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Create free accountWhitepaperQueen Mary University of London
Distilling the key insights…
Archaeogaming and queer game studies converge as critical frameworks for analyzing digital environments, emphasizing the ethics of representation, labor politics, and the subversion of hegemonic design. By integrating the archaeological focus on historical preservation with the queer emphasis on subjective lived experience, these fields reveal how players reconfigure digital spaces through non-normative, ritualistic, and reparative engagement. This synthesis challenges traditional, goal-oriented definitions of play, positioning games as complex systems of power and pleasure that demand a more nuanced, inclusive approach to cultural history.
Methodological applications, such as go-along studies in virtual worlds and archaeological surveys of expansive digital landscapes, demonstrate that players actively resist standardized design by creating personal, incomplete, and messy archives. A central finding is the conceptual shift from the masculinist model of permadeath to the reparative potential of permalife. This shift highlights how digital records are inherently ephemeral and gap-filled, requiring continuous reinterpretation to maintain their relevance. By embracing these gaps, researchers can move beyond rigid archival practices toward a more enchanted, inclusive understanding of game history.
Ultimately, the study of digital environments is inherently queer, as it relies on the ongoing repair and subjective reconstruction of digital artifacts. This perspective advocates for a methodology that values the messy, personal nature of player interaction over the pursuit of objective, totalizing histories. By treating digital spaces as sites of continuous, transgressive play, scholars can better preserve the diverse identities and experiences that define the evolution of gaming. This interdisciplinary approach provides a robust foundation for future research into the intersection of digital archaeology, queer theory, and the preservation of ephemeral virtual cultures.
International Journal of Role-Playing · 2026