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Final Fantasy X-2

Game

2 documents in the library are about Final Fantasy X-2, from writers such as DiGRA and ETC Press. Each has a summary and key insights with the page they come from.

Documents
2
newest 16 Jun 2026

Connections

Each row is a game or company named alongside Final Fantasy X-2, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Final Fantasy X-2

Cover of The Revolution Dances: The Pleasures of Transformation in Final Fantasy X-2
Whitepaper3 pages

The Revolution Dances: The Pleasures of Transformation in Final Fantasy X-2

This analysis examines Final Fantasy X-2 (2003) as a pivotal text in understanding evolving gamer literacies around gender politics and feminism within game studies.

  • The paper argues that Final Fantasy X-2 (2004) merits serious scholarly attention as a feminist and queer intervention in Japanese RPG traditions, despite fan and critic dismissal of it as "too girly."
  • Tracing online discourse from 2006 through 2023, the authors show the game's dancing, dressphere transformation system, and grief-driven plot shifting from objects of disdain to sites of celebration among queer and nonqueer players.
  • X-2 is positioned as the counterpart to Final Fantasy X, which centers a male protagonist contesting religious sacrifice, while X-2 follows its female lead through the aftermath of that upheaval.
DiGRAJun 2026
Cover of Well Played: Special Issue on Diversity in Games (2015)
Report137 pages

Well Played: Special Issue on Diversity in Games (2015)

The video game industry is currently undergoing a necessary evolution, moving away from the outdated marketing construct of the white male gamer toward a more inclusive reality that reflects its actual, diverse player base.

  • The video game industry is shifting away from the traditional white male demographic toward a more inclusive model that recognizes the actual diversity of its global player base.
  • Meaningful character representation requires moving beyond mere presence to ensure characters possess independent agency, authentic dialogue, and significant narrative impact.
  • Case studies like the 2013 Tomb Raider reboot and Final Fantasy X-2 demonstrate that replacing hyper-sexualized tropes with identity-focused mechanics increases player emotional investment.
ETC PressNov 2015