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Create free accountWhitepaperNational Yang Ming Chiao Tung University
7x7 Killall-Go is a variant of Go where Black aims to capture all White stones.
Key bottleneck. Seki detection is a critical computational bottleneck in game solving.
The research addresses the computational challenge of solving 7x7 Killall-Go, a variant of Go where Black attempts to capture all White stones. The primary thesis is that integrating a pre-computed seki (mutual life) database significantly reduces the heuristic search space and improves the efficiency of game-solving algorithms. By identifying seki patterns offline and storing them in a lookup table, the solver can recognize terminal positions during search without requiring exhaustive, time-intensive verification.
The methodology involves enumerating all potential local seki patterns for area sizes ranging from 5 to 8. These patterns are verified using a depth-first search approach to confirm whether they constitute a seki, resulting in a database of over 250,000 verified patterns. This database is then integrated into an online fine-tuning distributed solver. The study evaluates performance across ten benchmark openings, comparing solving times and node counts with and without the seki database.
Key findings demonstrate substantial performance gains. In extreme cases, positions that were previously unsolvable within a 24-hour window were resolved in as little as 482 seconds using the database. For general positions, the inclusion of the seki table resulted in a 10% to 20% improvement in both wall-clock time and node count. Furthermore, analysis of job-specific data indicates that when seki patterns are present, the database increases the solving success rate from below 7% to over 85%. The results confirm that seki detection is a critical bottleneck in game solving, and the use of an endgame database provides a scalable, efficient solution for complex board game analysis.