Updated Mar 17, 2026 by CyberAgent
Financial · October 30, 2024
Published by CyberAgent
CyberAgent achieved record consolidated sales of 802.9 billion yen in fiscal year 2024, representing an 11.5% year-over-year increase, while operating profit surged 70.4% to 41.8 billion yen. This performance marks a significant recovery for the Game business, which returned to growth for the first time in three years, and a narrowing of losses within the Media segment. The company’s strategic focus on operational efficiency through proprietary generative AI models and the expansion of its intellectual property portfolio drove these results. Projections for fiscal year 2025 suggest continued momentum, with a forecasted 29.3% increase in net income and a planned dividend hike to 17 yen. The Game business remains a primary profit driver, generating 195.9 billion yen in annual sales and a 34.6% increase in operating profit. Success was largely attributed to the sustained popularity of the Umamusume: Pretty Derby franchise and the launch of five new titles. Simultaneously, the Media segment, anchored by ABEMA, reached a record 30.29 million weekly active users and grew sales by 22.4%. To enhance monetization, the segment is transitioning to a tiered pricing model for ABEMA Premium and leveraging group-wide synergies to develop original IPs across anime, film, and gaming. The Internet Advertisement segment improved margins by integrating AI into its operations, contributing to the overall stability of the group. While fourth-quarter operating income saw a more modest 5.7% increase due to ongoing investments in social infrastructure and long-term profitability, the broader outlook remains positive. Future growth is expected to be supported by a robust pipeline of upcoming titles, including Chiikawa Pocket, and the continued evolution of the company’s media ecosystem into a sustainable, diversified entertainment platform.
[Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.
1. FY2024 Full Year Results (October 2023 -September 2024) 2. FY2025 Forecast (October 2024 -September 2025) 3. Internet Advertisement Business 4. Game Business 5. Media Business 6. Medium to Long-Term Strategy 7. References -Quarterly Results (July–September 2024) -Purpose
FY2024 Sales growth for the 27th consecutive IncreaseSales : 802.9 billion yen up 11.5<sub>% YoY</sub> year. OP increased considerably, in lineIncreaseOP: 41.8 billion yenup 70.4<sub>% YoY</sub> with the revised forecast. Media Weekly Active Users of ABEMA Increase Sales : 170.8 billion yen up 21.0<sub>% YoY</sub> reached 30 million. Operating loss 1.9 9.5 improved by steady monetization. Increase OP:- billion yen+ billion yen YoY Ad Sales outpaced market growth by IncreaseSales : 436.3billion yen up 7.6<sub>% YoY</sub> increasing our market share. OPM 22.2 21.3<sub>% YoY</sub> improved by utilizing AI. (4.5%-> 5.1%) IncreaseOP: billion yenup Game Sales and OP increased year on year Increase Sales : 195.9 billion yen up 9.4<sub>% YoY</sub> for the first time in 3 years, driven by Increase OP: 30.5<sub>billion yen</sub> up 34.6<sub>% YoY</sub> some new successful games.
> **[Chart page]** This page contains visual data — view in PDF for the best experience. [Consolidated Sales] 802.9 YoY +11.5% 720.2 Three key businesses were strong. 666.4 710.5 Sales growth for the 27<sup>th</sup> consecutive year. FY2024 802.9 billion yen (up 11.5% YoY) 478.5 453.6 419.5 371.3 310.6 254.3 205.2 162.4 141.1 119.5 60.1 76.0 87.0 93.8 96.6 43.2
> **[Chart page]** This page contains visual data — view in PDF for the best experience. [Consolidated OP] 104.3 The first-year OP increased significantly since we 69.1 announced our commitment to increasing sales and profits with FY2023 OP as the low point. FY2024 41.8 billion yen (up 70.4% YoY) 41.8 YoY +70.4% 36.7 32.7 33.8 30.7 30.1 30.8 24.5 22.2 17.4 14.3 9.3 10.3 2.6 4.3 5.5 4.6 4.4
> **[Chart page]** This page contains visual data — view in PDF for the best experience. [SG&A Expenses] 178.6 2.5 167.8 0.0 150.0 45.2 0.0 40.8 Year-end bonuses are paid for the first 127.6 33.9 time since FY 2021. 1.4 9.9 5.6 10.4 FY2024 178.6 billion yen (up 6.5% YoY) 106.7 33.7 7.2 10.1 1.4 9.6 30.3 6.0 49.3 8.9 42.8 47.4 4.6 8.7 Special incentives 36.1 178.8 Other * 31.6 167.8 2.5 Research and development expenses 0.0 Office costs 150.0 56.345.3 59.5 65.4 Personnel 29.9 0.0 41.240.8 Advertisement costs Billion Yen 33.9 127.6 5.6 1.4
CyberAgent’s financial results for the second quarter of fiscal year 2024 reflect a period of record-breaking sales and significant profit recovery. Consolidated net sales reached 215.1 billion yen, a 10% increase year-on-year, while operating income rose 12.2% to 21.0 billion yen. This performance marks a strategic pivot toward a new growth phase, with the company successfully positioning FY2023 as its earnings floor. The game business served as a primary growth engine this quarter, with sales increasing 8.1% year-on-year to 67.1 billion yen and operating income surging 421.2% quarter-on-quarter to 18.2 billion yen. These results were driven by the successful global launch of Granblue Fantasy: Relink, which sold one million units in eleven days, and the third-anniversary events for the flagship title Uma Musume Pretty Derby. The internet advertisement business also achieved record sales of 107.3 billion yen, maintaining steady growth through the integration of generative AI tools to maximize ad effectiveness. A major milestone was achieved in the media segment, where the ABEMA streaming platform turned profitable on a quarterly basis for the first time since its investment phase began. ABEMA’s weekly active users grew to 23.64 million, supported by expanded sports programming through partnerships with DAZN and WOWOW. Across all segments, the company is leveraging technological advantages, including proprietary large language models and AI-driven production studios, to improve operational efficiency. Based on these results, the company reports strong progress toward its full-year forecasts, having already achieved over 90% of its annual operating profit target by the end of the second quarter. The strategic outlook focuses on stabilizing the game business through long-term IP management and establishing ABEMA as a permanent fixture of social infrastructure.
CyberAgent demonstrated significant financial momentum during the third quarter of fiscal year 2024, characterized by a 10.9% year-over-year increase in consolidated sales to 190.3 billion yen and a nearly fivefold surge in operating income to 8.5 billion yen. This robust performance, primarily driven by a resurgence in the gaming sector and continued expansion in digital media, prompted an upward revision of the full-year operating income forecast to 41 billion yen. The results reflect a successful stabilization of core business pillars and a strategic pivot toward high-growth intellectual properties and cross-media monetization. The Game business served as a primary growth engine, recording 38.8 billion yen in sales and a return to profitability with 5.1 billion yen in operating income. This recovery was fueled by the successful May 2024 launch of Gakuen iDOLM@STER and the sustained performance of established franchises like Umamusume: Pretty Derby. Simultaneously, the Media segment achieved record engagement levels, with ABEMA reaching 27.4 million weekly active users in June 2024. This growth is supported by a strategic focus on original IP ownership, exemplified by the acquisition of Nitro Plus and the development of creative infrastructure like the Manga Apartment VUY project. Looking ahead, the corporate strategy emphasizes a fusion of technology and creativity to scale operations globally. By leveraging a diverse portfolio that includes major titles such as Final Fantasy VII Ever Crisis and Jujutsu Kaisen Phantom Parade alongside its dominant internet advertising business, the firm aims to capitalize on digital transformation trends. The transition toward a merit-based corporate structure and an expanded creative ecosystem underscores a long-term commitment to maintaining a competitive edge in the international entertainment and advertising markets.
CyberAgent’s financial results for the first quarter of fiscal year 2024, covering October to December 2023, demonstrate a strong start across its three primary business segments: Internet Advertisement, Game, and Media. Consolidated net sales reached 193.0 billion yen, a 15.2% increase year-over-year, while operating income rose to 6.2 billion yen, reversing a loss from the same period the previous year. This performance aligns with the strategic goal of establishing fiscal year 2023 as a profit trough and entering a new growth phase. The Internet Advertisement business remains the primary revenue driver, generating 105.3 billion yen in sales (up 10.1% YoY) with an improving operating profit margin of 5.4%. The Game business saw a recovery in sales to 45.0 billion yen (up 10.1% YoY) driven by the successful launch of Jujutsu Kaisen Phantom Parade, though operating profit declined 32.9% YoY to 3.4 billion yen. The Media business, centered on ABEMA, significantly reduced its operating losses to 0.9 billion yen, an 8.3 billion yen improvement over the previous year, supported by a 27.8% increase in sales and the growth of Weekly Active Users to over 20 million during peak periods. Geographically focused on the Japanese market with expanding digital interests, the data indicates that the company is on track to meet its full-year forecast of 750 billion yen in sales and 30 billion yen in operating profit. Methodology involves consolidated financial reporting of internal business units and user engagement metrics for digital platforms. The long-term strategy emphasizes the digital shift of industries through AI and DX in advertising, the creation of high-quality global game titles, and the evolution of ABEMA into a profitable social infrastructure.
CyberAgent’s financial results for the first quarter of fiscal year 2025, covering October to December 2024, indicate a strong start to the year with consolidated sales reaching 203.8 billion yen, a 5.6% increase year-over-year. Operating income rose significantly by 32.1% to 8.3 billion yen, driven primarily by the improved profitability of the Media & IP segment and steady growth in Internet Advertising. The company has achieved approximately 25% of its full-year sales forecast and 20% of its operating profit target, maintaining a positive trajectory toward its annual goals. The Media & IP business, which now includes the ABEMA streaming platform, saw revenue grow 10.5% to 55.6 billion yen. This segment transitioned to a 1.4 billion yen operating profit, a substantial recovery from previous losses, attributed to the reduction of upfront investment costs for ABEMA and high engagement with anime and combat sports content. The Internet Advertisement business remains the largest revenue contributor, growing 11.8% to 117.7 billion yen through new client acquisitions and AI-driven operational efficiencies. Conversely, the Game business experienced a 15.1% decline in revenue to 38.2 billion yen and a 4.1% dip in profit, as the natural slowdown of older titles offset the performance of newer releases. The medium-to-long-term strategy focuses on evolving the Media & IP segment into a primary profit pillar alongside advertising and gaming. CyberAgent plans to accelerate IP production, evidenced by the January 2025 founding of the anime production company CA Soa, Inc. The gaming pipeline remains active with over six new titles planned for the remainder of the fiscal year, including international versions of major franchises. By leveraging synergies between ABEMA’s distribution reach and internal IP creation, the company aims to build a high-profit business model capable of sustained global growth.