Detective Conan
Game
5 documents in the library are about Detective Conan, from writers such as Sega Sammy Holdings. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Detective Conan, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Detective Conan sales and key figures
TMS Entertainment, a subsidiary, increased net sales by 7.1% year-on-year to 3.47 billion yen, boosted by the Detective Conan film, overseas royalties, and licensing demand in pachislot/pachinko.
Sega Sammy Holdings, 2010 · Results through 1st Quarter of Fiscal Year 2011, p. 23
Intellectual property exploitation remains a key revenue driver, exemplified by the Detective Conan film series generating ¥4.4 billion at the box office.
Sega Sammy Holdings, 2015 · Sega Sammy 2015 Interim Business Report, p. 11
Documents about Detective Conan
Full-Year Results for the Fiscal Year Ended March 2025: Major Questions in Results Briefing
This document summarizes the question-and-answer session from the SEGA SAMMY HOLDINGS fiscal year 2025 results briefing, held in June 2025.
- Sega Sammy’s Entertainment Contents segment faced Q4 margin pressure due to high R&D spending and a lack of major title releases.
- The company is prioritizing a Transmedia strategy for core IPs like Sonic and Total War to generate long-term licensing and DLC revenue.
- Management plans to recover market share in the Pachislot and Pachinko segment during fiscal year 2026 through the launch of multiple major titles.
Sega Sammy 2015 Interim Business Report
Sega Sammy Holdings achieved a notable financial turnaround during the first half of the 2016 fiscal year, characterized by a 111 percent surge in operating income to ¥5.7 billion despite a slight two percent decline in net sales to ¥154.3 billion.
- Sega Sammy achieved a 111% surge in operating income to ¥5.7 billion in the first half of fiscal year 2016, despite a 2% decline in net sales to ¥154.3 billion.
- The digital games division has become a primary growth engine, successfully scaling to over 7 million monthly active users.
- Management is prioritizing significant upfront capital allocation toward integrated resort projects, specifically the PARADISE CITY development in South Korea.
Sega Sammy Holdings Business Report: Fiscal Year Ended March 31, 2014
Sega Sammy Holdings achieved a significant financial recovery during the fiscal year ended March 31, 2014, recording net sales of ¥378.0 billion and operating income of ¥38.5 billion.
- Sega Sammy Holdings achieved net sales of ¥378.0 billion and operating income of ¥38.5 billion for the fiscal year ended March 31, 2014, marking an 18% increase in sales and a 103% surge in operating income.
- Financial growth was driven by the pachislot and pachinko machine business and the digital consumer segment, though results missed internal forecasts due to rescheduled title launches and weak amusement center performance.
- The company maintains a strong financial position with ¥542.9 billion in total assets, ¥202.7 billion in cash, and an equity ratio of 63.2%.
Results through 1st Quarter of Fiscal Year 2011
Sega Sammy Holdings achieved a return to profitability during the first quarter of fiscal year 2011, recording 91.3 billion yen in net sales and 14.9 billion yen in operating income.
- Sega Sammy Holdings returned to profitability in Q1 FY2011 with 91.3 billion yen in net sales and 14.9 billion yen in operating income, driven by strong pachislot machine performance and improved margins.
- The company upwardly revised its H1 FY2011 projections due to confidence in domestic operations, despite challenges in overseas game software sales.
- Overseas game software sales were sluggish, leading to a downward adjustment in that specific outlook, though this was partially offset by reduced R&D/production expenses and steady domestic demand for toy brands like BAKUGAN.
Sega Sammy Business Report: Second Quarter FY2017
Sega Sammy achieved substantial financial growth during the first half of fiscal year 2017, characterized by a 10 percent increase in net sales and a 168 percent surge in operating income compared to the previous year.
- Sega Sammy reported a 10% increase in net sales and a 168% surge in operating income for the first half of fiscal year 2017.
- The company upwardly revised its full-year profit forecasts following successful structural reforms and cost-saving measures in the Pachislot and Pachinko segment.
- The Entertainment Contents business drove growth through the strong market performance of key titles including Persona 5 and Total War: WARHAMMER.
Companies behind it
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