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Eludamos: Journal for Computer Game Culture
Jacqueline Moran's analysis examines "The Best Game," the fictional arcade game in the animated series Bee and PuppyCat, arguing that it deliberately departs from arcade conventions of competition, quantified scoring, and masculine-coded skill mastery. Appearing only briefly as a conventional competitive cabinet before its final scene, the game culminates in roughly ten seconds of Bee and PuppyCat dancing beneath falling stars. Situating this against the history of North American arcades as masculine, "hardcore" spaces of mastery, the study reads the game as an expression of the show's shōjo and mahō shōjo influences, and classifies it as a casual and possibly cozy game.
The central claim is that The Best Game resembles a Zen or freestyle dance practice focused on embodied presence rather than evaluation. Drawing on scholars including Keogh, Miller, Kirkpatrick, and Brohm, the analysis observes that even dance games marketed as uninhibited typically retain systems that train and assess players, whereas this fictional game lacks goals, progress, and standardized controls. Nonetheless, the author concludes that it offers a reprieve rather than a revolution: an escapist, safe form of resistance that, like the shōjo genre it draws upon, leaves capitalist and patriarchal structures intact.
A related critique extends this reading to Bee's characterization and the series' treatment of labor. Comparisons to mahō shōjo conventions and to Gudetama frame Bee's resentment toward work as safe and contained, since she faces no genuine financial hardship despite working as a temp. The show is also said to romanticize the lone indie developer while omitting the labor and infrastructure underlying game production, positioning its episodes as "cruel relief" that normalizes neoliberal work conditions. The overall verdict is that The Best Game, as the one arcade game in the series that does not resemble work, is compelling in its rejection of arcade norms yet ultimately offers no actionable resistance to capitalist structures.
European Conference on Games Based Learning (ECGBL) · 2026