,000 participants to refine the product and align it with market expectations.
GameDiscoverCoJan 2026