Sony’s decision to terminate Destiny 2 live‑service support has been framed as a financial calculation rather than an act of retaliation against Bungie. A Forbes piece, citing an anonymous Bungie insider, argues that the move stemmed from persistent losses and high maintenance costs associated with the title. The source notes that Destiny 2 has consistently operated at a loss, and Sony’s leadership evaluated the profit‑and‑loss statement before concluding that continued investment was unsustainable. The report dismisses claims of internal “revenge” or blame toward Bungie, stating that PlayStation employees may lack full insight into executive reasoning. It also clarifies that Bungie is not being held responsible for Sony’s broader live‑service challenges or the performance of other titles such as Concord. While some journalists have suggested that up to 50 % of Bungie’s workforce could be affected, the insider indicates that figures remain unconfirmed. The narrative contrasts a perception of punitive motives with a data‑driven business decision, highlighting the financial pressures that can drive major publishers to discontinue long‑running services. No official statements from Sony or Bungie have yet confirmed the details, leaving the industry to interpret the report’s implications for future live‑service strategies.