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F1 Clash

Game

3 documents in the library are about F1 Clash, from writers such as Modern Times Group and Deconstructor of Fun. Each has a summary and key insights with the page they come from.

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The documents about F1 Clash on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Documents about F1 Clash

Cover of Annual and Sustainability Report 2025
Financial report184 pages

Annual and Sustainability Report 2025

Modern Times Group (MTG) concluded the 2025 fiscal year with a transformative shift in its operational structure and a significant expansion of its mobile gaming portfolio.

  • MTG’s net sales increased 92% year-on-year to SEK 11,579 million, primarily driven by the USD 659 million acquisition of Plarium.
  • The company reported a net loss of SEK 62 million for 2025, an improvement over the previous year’s SEK 210 million loss.
  • MTG transitioned to a net debt position of SEK 3,916 million due to the debt-financed Plarium acquisition and investments in intangible assets.
Modern Times GroupApr 2026
Cover of Conference Call Q2 2025
Financial report12 pages

Conference Call Q2 2025

Modern Times Group MTG AB reported significant financial expansion for the second quarter of 2025, primarily driven by the strategic consolidation of Plarium and robust organic performance.

  • MTG reported Q2 2025 net sales of 2,911 SEKm, a 117% year-over-year increase driven by the consolidation of Plarium and 9% organic growth.
  • Adjusted EBITDA rose 50% year-over-year to 640 SEKm, maintaining a stable 22% margin despite increased marketing and growth investments.
  • User engagement reached 10 million Daily Active Users (DAU), supported by the Plarium acquisition and geographic expansion of the Word Games portfolio.
Modern Times GroupAug 2025
Cover of 2022 Predictions: Sports Games Get Beaten from a Pillar to a Post
Article

2022 Predictions: Sports Games Get Beaten from a Pillar to a Post

The mobile sports and racing gaming sector faced significant stagnation in 2021, failing to keep pace with the broader mobile gaming market.

  • The mobile sports and racing sector stagnated in 2021, with revenues remaining flat at $1.3 billion and total downloads declining by 9%, underperforming against the 14% growth of the broader mobile gaming market.
  • Sports management games emerged as a growth leader with a 35% year-over-year revenue increase, driven by titles like Top Eleven and F1 Clash that utilize the 'clash' meta for long-term engagement.
  • Traditional franchise-based sports titles, including major releases from EA Sports for the NBA, MLB, and Madden, experienced notable declines in both revenue and download metrics.
Deconstructor of FunFeb 2022

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