Endor Awakens
Game
Documents about Endor Awakens
The Game Business67 min
35% of Marvel's Wolverine sales were physical, as Zelda reveal boosts Switch 2
The global gaming industry is currently navigating a complex transition characterized by market consolidation, shifting distribution models, and an evolving demographic landscape.
- The top ten gaming companies are projected to control two-thirds of all publishing revenue by 2030, reflecting a trend of significant market consolidation.
- Physical media remains resilient despite digital-first trends, with 35% of Marvel's Wolverine sales occurring through physical channels, driven by collector demand for major intellectual property.
- Platform holders such as Apple and Steam maintain dominant control over discovery and monetization, creating substantial barriers for independent and mid-market developers.
The Game BusinessOct 2026
Two & a Half Gamers11 min
🚨📢BREAKING NEWS: EA merging with Savvy? Chinese market hits $50bn, Pokemon GO record spend week
The gaming industry is currently experiencing significant shifts driven by market expansion in China, potential large-scale corporate consolidation, and aggressive monetization strategies.
- The Saudi Public Investment Fund is reportedly exploring a merger between Electronic Arts and Savvy Games Group, a move that would consolidate major franchises including EA Sports FC, Battlefield, and Monopoly Go.
- The Chinese gaming market has surpassed $50 billion in annual revenue, with a projected player base of 769 million by 2030 and mini-games now accounting for nearly 20% of mobile revenue.
- Live-service optimization continues to drive record-breaking performance, evidenced by Pokémon Go achieving its highest weekly revenue since launch and Delta Force reaching $10 million in daily spending.
Two & a Half GamersSep 2026
Companies behind it
As the documents state it.
