CyberAgent’s financial performance for the third quarter of fiscal year 2022 reflects a strategic transition period characterized by a 10.4% year-over-year decline in consolidated sales to 172.1 billion yen. This contraction was primarily driven by a 50% revenue drop in the Game business, which faced difficult comparisons against the previous year’s peak performance of major titles. Consequently, quarterly operating profit fell 76.7% to 10.3 billion yen. Despite these headwinds, the company maintained its full-year sales forecast of 700 billion yen and increased its dividend projection to 14 yen, signaling confidence in its diversified business model and long-term growth trajectory. The Internet Advertisement and Media segments emerged as significant growth drivers during this period. The Advertisement business achieved record quarterly sales of 99.5 billion yen, while the Media segment grew by 48.2%, bolstered by the expansion of ABEMA. The media platform reached 81 million downloads and generated record-breaking pay-per-view revenue from high-profile events such as THE MATCH 2022. Additionally, the related WINTICKET business saw transaction volumes surge to 200.7 billion yen. In the Game segment, while revenue normalized, Uma Musume Pretty Derby surpassed 15 million downloads and successfully expanded into the Korean and Chinese markets, demonstrating the enduring value of core intellectual properties. The overarching corporate strategy focuses on utilizing stable profits from the Game and Advertisement sectors to fund the evolution of ABEMA into a primary long-term profit pillar. This approach is complemented by an aggressive expansion into the Digital Transformation sector through strategic partnerships with major financial and telecommunications firms. By prioritizing technological innovation and market share expansion, the company aims to overcome temporary stagnation and establish a sustainable ecosystem across the digital entertainment and advertising landscapes.