1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticleInternational Journal of Role-Playing
The article frames these games as an emerging art-game tradition at the intersection of game studies and sexuality studies. It draws on a broader catalogue of roughly 40 Nordic erotic larps.
This article examines how Nordic erotic larps, participatory role-playing games with explicit or transgressive sexual content, are designed to balance erotic exploration with safety, consent, and player autonomy. Framing erotic larp as an emerging art-game tradition, the authors position their study at the intersection of game studies and sexuality studies, drawing on 25 design abstracts from 2011 to 2021 and a broader catalogue of roughly 40 Nordic erotic larps. Their central argument is that these games rely on a tension between invitations to intense, transgressive play and structures of assurance, including explicit rules, safety teams, pre-play negotiation, and opt-out mechanisms such as safe words and the "Law of Two Feet."
The authors find that design abstracts function as both recruitment tools and expectation-setting documents, signaling sexual content through explicit descriptions, imagery, ingredient lists flagging themes such as nudity or abuse, and character descriptions. Transparency is the prevailing norm, allowing players to self-select. Their typology of five erotic role-play mechanics, abstracting sexual content, adjusting intensity, calibrating player dynamics, compelling erotic engagement, and agreeing on diegetic narrative, reveals how each game handles power, pleasure, and consent. Abstracted techniques predominate, with only two of the 25 larps permitting physical genital contact, and tiered simulation levels and calibration codes allow players to adjust intensity during play.
Scope is concentrated in Denmark, Norway, and Sweden, covering the decade from 2011 to 2021. The authors report a marked recent shift toward inclusivity for sexual orientation and gender, with kink, open relationships, and queer-inclusive narratives increasingly featured. However, they conclude that this inclusivity is limited in practice by high costs, a predominantly white and privileged participant base, and the sensitivity of the subject matter, and they call for further research on embodied player experience and its relation to BDSM practice and sexual well-being.
DiGRA · 2025