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Eludamos: Journal for Computer Game Culture
Werning argues that these imported frameworks fail to account for the interactive nature of games.
Stefan Werning's 2007 article argues that digital game analysis has been fragmented by importing frameworks from film and literary theory that fail to account for games' interactive nature. Surveying sociological, philosophical, narratological, and spatial-temporal approaches, the author contends that program code should serve as the common foundation for understanding games. His central proposal is an "object-oriented narrative" paradigm that borrows concepts from object-oriented programming and seeks to move beyond the long-standing ludology/narratology divide.
In developing this model, the work treats game elements such as environments, non-player characters, quests, and props as autonomous objects grouped into object classes. Werning identifies recursive, symmetrical, and hierarchical structures of interactivity, illustrating them with examples from role-playing and dungeon-crawling titles including Might & Magic IV, Ultima Underworld II, and the Gothic series. He positions this approach against the neo-structuralist tree-diagram methods of Eladhari and Lindley, which prioritize production efficiency and the avoidance of narrative dead ends. Where those approaches are oriented toward design, Werning's is oriented toward interpretation.
A distinctive claim is that code-level structures should be regarded as signifiers worthy of semiotic analysis rather than as merely literal technical instructions, a position that directly challenges Konzack's reading of code. The author suggests that interactive forms amount to an "alphabetization" of play, a development he considers underrecognized in cultural studies. Supporting notes introduce the "interactemic" layer of gameplay as distinct from narrative diegesis, the possibility of narrative loops, and the spatial segmentation of game worlds, while also arguing that programming constitutes a form of human communication. The discussion is largely theoretical and bibliographic, offering conceptual framing more than empirical data.
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