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Create free accounthello welcome to the game on tiger the game of you today is yellow gold star wars and so we fired it up so the game is kind of based on and the car battling dynamic something to see not in Asia I'm happening in the West I'm a bit more frequently now you've seen some interesting examples not always successful but could there had a car battling game based on those few club identity um but a vice gang based on the Hunger Games and but generally car Batlin games like it tends to be a more Asian for the love Japanese games of cod paddlers which is kinda interesting for the stalls I guess interest extolling the big piece of beep brand Oxley
filling the mass-market brand to the AFC feel that they bum they can bring the kind of car battling dynamic to the very mass market Luton and let's go through what kind of since each other done to be here working perfectly so we can look at the time top the screen there on play level 7 and I've got this is ian energy mechanics RC because of the game I've been living up and got on like it over Overbay energy to bottom and seven of momentum to be 66 for them I've got some credit so 1000 and I've got some contours here 253 so this is my crystals guess we need cookies and standard and kind of a kind of in a purchase still seen before so 200 from power 49 pounds to dollars I guess we go we're here top end so the best value of Caesars from the most amount of money so I say two pounds or one hundred dollars I'll see me as you as you spend
more money you get portmore and crystals per unit instead of the type stuff the other thing we fearless reasoner's shipments and there's something going on here these are these are things i can buy with my soft currency that I can no matta my characters refresh dang it if you want a little shocking random elements sounds right and again the randomness catcher in Japan because is that is this basic thing of spending on your way 30 days if I just discount eight cars as they try to cause i get these are the bundles and this bronzium selling this one these on there a chromium bronzium of the not so good
get get one free every day let's that up drops one so they drop me malta star character quiero material I think I card stuff works so a bit of a animation yeah so there we go I what have I got there and I've got a mark for blast tech weapon mod no guess again I've had something do a quick one so there we go if I want to get another one now I can use these these is kind of a handshake credits which are kind of gameplay footage together as you play through your key cog by them well see the bondage sucks pretty low level so the games trolley will be encouraging you to them to spend money on a little only big ones on there on these ones these picked a card so let's go back to main menu see what's going on don't get our characters so you haven't a few characters doing seat here is a java so calm down so
training is a big pot element but I needed training droid to do that so I click back and when can I see here as well as a little chewy and there's these jataka knives have a look so he's all filled up I might be a betrayal megabyte wrinkles but I do okay it's obviously a lot of these food four games now we have daily activities they want you to encourage stuff to do every day this resets the things I could do so master clack an austere place open Monday back from the store like heavy undo so live it up engine up again unlock the squad arena that's a new part of the game and that before use the Force finish three light side battles so split into the engagement and lights and
dark side you can see nope they knew this is open up this warrior adult I battles of the curry la plus a thousand like and these are doing these characters in tonight's I'd take classes open up because I blow it up for sure you can tell me do that always tell me because because I've got allied points and so I could buy now with the elephant moment so it's going to last hard battle so it's kind of interesting dynamic it so there's different kind of battles you can go through and you have them in normal so normal just unlocking them and then heart the heart than you earn shards charts you collect up to kind of unlock new characters actually let's come out of here and let's make sure I'm doing the right thing just go to daily activities do that exit that way so it's the same thing so none of a normal one going to take six of my now even bigger energy and this is what I can possibly
these the enemies possible enemies this is um is what could possibly this is what I could bring is they've already played this level before so it's just encouraged me to keep going through this is my five units and my wookie is my lead-out so going to use up the energy good runner today aren't interesting about this gameplay I guess what we have seen this before oh is it interesting things flow still so I can you can see Michael a units here there's the enemies so I could so whom I got yesterday so he woke he has a normal mode she just fired up and selected by but or not and then the Yama is gonna am finally back or so he can far as well and he has a pair but would have four moves on characters that they find back and based just put on also so also as the AI was going to take hang on it's going to let me get on with it isn't that interesting
thing that's not in weston you much good games and having tablet also stuff and of zitu degree it's kind of like reducing play two balls so it's reducing the Oakland yeah so your agency in the game in the sense you're just relying on the AI and kind of relying on the globe stuff levels of opportunity in somebody's it take something German game very frequently games actually having having yeah if I if I take control I don't actually gain any much strategic advantage so it's much easier and quicker suppose and to use the auto which is why I tend to do the moment it's quite early in the game so maybe as things get hardly might will do thing kind of choose your what character doing it in a more nuanced way so now I've run some awards I want some credit I've won I won a droid so I can level up in a lot of XP so there we go nice little star wars a fade there so let's come out this now begin to character so I can train
so other thing so let's train who shouldn't trained to train this guy here so I've only got one this is a sign or someone's gonna cost me their money soft currently to train so might range was going to level him up hopefully say he's level six a moment as metal was 14 there's a bit of stat stuff going on there is he doubled up enough no he's leveled up he's status of increased because another linux Kevin said other nice thing I single the other kind of key thing is so it stuck on this guy first was don't rip up so um before he can be trained or leveled up Amelia there's am so so if we go back here actually you can see that these are crosses here on things that can be
equipped on this royal guard so at the moment I hate yes me character it has been calculated to before i can even though I have this I can't use at the moment another thing you can see it has a fine sewing to go to the Java there's two things equipped look after this one cared level 10 okay so it's not profiting because I'm fine and basically these ones they're all locked by level but also this fine so if I'm going to find it will attain me okay I can't be at least a little tell me what battles have to go to to go and hopefully try and find that item so this is very much like the the randomness of the games that get you to even though you're kind of playing through back to our day activity reflect something there so I've done one of my one of my battles are going to go through and do another one basically was playing the same thing over again because it's a reason I'm doing that is because it's telling me to do three of them in a row and then I'm going to click some extra stuff so it's
not really the game progressing within the game at this stage I'm going to do something George out and see what it was important because I don't really care about the day I know my husband will win what the game designers are doing which is getting me to disdain this game to play ball the more I play the further I get in the game the mall I have to spend so you can see it's exactly the same level and characters nice ones can also come on guys do it again and to collect rewards again okay guess who that ok say again if they're to attain I'm doing this listen to the wireless is less obvious way doing it um amigo so we
choose do 1920s directing all the fighting yourself is like a tank character pop Eugene moving on to be seen as a special special attack but he had there was a group attack attack everyone there's a healed so the other guy has a clear my liver just himself defeated physically servants more staff what seems last time but now hope you hopefully ok back to
then more bones energy so you can see this kind of thing so this is after eight hours it's reset so what it's kind of encouraging me to do if I've had that amount of time I've run out of energy probably but it's watch me to finish 10 battles today wants me to do five battles on hard free but you know it's all this kind of stuff I can do okay I'm not gonna do that all the time you can see cover the game the game itself this happens a lot of these food to play games is not that he's not the gameplay isn't the thing you're doing in the game the game players what they call the metagame is kind of the stuff happening around it so go back into my characters okay so she's saying once you have a cell donation of a particular facility you can use your sim ticket to institute about so again this is a pretty interesting thing so the sin thing is a simulation so again this is even it even
faster than the auto thing you don't even do it you're even doing you know you're seeing the characters this is important as I said there when you're trying to collect a specific item for level up your character like will be showing before on the find so um so that was the one sim card I've got about 50 to enforce okay so it says quite likely you can see this is the how the game is kind of its kind of built itself up with these kind of like interlinking loops just get me playing yeah i think the actual game is me kinda collecting more characters and living in the lap we're not really got into the card the card kind of elements of it really kind of seen this the way how you buy them but this other make them mechanics which we're only going to this time here again so the gel we can probably level up now so we can train him so with all those things we've only got four at one level 1 star 2 22 we could obviously mix them up at this point matter so he's
got can I level up so he's got up to have 15 of the you know in a couple of time may be needed to low level 15 level 50 casual be so low that it won't be any use to me so so yeah so you can kind of get an idea now with with with this game out I was kind of different you know the rate i think the tougher game is very different to what we expected even mobile games to be kind of a year ago the interesting thing i guess with this game probably people have necessarily played played this game i'm going to mention but there is a game called um heroes rush which is for a conical you call who's been pretty successful that's actually there's actually legal argument about whether it's based on a chinese games the Chinese game called don't alleges that was the top-grossing gaming China and and the basic I guess the underlying thing is the basic way all these games kind of work and mechanics those two games i mentioned much simpler
their 2d graphics her fantasy world of toonol sitting star wars well we're doing pretty much the same thing you're building squads you're leveling them up you're getting items you're trying to find items to live up the character you'll and the gameplay very quickly becomes automated so it's the metagame as you get into the game that becomes the whole thing i think it's the thing i guess what this dolls game is how accessible is is for an audience who some of them were paid a lot of free to play mobile games i might be used to this cut this kind of a kind of approach very interesting thing i guess to say is Kabam had also has a star wars game out stalls uprising again it has these kind of loops in a way but is much more an action RPG traditional action RPG where have these kind of these automated mechanics in terms of the gameplay so you're much more playing the game that today it hasn't been a massive success and so be interesting i guess when stores film comes out on both of these games being heavily promoted which one in the end kind of appeals to the larger audience so that's erm just to come a quick look through kind of the monetization I guess
it's not so much the monetization but it but certainly the kind of the loops and the user experience really of how how the game designers have taken installed universe and try to kind of build very strong attention around it so don't forget to subscribe to our channel so modify that where we kind of this kind of approach to analyzing games and do quite a lot so you definitely subscribed to that and you'll see how how mobile games the trends what kind of good stuff it's easy
Star Wars: Galaxy of Heroes, developed by EA Mobile, utilizes a card-collection and squad-battling framework to engage a mass-market audience. The primary design philosophy prioritizes meta-game loops over active combat, effectively shifting the user experience away from traditional manual gameplay. By incorporating automated battle modes and simulation features, the game encourages high-frequency engagement and retention, focusing player effort on resource management, character progression, and the optimization of rewards rather than tactical combat execution.
The game’s monetization strategy relies on standard free-to-play mechanics, including energy systems, soft and hard currencies, and randomized loot drops. Players are incentivized to spend on character bundles and card packs to bypass the grind required for leveling up units or acquiring specific gear. The progression system is deeply interlinked: players must repeatedly engage in battles to collect shards and equipment, which are necessary to unlock and upgrade characters. This cycle is reinforced by daily activities and reset timers that create a consistent, habit-forming loop designed to maximize long-term player investment.
The design reflects a broader industry trend where mobile titles prioritize meta-game depth over real-time action, a shift often seen in successful Asian market titles. While Western audiences have historically favored more traditional action-oriented RPGs, this title demonstrates a strategic attempt to adapt complex, automated progression systems to a major global brand. By minimizing the necessity of manual player agency during combat, the game successfully streamlines the user experience, ensuring that the focus remains on the collection and development of characters, which serves as the core driver for both retention and monetization.