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Create free accountWhitepaperInternational Journal of Role-Playing
Harviainen contends that consensual BDSM role-play is best understood as live-action role-playing rather than as a wholly separate category.
Harviainen's paper contends that sadomasochist role-playing, or BDSM role-play, is best understood as a form of live-action role-playing (larp) rather than as a wholly separate category. The argument rests on shared traits: physical performance, fictional characters, and narrative structure. Because the activity is rarely studied and no reliable data exists on how common BDSM role-play is relative to larp, the analysis proceeds through conceptual comparison rather than empirical measurement, drawing on a limited academic literature and interviews with practitioners.
The core evidence is structural. Consensual BDSM role-play meets established definitions of games and role-playing games, drawing on scholars such as Suits, Salen and Zimmerman, and Montola. It shares with larp a magic circle, a set of rules, a dominant partner who functions much like a game master, and comparable mechanics of immersion and staging. Against this structural similarity, the paper locates the chief difference in framing: BDSM role-play is framed as a sexual activity and is often one component of a broader sadomasochistic lifestyle, whereas larp is framed as a game undertaken for fun or experiential purposes.
The author's conclusion is therefore nuanced. Although the two activities are highly similar in their structure and mechanics, the paper holds that sadomasochist role-play remains essentially a distinct phenomenon rather than a subtype of larping. The distinction turns on how participants and the surrounding culture frame the activity, not on what the activity structurally does. The paper's extensive bibliography, spanning sexology, role-playing game studies, and information science, reinforces this interdisciplinary positioning and suggests that the question of classification is as much a matter of cultural framing as of game-theoretic definition.
game · 2026