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Blade Runner

Game

3 documents in the library are about Blade Runner, from writers such as DiGRA, Extra Credits and Gaming Founders Podcast. Each has a summary and key insights with the page they come from.

Documents
3
newest 17 Jun 2025

Connections

Each row is a game or company named alongside Blade Runner, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Blade Runner

Cover of Cyberpunk: Legends FIRST GAMEPLAY LOOK with Mike Pondsmith and James Portnow
117 min
Extra Credits117 min

Cyberpunk: Legends FIRST GAMEPLAY LOOK with Mike Pondsmith and James Portnow

Cyberpunk: Legends represents a strategic effort to translate the high-stakes, narrative-driven essence of the Cyberpunk tabletop RPG into an accessible, cooperative card game.

  • Cyberpunk: Legends is a cooperative card game for one to four players that utilizes poker-inspired mechanics and restricted communication to emphasize team synergy over individual heroics.
  • The game is developed through a partnership between Talsorian and CD Projekt Red to ensure strict adherence to established franchise lore and the master timeline.
  • The design features a modular, scenario-based structure that supports non-linear storytelling and long-term character progression without the need for a game master.
Extra CreditsJun 2025
Cover of The Storied History of Gaming Veteran Louis Castle, Co-Founder of Westwood
48 min
Gaming Founders Podcast48 min

The Storied History of Gaming Veteran Louis Castle, Co-Founder of Westwood

The evolution of the real-time strategy genre and the professional trajectory of Louis Castle illustrate the transition of the gaming industry from a hobbyist pursuit to a sophisticated corporate enterprise.

  • Westwood Studios scaled its operations by using contract porting work to self-fund original intellectual property, a pragmatic model that allowed for creative autonomy.
  • The studio achieved peak growth between 1992 and 1998, reaching a workforce of 250 employees through the success of genre-defining titles like Command & Conquer and Blade Runner.
  • Westwood maintained creative control during four major acquisitions by strictly dividing leadership responsibilities between design and operations.
Gaming Founders PodcastMar 2023
Cover of Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man
Whitepaper17 pages

Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man

Alex Wade's DiGRA 2014 essay, "Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man," argues that Namco's deceptively simple grid maze encodes a sophisticated set of ideas about space, time, and consumer society.

  • The essay reads Pac-Man's endless levels, culminating in the unplayable level 256, as a Borgesian maze with no exit, using Herbert Marcuse's concept of 'Happy Consciousness' and Jorge Luis Borges' labyrinths as its interpretive frame.
  • Pac-Man is positioned within a transmedial reach spanning more than forty games and multiple media, and its design is highlighted for a nonviolent theme, broad accessibility across genders, and an emphasis on speed and consumption.
  • The author links Pac-Man's sound and aesthetics to late-1980s acid house and rave culture, along with the psychological and drug-culture associations of that scene.
DiGRAJan 2014