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DiGRA
Distilling the key insights…
Michael Nitsche's paper "Mapping Time in Video Games" argues that players are situated in both space and time when playing, and that our understanding of temporal structures in games depends on our comprehension of their spatial relationships. The paper proposes re-evaluating existing models by combining two prevailing approaches: the formalist perspective, which maps play time onto event time (building on Jesper Juul's framework of direct mapping, loading time, cut-scenes, level changes, and back-referencing events), and the experiential perspective, which focuses on players' cognitive and emotional engagement with temporal situations, drawing on Espen Aarseth's concept of negotiation time and on research into spatial metaphors for time.
The central thesis is that space serves as the connecting element between these two models. Drawing on linguistic and cognitive research, including Boroditsky's findings on spatial metaphors and architectural theory, Nitsche contends that players project movement into virtual spaces and that continuous spatial consistency allows complex temporal arrangements to remain legible. Illustrative analyses include the level design of the Counter-Strike map de_Dust, the nonlinear temporal structure of Siren, and the time-reversal mechanics of Prince of Persia: The Sands of Time, which the paper uses to show how spatial continuity lets players apply accumulated knowledge across repeated events.
The paper is primarily conceptual and theoretical, supported by qualitative case studies rather than empirical data, surveys, or sample-based measurement. Its scope spans the games and game research of the early 2000s, with examples drawn from first-person shooters, action-adventure, and survival horror titles. Nitsche acknowledges that some aspects remain unresolved, including how certain back-referencing events fit into the broader mapping model, and he proposes that future research should examine the player's experience of temporal complexity more directly.
DiGRA · 2012