CyberAgent achieved record-high consolidated quarterly sales of 195.6 billion yen for 2Q FY2023.
See it on page 5The Game business saw a 191.7% quarter-on-quarter profit surge, driven by anniversary events for flagship titles like Uma Musume Pretty Derby and Granblue Fantasy.
See it on page 23The Media segment, led by ABEMA, increased revenue by 22.4% year-over-year to 33.4 billion yen while narrowing operating losses to 0.5 billion yen.
See it on page 34The WINTICKET betting platform reached a 40% market share, contributing to the company's revenue diversification strategy.
See it on page 32Weekly active users on the ABEMA platform remain 1.5 times higher than pre-FIFA World Cup levels.
See it on page 29The company is on track to meet its full-year sales forecast of 720 billion yen, supported by upcoming releases such as Final Fantasy VII Ever Crisis.
See it on page 24CyberAgent achieved record-high quarterly consolidated sales of 195.6 billion yen during the second quarter of fiscal year 2023, representing a period of significant operational recovery and strategic growth. While consolidated operating profit experienced a year-over-year decline to 18.7 billion yen, the company realized a substantial quarter-on-quarter profit surge of 191.7% within its Game business. This financial rebound was primarily driven by high-performing anniversary events for flagship titles such as Uma Musume Pretty Derby and Granblue Fantasy, alongside a robust portfolio of intellectual property managed through subsidiaries like Cygames and strategic partnerships with major industry players including Bandai Namco and SEGA.
The Media segment, centered on the ABEMA streaming platform, demonstrated a 22.4% year-over-year revenue increase to 33.4 billion yen. This growth was supported by a sustained expansion of the user base, with weekly active users remaining 1.5 times higher than levels recorded prior to the FIFA World Cup. Consequently, the Media segment significantly narrowed its operating losses to 0.5 billion yen. Simultaneously, the WINTICKET betting platform expanded its market share to 40%, further diversifying the company’s revenue streams.
Looking toward the remainder of the fiscal year, the company remains positioned to meet its full-year sales forecast of 720 billion yen. Future growth strategies focus on long-term monetization through the release of high-profile titles like Final Fantasy VII Ever Crisis and the continued scaling of the Internet Advertisement business. By leveraging a mix of proprietary ownership and collaborative development, the company maintains a stable trajectory across its core gaming, media, and advertising segments within the Japanese market.