CyberAgent reported 1Q FY2025 consolidated sales of 203.8 billion yen, a 5.6% year-over-year increase, with operating income rising 32.1% to 8.3 billion yen.
See it on page 10The Media & IP segment, including ABEMA, transitioned to a 1.4 billion yen operating profit on 55.6 billion yen in revenue, driven by reduced investment costs and high engagement with anime and combat sports.
See it on page 5The Internet Advertisement business grew 11.8% to 117.7 billion yen, remaining the company's largest revenue contributor due to new client acquisitions and AI-driven efficiencies.
See it on page 5The Game business experienced a 15.1% revenue decline to 38.2 billion yen and a 4.1% profit dip as the natural lifecycle slowdown of older titles outweighed new releases.
See it on page 28CyberAgent has achieved 25% of its full-year sales forecast and 20% of its operating profit target for FY2025.
See it on page 14The company is prioritizing long-term growth by establishing the anime production company CA Soa, Inc. and planning over six new game titles for the remainder of the fiscal year.
See it on page 21CyberAgent’s financial results for the first quarter of fiscal year 2025, covering October to December 2024, indicate a strong start to the year with consolidated sales reaching 203.8 billion yen, a 5.6% increase year-over-year. Operating income rose significantly by 32.1% to 8.3 billion yen, driven primarily by the improved profitability of the Media & IP segment and steady growth in Internet Advertising. The company has achieved approximately 25% of its full-year sales forecast and 20% of its operating profit target, maintaining a positive trajectory toward its annual goals.
The Media & IP business, which now includes the ABEMA streaming platform, saw revenue grow 10.5% to 55.6 billion yen. This segment transitioned to a 1.4 billion yen operating profit, a substantial recovery from previous losses, attributed to the reduction of upfront investment costs for ABEMA and high engagement with anime and combat sports content. The Internet Advertisement business remains the largest revenue contributor, growing 11.8% to 117.7 billion yen through new client acquisitions and AI-driven operational efficiencies. Conversely, the Game business experienced a 15.1% decline in revenue to 38.2 billion yen and a 4.1% dip in profit, as the natural slowdown of older titles offset the performance of newer releases.
The medium-to-long-term strategy focuses on evolving the Media & IP segment into a primary profit pillar alongside advertising and gaming. CyberAgent plans to accelerate IP production, evidenced by the January 2025 founding of the anime production company CA Soa, Inc. The gaming pipeline remains active with over six new titles planned for the remainder of the fiscal year, including international versions of major franchises. By leveraging synergies between ABEMA’s distribution reach and internal IP creation, the company aims to build a high-profit business model capable of sustained global growth.