Updated Mar 17, 2026 by Marvelous
Marvelous Inc. reported a 40.5% year-on-year increase in net sales to 29,121 million yen and a 28.6% rise in ordinary profit to 2,129 million yen for the first nine months of the fiscal year ending March 2026.
The Digital Contents segment saw a 69.2% revenue surge driven by the releases of 'Rune Factory: Guardians of Azuma', 'STORY OF SEASONS: Grand Bazaar', and 'DAEMON X MACHINA TITANIC SCION', which helped offset initial high development costs.
The Amusement business grew revenue by 25.1%, fueled by the sustained popularity of 'Pokémon FRIENDA' and the international expansion of 'Pokémon MEZASTAR'.
The Audio & Visual business saw an 11.3% revenue decline due to business liquidations, but segment profit jumped 306.1% thanks to successful stage productions and anime secondary usage revenue.
Despite exceeding year-to-date profit targets, the company maintained its full-year forecast of 35,000 million yen in net sales and 2,000 million yen in operating profit, citing macroeconomic and industry uncertainties.
The company's online gaming efforts faced a slow start with the launch of 'Browser Sangokushi Ten'.
Marvelous Inc. reported a 40.5% year-on-year increase in net sales to 29,121 million yen and a 28.6% rise in ordinary profit to 2,129 million yen for the first nine months of the fiscal year ending March 2026.
The Digital Contents segment saw a 69.2% revenue surge driven by the releases of 'Rune Factory: Guardians of Azuma', 'STORY OF SEASONS: Grand Bazaar', and 'DAEMON X MACHINA TITANIC SCION', which helped offset initial high development costs.
The Amusement business grew revenue by 25.1%, fueled by the sustained popularity of 'Pokémon FRIENDA' and the international expansion of 'Pokémon MEZASTAR'.
The Audio & Visual business saw an 11.3% revenue decline due to business liquidations, but segment profit jumped 306.1% thanks to successful stage productions and anime secondary usage revenue.
Despite exceeding year-to-date profit targets, the company maintained its full-year forecast of 35,000 million yen in net sales and 2,000 million yen in operating profit, citing macroeconomic and industry uncertainties.
The company's online gaming efforts faced a slow start with the launch of 'Browser Sangokushi Ten'.