CyberAgent reported consolidated net sales of 193.0 billion yen for 1Q FY2024, a 15.2% year-over-year increase, with operating income reaching 6.2 billion yen compared to a loss in the same period last year.
See it on page 10The Media business, anchored by ABEMA, achieved an 8.3 billion yen improvement in operating performance, reducing losses to 0.9 billion yen alongside a 27.8% increase in sales and peak Weekly Active Users exceeding 20 million.
See it on page 5The Internet Advertisement segment remains the company's largest revenue contributor, generating 105.3 billion yen in sales—a 10.1% year-over-year increase—with an operating profit margin of 5.4%.
See it on page 13Game business sales rose 10.1% year-over-year to 45.0 billion yen, bolstered by the launch of 'Jujutsu Kaisen Phantom Parade', though operating profit for the segment fell 32.9% to 3.4 billion yen.
See it on page 5The company remains on track to achieve its full-year fiscal forecast of 750 billion yen in sales and 30 billion yen in operating profit.
See it on page 13Long-term strategic priorities focus on leveraging AI and DX in advertising, developing high-quality global game titles, and transitioning ABEMA into a profitable social infrastructure.
See it on page 29CyberAgent’s financial results for the first quarter of fiscal year 2024, covering October to December 2023, demonstrate a strong start across its three primary business segments: Internet Advertisement, Game, and Media. Consolidated net sales reached 193.0 billion yen, a 15.2% increase year-over-year, while operating income rose to 6.2 billion yen, reversing a loss from the same period the previous year. This performance aligns with the strategic goal of establishing fiscal year 2023 as a profit trough and entering a new growth phase.
The Internet Advertisement business remains the primary revenue driver, generating 105.3 billion yen in sales (up 10.1% YoY) with an improving operating profit margin of 5.4%. The Game business saw a recovery in sales to 45.0 billion yen (up 10.1% YoY) driven by the successful launch of Jujutsu Kaisen Phantom Parade, though operating profit declined 32.9% YoY to 3.4 billion yen. The Media business, centered on ABEMA, significantly reduced its operating losses to 0.9 billion yen, an 8.3 billion yen improvement over the previous year, supported by a 27.8% increase in sales and the growth of Weekly Active Users to over 20 million during peak periods.
Geographically focused on the Japanese market with expanding digital interests, the data indicates that the company is on track to meet its full-year forecast of 750 billion yen in sales and 30 billion yen in operating profit. Methodology involves consolidated financial reporting of internal business units and user engagement metrics for digital platforms. The long-term strategy emphasizes the digital shift of industries through AI and DX in advertising, the creation of high-quality global game titles, and the evolution of ABEMA into a profitable social infrastructure.