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Final Fantasy VIII cover

Final Fantasy VIII

GameBy Square Product Development Division 1 · Released Feb 1999

Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards.

Documents
2
newest 18 Jun 2019

Connections

Each row is a game or company named alongside Final Fantasy VIII, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Feb 1999
Developer
Square Product Development Division 1
Publishers
Square Electronic Arts, Square Enix, Squaresoft
Genres
Role-playing (RPG), Adventure, Card & Board Game
Platforms
PlayStation 3, PlayStation, PlayStation Portable

Game data from IGDB.com

Documents about Final Fantasy VIII

Cover of Ubisoft & Square Enix E3 Press Conference | Games ReCAP Episode 004
61 min
Game Dev Unchained61 min

Ubisoft & Square Enix E3 Press Conference | Games ReCAP Episode 004

Ubisoft maintains a robust and stable development model by leveraging established engines and iterative design across major franchises such as Assassin’s Creed, Watch Dogs, Far Cry, and the Tom Clancy series.

  • Ubisoft’s strategy of leveraging established engines and iterative design for franchises like Assassin’s Creed and Far Cry provides a stable production model that minimizes the volatility and mass layoffs seen elsewhere in the industry.
  • A two-year development cadence is proposed as the optimal standard for major titles, allowing players sufficient time to master complex gameplay systems before the next iteration is released.
  • Square Enix’s modernization efforts show inconsistent results, with the Final Fantasy VII Remake succeeding through real-time combat and high fidelity, while projects like the Avengers title and the Final Fantasy VIII remaster suffer from a lack of comprehensive overhauls.
Game Dev UnchainedJun 2019
Cover of How Musical Leitmotifs Enhance Narration and Evoke Emotion
Whitepaper4 pages

How Musical Leitmotifs Enhance Narration and Evoke Emotion

This paper argues that musical leitmotifs, which have received little sustained attention in English-language game studies, deserve a contemporary definition suited to digital games and accessible to non-musicians.

  • Leitmotifs are musical ideas tied to a specific character, location, sentiment, or story element, and the paper argues they deserve a contemporary definition suited to digital games and accessible to non-musicians.
  • The paper distinguishes leitmotifs from broader thematic material (which evokes a work as a whole) and from motifs (which lack specific representational reference).
  • The paper identifies nine intratextual functions of leitmotifs, including defining characters and locations, seeding and substantiating emotion, foreshadowing, and constituting an emotional climax.
DiGRAJan 2019