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Board Game Studies Journal
Rolling Dice for Divination, Gambling and Homeromanteia examines the use of dice as instruments of lot-divination in the ancient and later Mediterranean world, with a particular focus on the Roman Imperial-era practice of Homeromanteia. In this practice, the roll of dice selected a verse from the Iliad or Odyssey that was read as a prophetic answer. Papyrological evidence, especially P. Oxy. LVI 3831 and PGM VII, shows that such oracles blended the recreational logic of dice gambling with religious belief, including hemeromancy, the determination of lucky and unlucky days, and mediation by bilingual priests. The author argues that these texts functioned as didactic handbooks and that rolling three six-sided dice yielded one of 216 possible verses, placing the practice within the wider category of cybomancy.
The study extends beyond Homeromanteia to lot-divination by dice and knucklebones across antiquity and into later periods. It connects these practices to the oracle of Apollo Lycius and to Hermes, whose patronage extended to merchants and to the uncertainties of chance. A key distinction is drawn between dice-throwing oracles, which involved prayer to deities, and astragalomantic practices. The analysis also traces continuity into Post-Byzantine times, when Psalm verses took the place of Homeric ones, suggesting that the method adapted to changing religious contexts while retaining its core function.
The overarching conclusion is that the enduring appeal of dice rolling reflects a persistent human wish to anticipate and influence fate, a motivation especially pronounced where financial risk was present. The evidence spans the Greco-Roman world and its Byzantine successors, drawing principally on classical studies, papyrology, and the history of religion. The accompanying bibliography, covering roughly 1953 to 2019, situates the work within scholarship on Egyptian oracle ostraca, the Late Antique Sortes Astrampsychi, astragal and dice oracles in Asia Minor, and Greek and Roman games such as alea and astragal play.
European Conference on Games Based Learning (ECGBL) · 2026