1 free read left. Create a free account for unlimited reading + AI research.
Create free accountFinancial report
NEXON Co.
Nexon’s second quarter 2013 earnings call highlights a period of significant financial growth, characterized by a 60% year-over-year revenue increase to JPY 36.6 billion and an operating income of JPY 13.4 billion. The company exceeded its own guidance for the third consecutive quarter, bolstered by the strong performance of key titles such as Dungeon & Fighter in China and the successful launch of FIFA Online 3 in Korea. Management attributes this success to a combination of effective content updates, a weakening Japanese yen, and a strategic focus on the free-to-play business model across both PC and mobile platforms.
While overall revenue grew, the company reported a year-over-year decline in operating margins, which management attributed to increased marketing investments for mobile games, a shift in revenue mix toward mobile, and higher royalty costs associated with third-party intellectual property. Total monthly active users (MAUs) saw a slight year-over-year decrease to 71 million, primarily due to a reduction in casual users in China; however, leadership emphasized that this did not materially impact revenue, as these users typically exhibit lower monetization and shorter retention periods.
Looking ahead, the company maintains a positive outlook for the third quarter, projecting continued double-digit growth in China and Korea. Strategic priorities include the upcoming launch of DOTA 2 in Korea and a continued commitment to global expansion through targeted mergers and acquisitions. The company remains focused on leveraging its operational expertise to navigate the evolving gaming landscape, emphasizing that its strong cash position provides the flexibility to pursue new opportunities and reward shareholders through dividends.
NEXON Co. · 2014