tinyBuild achieved a financial turnaround in FY 2025, reporting an adjusted EBITDA of $5.6 million compared to a $6.1 million loss in the previous year.
02
Consolidated revenues grew 19% year-over-year to $35.5 million, with 86% of that total generated by the company's own-IP portfolio.
03
Software development investment was reduced to $11.8 million from $19.3 million in FY 2024, reflecting a more disciplined focus on a 40-project pipeline.
04
The company ended the year with $4.6 million in cash, bolstered by improved operating cash flow and the divestment of Red Cerberus.
05
China remains a critical market for the company, accounting for approximately 40% of total sales through successful localization efforts.
06
The development pipeline currently features seven titles ranked in Steam’s top-200 most-wishlisted games, spanning diverse genres including survival co-op and physics-based city builders.
Insights
01
tinyBuild achieved a financial turnaround in FY 2025, reporting an adjusted EBITDA of $5.6 million compared to a $6.1 million loss in the previous year.
02
Consolidated revenues grew 19% year-over-year to $35.5 million, with 86% of that total generated by the company's own-IP portfolio.
03
Software development investment was reduced to $11.8 million from $19.3 million in FY 2024, reflecting a more disciplined focus on a 40-project pipeline.
04
The company ended the year with $4.6 million in cash, bolstered by improved operating cash flow and the divestment of Red Cerberus.
05
China remains a critical market for the company, accounting for approximately 40% of total sales through successful localization efforts.
06
The development pipeline currently features seven titles ranked in Steam’s top-200 most-wishlisted games, spanning diverse genres including survival co-op and physics-based city builders.