CyberAgent’s 3Q FY2025 operating profit surged 138.3% year-on-year to 19.6 billion yen, leading the company to raise its full-year operating profit forecast by 57.1% to 66 billion yen.
See it on page 13The Gaming segment was the primary growth driver, achieving a 30.4% sales increase and tripling its operating profit to 16.4 billion yen behind the success of new titles and the global Steam release of Umamusume: Pretty Derby.
See it on page 5The ABEMA media platform transitioned from an investment phase to profitability, recording a 7.8-fold year-on-year increase in operating profit.
See it on page 14Consolidated sales for the third quarter reached 210.7 billion yen, representing a 10.9% increase compared to the previous year.
See it on page 5The Internet Advertising business experienced a 35.6% decline in profit, attributed to rising human resource costs and client turnover.
See it on page 26Future growth strategy centers on the international release of titles like Shadowverse: Worlds Beyond and Hello Kitty Merch Match across 144 regions.
See it on page 36CyberAgent’s third-quarter results for fiscal year 2025 demonstrate a significant financial recovery and a strategic pivot toward a high-profit business model. Consolidated sales reached 210.7 billion yen, a 10.9% year-on-year increase, while operating profit surged by 138.3% to 19.6 billion yen. This performance was primarily catalyzed by the Gaming segment, which experienced a 30.4% rise in sales and a tripling of operating profit to 16.4 billion yen. The success of new titles and the expansion of existing intellectual properties, such as the global Steam release of Umamusume: Pretty Derby, underscore a successful transition toward a more diversified and globalized revenue stream.
The Media segment, centered on the ABEMA platform, has successfully moved from an intensive investment phase into a profitable one, with operating profit growing 7.8 times year-on-year. While the Internet Advertising business faced a 35.6% decline in profit due to rising human resource costs and client turnover, the overall corporate outlook remains highly optimistic. Consequently, the full-year operating profit forecast has been revised upward by 57.1% to 66 billion yen. This growth strategy relies on a robust pipeline of upcoming releases, including Shadowverse: Worlds Beyond and Hello Kitty Merch Match, which are slated for broad international distribution across 144 regions.
Looking ahead, the long-term objective involves establishing the Media and IP segments as primary profit drivers alongside traditional advertising and gaming. By integrating technological innovation with cross-media projects and anime production, the company aims to solidify ABEMA as a core component of social infrastructure while scaling its gaming IP globally. This multifaceted approach positions the organization to maintain momentum through the remainder of the fiscal year and beyond, leveraging a mix of established franchises and aggressive expansion into new markets.