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Create free account[Music] okay so thank you very much guys I was like this is amazing to be here today I mean it's a super super nice experience well thank you very much for for inviting me so well first star still so like talking about Who I am so I'm Lucas I'm from Spain covering the living in Barcelona I'm being game designer now in protic mana here for almost 15 years and also teaching game design in several places and I've made games for Console mobile both well especially like indie games because I work in three play but they didn't admit work right so I've been in many places and I've done that many things a lot of
them I'm many of them they are like basing in Spain so now I know the Specht in most of the people to get to be aware of it but I mean I've been in places that probably you've heard like settle up or get love tequila works I've been speaker in at the GBC I mean be judgy judge deemed the independent game first of all I've written a couple of times in in gamasutra yeah and here you have some of the games have I've I've made so maybe you've played them if so I hoped you you have enjoy it and this is like my my - no I mean I just like since I feel a bit proud and I like to share of things that I've done this this thing that brought you you don't know her like some prices awards are even in a pretty important event in spam but yeah I look at the city you say okay
after 15 years man I've I've done stuff right so so today I want to talk to you about overcoming the the fear of Changez so talking about how changes are something that is always there together with game development and we shouldn't be afraid of that and also actually how these changes usually you can use them for your advantage to gain a better game developer or or or game designer and also how to survive in this jungle that is the game industry so let's go so changes changes are scary right especially if they are big or if we believe these changes are going to be big my own career is filled with with
changes I start creating were working on triple-a game for Xbox 360 and PlayStation 3 and then had to move to working in we wear another downloadable titles after a while I had to move to make mobile games a second designer then I became product manager and 'mentally now the last thing I'm into is about researching and learning through through games some of these changes was were preferred by by me but others no they just happen during the middle of something that's bigger that you can control and you are there and we can find a lot of stories motivational pictures and books about embracing change in your life and stuff like that
but we forget I believe something that this video game development is all about change you cannot respect and creating games without changing because our video games are based on technology sometimes cutting-edge technology and technology because if technology is constantly evolving so yeah just just just to give you Tsang context well my context like 15 years ago so 15 years ago this is the big aim that everyone everyone wanted to copy right this was making a lot of money just the model that that I follow it when I start my first job in the game industry so these are the games I have in mind if these games were released between 2004 and 2005 what years actually when you became a game developer you are thinking on the gates
on your plane and this is expectations that you have yeah that time I realized that new console we're going to be out so I was packed in that well more power pool technologies and son of God but he wasn't expecting like so many things that it happened so for example in 2007 it was released their iPhone and then the next year up store and then Angry Birds and together with Facebook and social games and then we have all this crazy mobile free-to-play industry that basically wasn't there when when I start working we have also the things that that trigger I guess they they would convey one of the Golden Age of the of the indie games that create another kind of business I will say not only with with games but the global Game Jam wellcan about that breathe great I
almost an idiot is this runner games Kickstarter and also minecraft yeah all these things weren't there when when they start like more things YouTube the tip was in 2005 and all these things about youtubers and influencers and streamers games that your creative thinking of streaming them wasn't there either like like like twitch things are also aside to to games like communication communication well it was very the concept on everything was really developing developing in in 2008 and two and which we have for example oculus right was in 2012 and so yeah all these things here created got different business opportunities and markets that were in there well when I
started creating games so who knows what how what will be playing in 15 years no one can really know it but and of course we're not sure of the inexperience that will be developed develop but I'm pretty sure about something right is that the rural players and then we will place a real plane or game so regardless of the trains having technology and maybe the audiences are changing a bit but sometimes we forget that is the actual really important thing so for example when you are making a game you're learning a ton of things some things there are camera or platform-specific if you're doing a first-person shooter in consoles you will learn a lot of things about calculation immune system combat AI a pipeline for us animation but you get experience with that but also you for you learn a lot of things
that are not specific from the jury or even the platform so you understand how to understand better your players your audience how to combine information how to teach a new game mechanic the importance of feedback what is interesting choice what selling point did you became better understanding the core concepts of of game design and this knowledge shall not say that is better or worse at the other but at least it's a knowledge that stay with you when you move from one place to another it will say small transferable flexible and it also let you grow so if I share my my experience about that so once upon a time long 1000 I belong to the master race of we see console game designers and I show you some of the games that were in
2004-2005 and these were the games I was playing yeah when I start making well or a few years after after iced after I started making professional games so my expectations about the games I wanted to make were exactly related to the games I've been playing for my whole life and I was happy with that because I was making this kind of games made next quest I'm a type that is pretty and now but it's our supercool game and when I was working on these games that somehow resembled me today the games I I love to play this is what I was making a lot of money but kinds of money and and I remember that I was talking about these games and I said oh this is like crop harvesting games I tended to look at this game as they were minor kind of games because it was the one who was
making console games you remember even don't know if you know like coke liquor that was made by iron bars which is an academic scholar it was kind of joke about farm bill and these social games and even make money with with it so yeah you know like these games I was making something like that deadlight looks like kind of serious looking game that was pretty cool I went to the PAX East Israel it was launched in the summer of arcade we've got about nomination in 2013 so yeah I feel I was completely part of this master race yep and then something happened unexpected and I have to find a new job and I had to find a new job super quick where I was based
that time in moderators most basically no options in this like kind of in the you're triple-a console games so I didn't want to move so I have to change my job and a company that oh there we go he's back No looks like we might have had a delay here hold on a second guys we're gonna get in touch with him and get the stream going again the notes are still going surprisingly he's still talking on the slides so we just got to get the cameras true hey Lucas do you mind going back one slide we lost you for about 30 seconds yes start from there please that'll be great thank you yeah yeah so basically after like being like on the sky I'm very
happy about how good I feel about became in a master race game designer Hey I had to look for another job you know yeah it was like completely like fall from the sky to the land and at that moment in the position where I was where I was living I couldn't continue like this like triple a console thing and the best position I'd find was doing something that was different what what I was doing so I I start working on mobile free-to-play games I joined gay love in a super awesome team a super awesome project but I didn't feel good about switching to two to mobile I had spent so many years disregarding mobile games on free-to-play that took me a while until until I realized how how reach how important for my life is going is what's
going to be back this next step so I spent three years in get lot and released two games which was cool but it was not the more important thing I learned so much more about game design how to make games more accessible more modular a how to be really big into balancing with economy monetization usability user experience marketability pitching I mean it was much more than what I was expecting luckily this free2play change open meters to to new opportunities and I became product manager in settle up they cut rope guys which size super awesome company and actually I'd changed from his lead game designer position to the first time ever I I was not like stuck like a designer I became product manager but he became product manager
because of my years of experience as console game designer and my experience as a mobile free-to-play game designer and it was completely unexpected when I started my career skin design and because of that I have the chance to be part of the creation of this game that maybe you know maybe not but it's super ozone it was a Google Play game of the year 2017 and after one year it got 100 million in spouts tell you can't imagine making like I call so again and getting so many installs and also because of this like mobile free-to-play I fulfill my dream of going to the GBC as a CLIA one the UCSF speaker actually I went twice to the GDC I was managed to became judge for the idea that something that with I like it and also I had the chance to be involved in super inspiring and
rich opportunities and all these things were because I moved from console games to to mobile games and yes thanks God I changed because the thing is that of course I I never wanted to make mobile games but this to me makes sense because it was all in my DNA it was impossible for me to own this because no one knew at that point what was the free-to-play was going to be and so when I had to move I didn't find any triple-a company but I found this like really solid position in a mobile game company and I could have been trying to work in console games or move to rural country but say I decide to to follow this thing that was then and it work maybe maybe another thing who
will have been better or not but you going to cannot know this so you can know it be so when you have to change of course this will be scary to will you feel uncomfortable but just move forward and just keep doing this top and forget about these these things but here what I wanted to to convey is not only this change our good mantra and this stuff it's something about a you need to prepare and to be really ready for for for for this change that because this will happen this guy will be knocking at your door at some point and you will be ready for that yes read the news talk to game developers amoenus very likely I guess to to find a game development app after 10 years or even less is being fired or his company has got bank report or
something like that this is Sarah dater so you need to be ready to to adapt in order to survive in this game that jungle but this adaptation could means like many thing is not only about a I need to use the the last tools and I need to learn the last technologies that yes of course you have to do that but it's also about making the most of the place where you are at this moment because maybe think you are not in the best studio or you'll have the best job or the job you wanted to do but I'm sure that in the job that you are good you are at it moment you can like learn things that it will make you more saleable in the future yeah and to became better so I just practiced stop that but the things that you believe it will be helpful to you my first job before getting into the
game industry was in a very and dry and to me sad itay consulting company I was like doing things for telecom companies and yeah did I didn't like it at all it but I get that job and I decide to try to steer like to focus on for example coding and if I call like Pete like different roles different positions in the project I start like ok coding why coding because I believe that this : experience if it's not just game related it will help me to to to get into the game industry I'm basically it work so yeah maybe you're your current job sucks maybe you know that you won't be a lot of time in there but just try to to adapt to this environment and learn things that will be helpful to you my second recommendation is just make friends or or maybe at least on don't make enemies because they the people
that you are working today I mean someone will probably be hiding you or will be recommending you or not in the future so yes this is something to to to to to the one you are in a place yes try to to to work nice to to meet people because this is the way that you are also building your your your career that we don't know where it will bring you to and also any big projects that you feel they will be relevant I mean sometimes sometimes you just are thinking of your salary and you need that salary or that position and this is fine but what I believe is that a the most time that you spend involved in projects that you really really love and the the best will be your career because you you will be learning much more things and you will be especially if you will even the projects it means that
these projects are relevant to what you like and this will be relevant for your career so so this is important as much at least try to match if possible the the companies and the projects with with the things that that would you like and the first thing is just try to diversify because when in a game that this is cool but there are many things that you can do that are like related to gain development but for example you can start myself I star teaching or you can maybe bring music or public speaking or journalism or things that are really really connected with what the things that you are doing at this very moment I'm also when you do that it's other stuff it also help you to to to regain a better game developer I mean for example to me teaching is a very good example because when you need to teach concepts you really need to
understand them and this makes you even more valuable as a as a game developer and this might even open doors in the future to me me to me my life examples the current company in working in this is not a game company decided research company belongs to telefónica which is a very very big telecom and it's called the the the first on the only moonship Factory in Europe so they are building super huge project they trying to change the world in the way like Google X is doing and it's a research project project and it's about learning it has to do also with games and basically why I'm here well because I followed my career and start like doing stuff and an event Ollie I get to a position where when I was ready for this so that's it just be prepared and embrace change it
because they will be there so that's it thanks for watching this yes I'm pleased you know here's my little you can find me on giving you can follow me on Twitter anything yes guys and thank you please well Lucas first thank you very much for your presentation man and thanks for being a part of our stuff again we've had you on the podcast before so happy to see you at our GDC party and more happy to see you here helping us make the inaugural gee that's an actual thing so just so you know the twitch chat has been lit up with everyone having discourse about mobile and their views on mobile as you're hitting talking points they're having conversation so you you even you've ignited some change in the world my good sir so thank you very much man I really appreciate this and I definitely a great like Larry and myself like we we come from back room at the lodge to polite development I mean that I have to say is the reason why I
went into games is because of the big games that I played as a kid growing up to finally going to college and it's like I want to work on these huge games and I've accomplished that but at the same time in the corner of my eye this huge industry on the side is growing which is the mobile industry and it's like yes is mobile and every time you go on to these train cars and everybody's like playing game I never heard of and it's like I've never felt so old when I see everybody on these commutes playing games I've never seen or heard everyone's playing it it's like what is this why am I so out of the loop and it's one of those recognition that you are just the industry is growing up without you and it's a real that's changing rat scissors and you can lose trace it'll be real quick and there are really three different sectors like the
mobile crowd the indie crowd and the triple-a crowd are completely different people and I both some have like yourselves moved in and out of the the different sectors a lot of just stay just stay within their lanes and and then don't really explore another thing that I love about you talk is that you know it wasn't like a conscious decision to go to mobile for you is you kind of prioritizing whining the live where you want to live which is this which to people out there feels like a simple ass but it's like it's the monumental decision it's like do I want to move from my job no okay then I need to figure out they're avenues and be very creative so obviously this thousand with everybody that you live with and including your wife and children it's like what are those conversations like I mean I'm sure you you kinda explore but
then you looked at those options and just decided now I rather to stay where I am yeah I mean in this case specifically the point when when I moved from console to to mobile was because yeah you are browsing offers and you see like a pretty I mean it was like lick and assign a position in India loft and I knew people there and people there knew me because I've worked with them before so I kind of know that they some things about the project I realized that projects were nice so it's like okay let's let's do this let's do this because you know if you don't do this then someone will get that position and then you will need to find something and you don't know it will appear or so and then when you're there is like okay so these are just games right what I want to do I want to make games so I want my
games to be played by and enjoyed by as much people as possible as many just so-so well mobile this is a really nice environment for that and and this is what yeah well yeah III had to admit that I spent like some genius actually questioning myself hey I'm here because of the money I'm here because of the position I'm here I'm like cheating to to myself but I think that this was all like because so it's like my generation you know like we we agree with with console and controllers in York or hands so anything that is not that it feels weird but eventually games to me it was an awesome move and what I'm trying to say with talk is that maybe tomorrow this a new technology
that or a new platform and maybe you don't like it because yes you don't know anything about it because no muss no because these new platforms maybe requires years to really get a bit more mature so just go there and try it and I'm sure that what I mean for example another example I want to bring is educational games or when you are making game for tips it's like somewhere people look at these games and say like they're like this game that other or that developers there that they are like Lester or something like that there are like so many things that you need to nail down if you are making games for kids that inventory you can also bring this knowledge to things that you are doing in some other places so this yes I like this like lips a holistic way of off of everything is
about games and the more time you spend making games and for different obviously the more you will know about the media and this shooting three out-of-body for you at least we've got a next questions from love Hannah Heather who asked I'd be interested in hearing Lucas's thoughts on this do you see any of the subsection of mobile games breaking from the free-to-play model and being treated in a serious game capacity similar to like how we value like high-end Triple A games do you see any of the like free-to-play mobile games breaking out of that like oh you're a mobile game box going into oh you are free to play but you're cultural phenomenon you are a top level gaming experience even though it cost me nothing to play how many people is playing em like candy crush right or because I wasn't to say like clash of clans or or clash Royale I thought maybe
I feel more connection that we can dress but I'm sure that candy grass is much bigger cultural thin that a lot of mobile games but this is one one thing and the other thing is like now look at pop GE and all these games there are also mobile so my so I think that this like don't know pristine use competition about what is more important or less important is something in the head of the game developers of off I will save and maybe of other players because I mean in this generation they are going up with a mobile so which will when they became more well game developers that I mean like game developers or even players they the references will be about mobile game so so I don't think the the I think
that both universe will be a bit separate but not because of being more has more importance or prestigious be more prestige than the other is just because they are like leaf analysis question here from here even lifted I feel like we hear a lot less about actual Studios doing mobile games as well so I'm guessing on media polygon or Kitaj you know Emmys popular site why do you think that is is it related to the misconception that mobile games are an itch to onra yeah I mean if you live if you wait like slight to play or Pocket Gamer drew me a bit the opposite right the thing is that and sometimes I have the feeling that console or in the gamers and developers I'm including
myself right because sometimes I feel like that we we believe that games are like ours right so and and then we are just reading the places that are behaving the same way you know like Oh a reviewing who is much more important that that for example in my experience is yes yes getting reviewed in Kotaku's is for some people is more importance that get be like 100 million downloads in in one year and this makes no sense at all but is because we are giving some I mean and Qatar is great I mean and and if you are this kind of creator that you're looking for this audience this is what actually probably super meaningful for you I mean myself for example I I love their independent Games Festival and I and I don't find many more free to playing games there right but but the thing is
that is I don't believe that there is like like less noise what I believe is that mainly most of the people that maybe we are here today because we are thinking about console and PC and we are reading things or blogs or books or whatever about people that are in the same environment so this makes know that no one is talking about the other side so we got a question for you then I remember the initial like grassroots days of iPhone app store when iPhone games are first hitting like you have individual creators behind games like trizol you know somebody making I fart versus now all the top apps I feel like or all the ones that I know of are behind companies behind big development teams do you feel like in 2019 it's still possible or they're still ways for the individual creator to still make a bang or make a boom in any sort of the mobile market places no I don't I don't
think so because yeah I mean is yes even to me this is very difficult as name well really successful and good free-to-play mobile game designer yeah is we done they are not existing I mean this this also hip thing I believe is coming just from the triple a game and especially from triple games like from 10 years ago because the author's that we have now are somehow out for that that were already like rating games like 10 years ago or this indie game developers and also again it's like we know the lanes of indie game developers because we like indie game developers so for us is like super big and Jonathan Blow is amazing a bla bla bla bla as for everyone who's
playing well commuting candy crush it's like I don't care about who who is Jonathan Blow is yes to me what is like making my life better is this game that I'm playing work well commuting man and and I think this has this the actual value of games the other scene is something that isn't about authorship to have this idols culture and prestige prestige you know it's a bit different yeah I have a personal question actually well I'm not personal but my own question so the mobile industry is of course is growing it's changing the subscription model I think it's starting to come in as a new way to play with the apple arcade influx in all these different ways to kind of I think uh in a way curate the content right it's a
very saturated market and maybe Apple aside from cashing in I think they're trying to feel like this is a solution to kind of field and these are these are the games that we picked and these are the games you will enjoy so enjoy them for a subscription fee do you how do you feel about that who is that gonna help alleviate some of the noise that's out there well this I mean I'm I'm thinking about this team at this moment because I I know a lot of punished in developed West that I mean for example in Barcelona there are a lot of really cool indie game developers and they are always talking about this saturation of hosting so I think that everything is saturated you know I mean at this moment there is
no like any blue ocean where you can go and no one is there well you know it's tough shot snapchat or or any platform to know is if we are yeah so things that about the Apple store for example this changes initially I didn't like them because it's like hey I don't have this free game of the week that they won't just play for free but now if you browse it it looks like something more let's say serious you know hey someone is actually paying attention to the games and sanguine is suffering Sonny specific cool games to specific topics and I think this is great this is great but a this is saturated it's saturated and then you have the other problem okay I'm making this game and now I need to please somehow Apple or Google or
whatever because it's like my publisher but kind of of my publisher so I think it's better for the media and for the perception of the media or further like audiences because you know it feels like more critic and serious but for the saturation I thing is it will be still like I mean it's impossible it's impossible everything still so the next question I have for users from typhoon and twitch chat do you have any advice for designing monetization correctly on mobile what are some of the most important considerations I have my theory that I well to me first I am completely a pocketing of being respectful to players super I mean they're like thousands of different ways to trick players into into buying stuff
but I think that this eventually will keep back well backfire yet at some point so to me this is the first thing and they're like many successful games but yeah that they are like burnished to circa with with with players so so this is like that and the things that what I feel means during the DVC I want to super could talk from the merge travel guy he was talking about monetization mechanics game mechanics and what I have to feel is that maybe a I mean game designers we have or the game designers that I know we have a really good intuition about game mechanics you are thinking about an experience that you want to deliver and then you are building game mechanics around it I thought you put the monetization and this is another way to do I mean I think
we need to go to some in the same way that if you are making an RPG you know that your players will be grinding because you don't win do you want them to move like super fast and this is something of natural process where you are like great in the game I'm questioning why we don't do the same with monetization why why monetization is not actually like in a very natural way from from the game design my games I mean of course you need to model and you have control models and you need to have some target goals and everything is not changing it's just about like who we are like copying everyone you know why why we cannot innovate in monetization anything because basically we we game designers we don't have enough connection with with the the monetization I mean I was so lucky to be working on Seppala don't know you have
played in octaves in octaves besides brilliant super cool game which has a very unique quantization system because it's based not on on chairs or timers all those has some timers but has a spinners kind of spin and if you don't get what you want you can do spin this kind of unique and it fits really nice the the game and to me this a very good example of some multi-session mechanics that is emerging from from the gameplay and so my advice or what I believe is that is just to don't feel that when I try to work this like oh I need to put monetization in this game now if you don't need to put more a position on this game it's like you need to feel connected with this monitor your system in the same way that you are connected with with the navigation system or the inventory or stuff like that is just another part of the game this but but I don't know if it's doable what I believe
is that the more let's say native free-to-play game designers experience free-to-play game designs we have I think this will become more like something that we will be able to do to play undersea so I have a question regarding China so we had Sam weigh on on day one and we talking about how the Chinese are very good at cloning games and in the mobile market I feel like it's more and more frequent in that sector what's the fear in that like how do you try to release their design around that knowing that somebody over there it's gonna gonna duplicate your success once you hit that okay by the way what's watching there I was like watching her with the dog but I still was preparing mind so this is there the worst part of being on day three but I couldn't enjoy the rest of
the talks right I mean even in my experience in septal ah we have this issue okay even with supplements we have like people even almost like kind of copying the stuff I don't have a really good answer for that because I haven't really suffered I have yesterday Nurik opinion and to me that the generic opinion is that I think that eventually copying is not going to work I mean it will work initially but but you know it is it's this thing that we say about the ideas right so we still in an idea for sanguinist it's completely a junk and I mean it's always about this what we what we call about like executed
execution of of the idea and I still believe on that you know okay maybe someone has copied me this but the evolution that I gonna give to my game or the level of polishing or understanding of the game mechanics that I I will follow is different from from from what each other guys doing okay this guy is still remember my money at this moment but yeah um so I mean this happened also before China right like companies that releasing game mechanics that are coming from another game we have this example about let's not copyright but many ideas of inspiration from other games like to start with for example with Minecraft you know for the infinity miner I mean another example of someone be like super nobody would sing gameplay but not making money and then someone is coming after implementing a bit better that's an idea and I'm making a lot of money so
yeah I think but they don't have a company and I haven't suffered it so I can't tell more from the point of view of of like creation that is like okay so this guy has copied me okay good luck because by my ideas and my brain and my processes they are with me and not with him but yeah I mean I I cannot bring more more experience into that alright man Lucas thank you for taking through your expertise and sharing it with everybody in the audience today man it's super motivating to hear anybody go through like hey you know I was here I had to make a change I was here had to make a change got fired had to make a change I definitely want to bring back those those topic points because this is about changing survivability as much as we want to pull from your mobile and indie experience to learn how to make our games better I do want to hint that like we want people to be agile we want
people to be prepared and ready to respond you know to what life throws at them and you have had such a great path of bouncing back from any bad thing but then also looking forward to jump towards the next new thing that you thought was gonna be great for you I'm so happy to hear that you're still pioneering your own path through life and thank you for helping everybody today do a little bit more of that for themselves yeah it's a it's a great honor man and it's definitely a thing that I think every game developer have to be on their toes for just getting ready to get their next thing going the industry is always changing around us as soon as we focus on one thing something else is happening like this whole influx of streaming games it's a whole different type of tech like what does that mean exactly do the developers get paid beforehand like Netflix style he's like the state of your stuff the stadia stuff the Microsoft the PlayStation stuff just since the next wave this is the next wave of our kids
yeah just getting away from the hardware and all being Internet and getting away from owning anything it's all it's a whole different way of thinking about playing games to be honest it's like I go on YouTube I click on a button and I start playing well you know Brennan as soon as you own it you stop paying me all right so I can only imagine because of the mobile industry being the juggernaut that it is it has influenced the way that people are thinking for the bigger games as well and I mean bigger as in like more people and I can't that's not even any true like I feel like these mobile companies are like in the thousands at this point so it's it's excuse my ignorance but it's it's it's crazy it's like once I pay it stop paying attention to one part and the other part is just like outgrowing me and I have so much to learn so with that being said like this is your platform Lucas thank you for joining us if there's anything that you want to say do we do have your Twitter
handle if you guys want to continue the conversation besides being on Twitch go ahead and just go ahead and tweet and Lucas I think all love and hates but I'm going to see you any last words no I was thinking that about this patient super ability and should but whatever I mean you are like super good examples too of what you are doing now yeah this is great yeah yes please write to me I have nothing to do no it's not like that yeah it's very important to create connections and and to to let other people at least try to help you or give that bison I mean I wish I will have this opportunity like 10 or 15 years ago yes guys and please continue
doing what you're doing this is great thanks for you for for putting me in this position today hey I said it before man if you weren't here this would just be a black screen this space for us in this lot and man like from the first time we talked to you on the podcast to now and seeing you at the party and realizing how much taller you are than me it was before you see like this space right here but like yeah when we bulked out it's like it's our Hulk moment so I thank you Lucas and this is a part of a long long relationship obviously and we are doing our best as well the reason like I never thought ten years ago I'll be in front of a mic talking right now in front of the camera but like the the opportunities that lend itself us meeting more people outside up for just
our workplaces has been amazing like it's it has opened up so many doors and that is part of a deaf and to change it's like there's so many things you can do besides just being behind the desk to do game development and be part of this business because hell yeah everybody else is profiting everyone else is doing a great job just streaming games talking about game it's a part of this culture in every single way and everybody seems to be doing well except for maybe the game developer who's still kind of struggling and we're the reason why the game industry is actually going on and and you know we're just trying to spread the love out there so that everybody out there is uh you know appreciate appreciate the the games that you're playing on on stream right now yep so again guys I mean I know I don't have much to say so that's it guys now
we are we like speechless which for me is very strange because you're a big inspiration for me man so I just wanna let you know thank you for a job you do thanks for helping me do what I do a little better and we just really appreciate your time okay so yes you helped me for anything give you guys all right well I need to clean my house next week [Music] you [Music]
The game development industry is defined by perpetual volatility, necessitating a shift in professional mindset from static technical mastery to fluid adaptability. As technological paradigms evolve—moving from traditional AAA console environments toward mobile, free-to-play, and cloud-based streaming—the most sustainable career path involves prioritizing transferable core design principles over rigid, platform-specific skills. Professionals who successfully navigate these transitions view their careers holistically, treating continuous learning, networking, and the diversification of expertise as essential components of long-term viability.
The mobile and console sectors, while often perceived as distinct in terms of prestige and culture, share a common requirement for high-quality execution and iterative development. In the mobile space, where market saturation is high, success depends on integrating monetization directly into the core gameplay loop rather than treating it as a secondary concern. Furthermore, while the industry frequently faces the challenge of idea cloning, the most effective defense against competitors remains superior execution and a commitment to constant refinement.
Ultimately, the ability to pivot is the primary determinant of success in a landscape marked by rapid disruption. Developers are encouraged to look beyond traditional desk-based roles, engaging in teaching, side projects, and cross-sector collaboration to remain marketable. By embracing change as a constant rather than a threat, professionals can leverage their foundational knowledge to thrive across diverse platforms, ensuring their skills remain relevant regardless of how the broader gaming ecosystem shifts in the coming years.
Jason Schreier · 2026
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