CyberAgent reported a 10.4% year-over-year decline in consolidated sales to 172.1 billion yen and a 76.7% drop in operating profit to 10.3 billion yen for 3Q FY2022.
See it on page 6The Game business experienced a 50% revenue contraction due to difficult year-over-year comparisons, though 'Uma Musume Pretty Derby' surpassed 15 million downloads and expanded into Korean and Chinese markets.
See it on page 24The Internet Advertisement segment achieved record quarterly sales of 99.5 billion yen, serving as a primary stabilizer for the company's financial performance.
See it on page 35The Media segment grew by 48.2%, driven by ABEMA's 81 million downloads and record pay-per-view revenue from events like 'THE MATCH 2022'.
See it on page 40Transaction volume for the WINTICKET business surged to 200.7 billion yen, contributing to the company's diversified revenue streams.
See it on page 36Despite the quarterly downturn, CyberAgent maintained its full-year sales forecast of 700 billion yen and increased its dividend projection to 14 yen per share.
See it on page 15Corporate strategy is focused on leveraging profits from the Game and Advertisement sectors to establish ABEMA and Digital Transformation initiatives as long-term growth pillars.
See it on page 40CyberAgent’s financial performance for the third quarter of fiscal year 2022 reflects a strategic transition period characterized by a 10.4% year-over-year decline in consolidated sales to 172.1 billion yen. This contraction was primarily driven by a 50% revenue drop in the Game business, which faced difficult comparisons against the previous year’s peak performance of major titles. Consequently, quarterly operating profit fell 76.7% to 10.3 billion yen. Despite these headwinds, the company maintained its full-year sales forecast of 700 billion yen and increased its dividend projection to 14 yen, signaling confidence in its diversified business model and long-term growth trajectory.
The Internet Advertisement and Media segments emerged as significant growth drivers during this period. The Advertisement business achieved record quarterly sales of 99.5 billion yen, while the Media segment grew by 48.2%, bolstered by the expansion of ABEMA. The media platform reached 81 million downloads and generated record-breaking pay-per-view revenue from high-profile events such as THE MATCH 2022. Additionally, the related WINTICKET business saw transaction volumes surge to 200.7 billion yen. In the Game segment, while revenue normalized, Uma Musume Pretty Derby surpassed 15 million downloads and successfully expanded into the Korean and Chinese markets, demonstrating the enduring value of core intellectual properties.
The overarching corporate strategy focuses on utilizing stable profits from the Game and Advertisement sectors to fund the evolution of ABEMA into a primary long-term profit pillar. This approach is complemented by an aggressive expansion into the Digital Transformation sector through strategic partnerships with major financial and telecommunications firms. By prioritizing technological innovation and market share expansion, the company aims to overcome temporary stagnation and establish a sustainable ecosystem across the digital entertainment and advertising landscapes.