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DiGRA
Game writing pedagogy requires a fundamental shift away from the traditional, hero-centric monomyth toward a feminist framework rooted in the carrier bag theory of fiction. By reimagining the narrative process as a collaborative act of weaving rather than a rigid, conflict-driven pursuit, educators can move beyond the limitations of hierarchical design thinking. This approach treats games as expansive, interconnected tapestries that prioritize everyday experiences and player agency over the singular, linear trajectories that have historically dominated the industry.
This pedagogical model integrates interdisciplinary threads from theater, performance art, and moral philosophy to equip students with the tools necessary for non-linear storytelling. By positioning all participants as weavers, the framework fosters a community-based environment that counters the marginalization of writers within technical development pipelines. This collaborative structure empowers creators to navigate complex, interactive narratives that value inclusivity and flexibility, ensuring that game stories remain dynamic and responsive to diverse player perspectives.
The long-term objective of this methodology is to transform how interactive narratives are conceptualized and taught within the global game development landscape. By fostering ongoing dialogue and reflection among educators, the weaving framework provides a sustainable alternative to conventional storytelling structures. Ultimately, this shift encourages a more equitable and creative approach to game design, ensuring that the industry can support more nuanced, multifaceted, and transformative storytelling experiences that reflect a broader range of human experiences.
National Taipei University of Technology · 2021