come on in everybody welcome welcome welcome welcome Hey huge huge thank you guys huge huge thank you to our patrons this means the world to me that you guys would support aru Abel Bart Jacob Jay Mike Mikey tuck MAAC and William thank you so much for joining and supporting on patreon it means the world to me guys if you want to support on patreon you're going to get your name in the podcast and in streams and that's pretty cool cuz you're going to be famous just like me and hey you're ALS you're also going to hang out with uh me and podcast guests on the private Discord server um so check it out below it's cool because uh podcast guests sometimes show up on the server um and also you get to submit questions on the server for the podcast guests and I will ask it to them and I just did that today uh with this guy named Thomas not me but this other guy named Thomas who uh he made a game called Kingdom perhaps you've heard of it um
so check it out below to support it would mean the world to me and then also one final thing here guys just remember if you want to get a free little webinar here on how to make six figures with just a demo there's a webinar below click that and check it out the link is in the description and also in the chat it's going to learn it's going to teach you how to make six figures or at least how I made six figures and I've done it multiple times how to how to do it with just a demo no it's not a gimmick it's actually possible it's totally possible um takes hard work and effort and talent but I can show you how I've done it all right so be sure to check that out below okay come on in uh irel Daniel how you doing Sean how you doing Sean says good afternoon Mr brush spark Labs says let's go Mike Jimmy says I'm famous Mike thanks for uh supporting on patreon it mean really means the world to me irai welcome welcome welcome Daniel toxy how you doing com on in coming in coming in Okie doie
guys Mikey is Mikey of Legend Mikey's messaging me on the Discord server right now he says I'm Mikey of Legend yes Mikey of Legends sorry about that all right guys so today is going to be fun we got a bunch of stuff to do so we're going to jump inside of unity and we're going to go ahead and get started working on Twisted Tower hello hello I'm looking at the chat here Eric Wesley come on in come on in eel welcome welcome come on in okay um what are we working on today well we're we're we were working on this yesterday one of you asked a really important question you said can the TVs have Music and Sound playing and the answer is I figured it out I figured it out today so here's what it looks like let me show it to you and this is a this is one of those things guys you have to recognize you want to create some kind if you're making a story game
you want to try and create some kind of scaffolding that helps you um tell the story um so in this case I have this TV here let me turn this down it's a little loud all right so this is what we've got so far uh-oh well it's broken so we're going to have to figure that out tin that's so weird as I'm sure you are aware this Tower is massive what was that hold on let's take a look the magal attraction scattered up and down the tower that's so weird I had an issue there let's double check and see what's going on so yeah anyway we'll see what's going on here I had a little glitch there and I don't love it that felt weird I as I'm sure you are aware this Tower is massive from the silly Halls to
the magical attractions scattered up and down the tower you're sure to squeal for more as you climb just like the millions of guests who once circulated these great Halls of course all of them stopped coming after the slew of mishaps but okay so I'm not sure if you could hear that but we have sound now so what I'm going to do is I'm going to open up Adobe Premiere here and we're going to go ahead and add sounds to all of our Clips it just plays automatically like a actual TV show which is really really cool e says you shouldn't let the cringe dialogue comments get you down by the way I've heard people say the same thing about Ken LaVine you can't please everyone I totally agree I totally agree Mikey of Legends says Game Dev time Hamm says I'm a CS student and I want to make video games any path or any advice where to start UI or Unity it doesn't matter the best place to start
is with a game idea that's the best place to start all right lambone says Thomas basically uh the the question is Thomas do you uh is it just the demo that's completed or is it the full game and then you're going to release the demo the answer is most of the game is done yes okay let's open up uh Adobe Premiere and let's get the sound working for a lot of these clips here here we go okay so we're using a low pass filter here and it really sucks so hang tight way too much low pass why why can't I edit it there it is okay good so so just go to the middle
there and it it sounds like a pretty decent low pass and then we also need to add that static in so the static we're going to do this actually who is it it's a this one right here yeah so we're just adding in sound guys we're this is one of the things I I try and talk about all the time leaning into your Forte for Game Dev so my one of my fores is video editing and I can create really cool sort of cinematic things with video editing and sound so that's what I'm spending my time in today as Premiere and then we're going to have static here static here turn it up here's what we [Applause] got so that's when he's talking about oh man we had some mishaps you know what's the big deal
which I think is hilarious so that's traps we'll save that and we're trying to get around -10 in volume so let's see if it matches up here so that's -6 yeah this is going to be a little too quiet so let's turn this up the traps here we're going to turn it up let's turn it down a little bit see I'm looking at I'm trying to create a consistent volume right here guys um and by the way guys if you haven't wish listed twist a tower the link is uh below you'll get the free demo when it comes out early next year let turn that down a little bit turn this up yep there we go
we'll turn up the static a little bit so when I say scaffolding what I mean is quite literally we've programmed or I've programmed um because I I programmed this one the system for the TV to turn on and it plays Clips during dialogue moments and it also will play sound during dialogue moments and I think this is I don't know if this is fully unique like it's probably been done in games but it's cool to be able to watch a TV and the TV explain the world around you you know all right so we've got that one working what else do we need um the ah yes the uh the castle this one right here we need fireworks sounds so let's go ahead and grab some fireworks sounds we're going to go to uh artless doio
yeah this is Adobe Premiere which is editing software no we're not in unity right now well we're we're in unity and Adobe Premiere okay um we're going to do uh [Music] fireworks so we'll download that one and then we'll have some bang PA boom P let me be honest with you guys about something um the the Sounds in this game I'm sorry the the video clips in this game I'm not going to be this precise in the middle of the game I'm not going to have this many video clips with this much but we're setting up the story so it's really important to be very granular and
also this is the demo and you want the demo to be full of life okay demo is really really important um we type in firework we need a pop firework boom [Music] P okay we've got this one as well okay all right so we've got whizzing and popping let's bring it in okay we're going to do a lower sound so 50% we'll do one down here as well 40 one here as well
there's going to be static there copy the static now I want to explain to you guys why I'm being so I don't know why I care so much about these these video clips got chocolate on my hand I hope it's chocolate um why I'm being so precise about these video clips is because the the player is going to be staring at these and you don't you don't want the player just staring at stuff that's static it's really boring and that's going to cause drop off in streams of the game so we're trying to create engaging almost cutcenes here that was too early this one's really low we're going to go so 30 we're going to cut out the
beginning piece this one's going to be lower speed 20 and then this one goes right here and then we're gonna we're going to mix all this together with some static sounds and stuff is that cool and then we'll do another one right here and this one's going to be 10 we'll do we'll mix that one with this one here okay so guys this is what we've got for the fireworks I'm we going to make this one a little bit less here do 30 and here we
go awesome okay we also need to make sure that this is uh has a low pass on it so we're just going to do a simple low pass on this who knows what a low pass is who knows what a low pass is we're going to add it here to A1 and we're going to do just middle middle middle of the road here we're going to copy this over copy paste paste so all of them have a low pass on them now and then we want them all to be at6 so we're going to just bring up the master we could even probably put on for this one we could put on a um hard
limiter where's hard hard limiter is where's hard limiter there we go the theory is with hard limiter it should just set it tog -6 but we'll see if it does it doesn't so that's too loud I don't know why the hard limiter doesn't work on the audio mixer tracks I don't know why bring this one down as well too loud oh that's A1 ha no wonder there we go and we need some static here so we're just going to grab this static
cut it and bring it over here yeah so a good way to think about your YouTube game I mean your game is like a YouTube video if if you care about streaming at all it's good to think about it that way think about your demo as if this if I'm a YouTuber and I want retention and it's a 15minute demo what can I do to get the the audience to watch the whole thing the reason that's important this is what Gavin taught me by me watching his videos is Gavin the creative Cho Chu Charles feels like if you can if you can make it easier for YouTubers to do their job and and capture an audience and keep them watching your game will slowly get streamed that more and more that was a little late wasn't it we'll just let that go here all right I think this ready let's
export it we're going to call this one Castle um we need the employees waving hello hi hi there hello we need that um so we're going to do that one as well but let's get let's just make sure this one looks good so let's head to play mode and see how it sounds okay guys um by the way guys I got a new monitor up here so if I keep looking up it's cuz there's a monitor here but I'm trying to look at you you're right there but the the chat's right here so I'm trying okay you ready guys let's take a look tiny as I'm sure you are aware this Tower is massive from the silly Halls to the magical attractions scattered up and down the tower you're short to squeal for more as you climb just like the millions of guests once cir ated these great
Halls of course all of com but you know okay so it it's too loud there there's parts of it that are just too loud and so we got to be we got to figure out what the the correct number is here let's look at the [Music] traps I'm going to say everything needs everything needs to be negative six okay Jason shut your mouth you always show up in the chat always telling me I'm wrong always telling me this always telling me that always telling me everything and I'm sick of it um yeah we're gonna we're going to make sure everything's negative six I'll show you what guys one of the things you want to do with games in general is whatever audio you're creating pick a number and hit that number with all of your audio so that you don't have to guess what the audio should be [Music]
[Music] okay that one's really loud uh we're going to make our low pass here the middle of the range here yeah that's one of the issues with this clip guys I'm still figuring this out the exact standards for our videos so bear with me here [Music] that was a little [Music] loud what we want is this to be subtle and sort of subconscious so I'm going to reduce the volume [Music]
[Laughter] Jason Jason I love when Jason Jason what are you working on right now what are you doing buddy okay um let's go ahead and Export this this is crowds we're going to export crowds and what we want is we want again we want everything to be6 Okay so let's take a look at this one good and we want the castle one to be6 yeah this one's a little quiet so what we're going to do is just bring the volume up here and here
and we'll export this one as well and then we can bring the volume down for the audio source so what we did is we created a standard of a higher volume for everything there's no imbalance of our audio in our video then in the audio Source I'm just going to drop it down so it's nice and even and clean once you have a standard of the volumes then you can control it in unity better okay all right export that Jason says 20 plus hours of net code for game objects later and I can move each client independently sweet it's working yeah Jason's working on a multiplayer game which is a huge mistake I'm kidding um but it is hard isn't it Jason okay uh let's bring the volume down now this is the benefit guys of using prefabs I can just grab the audio Source here of our screen and I can just drop it down down to 0 25 and that's it
you know it works across the board with all TBS now right okay let's go take a look here Thomas you can make a quick millisecond cut of a creepy imagery oh that's a great idea yeah tiny as I'm sure you are aware this Tower is massive from from the silly Halls to the magical attraction scattered up and down the tower you're sure to squeal for more as you clim just like the millions of guests who once circulated these greats of course all of them sto coming after thiss but you know my so what I'm going to do is I'm going to drop the volume down even more the goal is for it to be very subtle you your your brain will almost fill in the gaps we're going to do
0.1 and then I'm going to go to Premiere here there's something wrong with this one this one just isn't loud enough I love the idea of Quicks horrifying images that's great that's a great idea Jason says I'm too stupid for ECS I'm doing game objects but I'm making an arena based car combat game eight players Max smallish Arenas that's cool um dead piece what a de piece say as I mentioned before the CRT looks like a flat screen mate what I don't know what you're talking about I don't know what you're talking about
all right let's make it make sure this sounds good subtle subtle very subtle if it's too loud it's just it's just going to be annoying tid as I'm sure you are aware this Tower is massive from the silly Halls to the magical attractions scattered up and down the tower you're sure to squeal for more as you climb just like the Millions of guests who once circulated these great Halls of course all of them stopped coming after the SL mishaps isn't that great guys you know my biggest flaw has always been loyalty to my work I didn't spend we need sounds life creating some of the most Innovative cartoons films just to let us get in the way okay let's let's do those sounds really quick it's going to be fun we'll
do it together although I actually have sounds for this already so let's just see here we've got teddy bears hey I see yeah all these sounds here we're just going to use these no reason to reinvent the wheel guys you gotta you got to do better than what I've been doing I always reinvent the wheel every day every day I'm Reinventing wheels and what you want to do is you want to say no I'm going to use the assets I already have so let's be smart here and just put in some of these hey and then we're going to do this one here hey and then I also want one of the clown sounds so what do we got here we got
clown awake here I [Music] come believe it or not that's me I've been really I'm really good at clown laughing let's see if I can do it [Music] again I think it's pretty good right but we're not going to reinvent the wheel here we're just going to use it it we're going to use what we've already got so let's grab that put it into Premiere so this one right here is going to be right here here I Comey yeah but we're going to put that one right here we're going to do low or very slow and I want them all to be kind of quiet or I'm sorry low pitch this went a little bit
faster 70 all right sorry let me read the chat here I'm a great clown We'll add one here during these Cuts it's important to just sort of cut between sounds so stop it and then start it that's what makes it more scary and then we'll add one here um and then we'll just add that squeaking sound but we'll lower it there's something about making that the pitch lower in these old clips that's just creepy so we're going to do that we'll do 50% here and then it cuts to this I'm going to have it cut halfway through hey and then we're going to do here as well we're going to do
60 okay see all right good and then we're just going to grab this static here this stuff I think is really important guys do yes Thomas is right no Thomas is wrong let's take a vote Yes Thomas is right right this is very important to keep retention for these kind of games on YouTube or no Thomas you're overthinking it I don't need all this lore hey that's great I don't even know if if we need to do any of the high pass stuff or the low pass stuff but let's
just go ahead and do it Thomas is always right I like that that's a really good way to think let's do a low pass Pretty subtle here we're going to copy it and then we need to make sure guys remember we need to make sure that the the the volume is ne6 DB I don't think people are going to miss this guys you have to interact with with the TVs to talk you talk to the TVs and it's like full [Laughter] screen one of the things I've been learning is you got to make sure the player wants to engage with the story with an immersive Sim game like this you have to really want them to engage if they don't engage the game's going to be boring it's just going to be boring cuz this game isn't hyper challenging it's
not very complicated but the story is and so I got to make sure that they want it all right let's export that honka honka all right guys ready let's see how this sounds I'm really excited about this the middle one could use some ambient noise to add a little depth which which middle one I think the atmosphere is important but I think lore is less important than people often say this isn't lore this is the story every every element on these TVs is necessary yeah this isn't side stuff this is like the story as a gamer I would I would rush through to beat them diving into game development I realize how much yeah I agree with you that lots of players will do that um I think the majority if people who buy a game like this they're going to be
um wanting story that's my opinion especially if it's marketed well I'm sure you are aware this Tower is massive from the silly Halls to the magical attractions scattered up and down the tower you're sure to squeal for more as you climb just like the millions of guests who once circulated these Great Walls of course all of them stopped coming after the you mishaps but you know my biggest flaw has always been loyalty to my work I didn't spend 50 years of my life creating some of the most Innovative cartoons and films just to let a handful of lawsuits get in the way I think it's a little quiet isn't it that one was quiet I don't know
why it doesn't make any sense why it would be so quiet okay we're just going to go for it I'd rather it be quiet than loud that's for sure Abel says is it too late to submit questions for the podcast yes Abel for um um for the I just did a podcast with the creator of Kingdom today about an hour ago so and I already submitted the questions that patrons had but you can always support uh or you can always um ask questions in the future for other guests if you support on patreon okay guys um that's cool you know what I want to do with the traps I want to zoom into some blood and guts just like like that so let's go ahead and find some
blood like something like this uh body or trap let's go to our traps here trapo with spikes and we're going to go to find yes here we go this is what I want to zoom into just the body parts this is a Christian game by the way um make this one the right layer there we go we want to sort of flash to it really quick just a screenshot you know it's nothing crazy and I think showing his face is going to be pretty disturbing when he says slew of mishaps this is what we want to
see and we'll sort of zoom in and punch in and out his arm got cut off I like that James doesn't remember in this remember this in the Bible you haven't been reading the Bible very much have you this is all over in the Bible all right that's great look at that how pretty all right you guys ready we're g to throw this into an image actually yeah no let's just yeah there we go create and we're going to fade it out a little bit here um the edges and we can just make this look
great in Photoshop and then just quickly flash it in yeah trus says sure it's bloody enough for a Christian game Go full Old Testament on it zero days without an an accident that's funny I wish I could do something like that we're we're slammed with stuff to do though this is important though I really do think that this this stuff is I'm it's worth spending my time on I really believe it I'm at the point now where um let's type body parts I'm at the point now where I pretty much know what the game needs which that's not easy you know [Music] um so let me turn this down for you guys
sorry and then we'll do a split here and it's GNA be like like that and it'll be loud too that make sense guys guys if you haven't checked out the webinar below check out the the free webinar on how to make money with your indie game um I've had some people who have said that's a dumb webinar how could you say something like that it's so scammy it's like okay to make $100,000 with a demo it's not it's not easy I'm not going to say it's easy but it's what indie game developers do all the time now it is more difficult than usual because Publishers work a little bit more tight with their money this year but I think next year they'll open up but it's also about crowdfunding as well so check it out below prepare yourself for 2025 I think it's going to be a good year that's just my opinion so I check it out below uh it just teaches what I've done and how I've made uh six figures I've done it multiple times um
with just a demo so check it out Below in fact I was talking to to one of my guest today in a podcast and that's what he did too um so check it out below okay what am I doing uh let's go to our links here and I'm going to drag in the body parts and they'll just go right here and we'll make it loud here and then we'll punch in excuse me just like this okay so just a cut and I that was a really good idea whoever whoever uh said that in the chat so we'll do this
one scale her up and then we'll go closer after the slew of mishaps yeah we'll do a sort of a higher pitch sound here where it's sort of scary that's great if Publishers are kind of slipping in terms of earnings income with your game what would you recommend is the best source of funding uh smaller deals so smaller deals with Publishers so $50,000 to like $250,000 which honestly those are the only deals I would take I've been in situations where I've taken more money and I don't like those to be completely
honest with you because they make me feel man I I feel like a to the publisher and I don't want to be that let's turn that up a little bit also uh good funding sources are patreon you guys can see me doing it right now right live streaming doing twitch building a following and getting patreon support and offering them something in return um that's a great way to get funding uh Kickstarter is another phenomenal option Early Access is another phenomenal option as well so that's that's four right there um and some of you might think well patreon that's not that doesn't count it really is patreon is basically Kickstarter but on a subscription model that's all it is um okay so let's go ahead and save this that's our traps
sorry I'm reading here who said it's so dry what does that mean I got oh this is from Brian Brian says I got more interviews with no degree two years ago for software today I have a degree and interviews are nowhere to be found yeah well 2024 was just a year where like I guys I cannot tell you how many business owners that are like local business owners that are friends of mine who were killing it in the TW in during the co era and 2024 was just rough and so at first this year I was like man I guess it's just really hard in the games industry and now I'm going why is it that every business owner I talk to who was making had money coming out of their nose is struggling in 2024 and I'm like it's just a bad year here so I think I think um I think the Market's about to
open up that's my theory I think 2025 is going to be freaking awesome we'll see we'll see all right let's go ahead and enter play mode here guys take a look Mirage says is Twisted Tower fully made by yourself or you doing it with Team I was doing it with a team uh that's why I had a publisher because we were I had a big team I was spending tens of thousands of dollars every month um on my team they recently wrapped up the project now it's just my job to go in and make the story work are aware this Tower is massive from the S walls to the magical attractions scattered up and down the tower you're sure to squeal for more as you clim just like the millions of guests who once circulated these great HS of course all of them stopped coming
after this little of mishaps oh that's great you know my biggest flaw has always been loyalty to my work I didn't spend my life creating some of the most Innovative cartoons and films just to let a handful of lawsuits get in the way how do we feel guys guys does it bother you that the C the the the screen flickers every once in a [Music] while does that bother you when it's like does that bother you let me know in the chat does that bother you guys I could go for a Zen right now Hector do you know what I mean buddy oh can you imagine um a loud sound would be a cherry on top for the uh okay I I'll I'll crank up the
volume I'll do two it'll be just when we see and I'm going to have this run for a little bit there towards the in that's a long video I hope uh the download file of this uh game isn't massive but then again who am I kidding triaa is always like 10 times worse Hector I'm not craving a run my foot hurts are zins those spitless pouches they're not pouches they're pillows they're pillows of joy and they're also horrible don't do it don't do
it after the slew of mishaps how many are employed at my studio currently zero well Hector I mean Hector's contract he he does some e p like email stuff and Community Management stuff and he's in the chat right now if you want to say hi um this is our trap so we're going to save it all right let's go to the other TV we have a few more other ones that we need to put in there I don't need how long do a twisted Tower run four to four to six hours I think three to six hours it depends no I said pillow double double plus um okay so let's just do it one
more time and then we can take a look at the other videos outside there's some TVs outside that do some lore building for us as well rapid Dev says you're making it alone oh no well rapid Dev I was I was I had a team for three years where I'm at the final uh I'm at the end of the game I'm just putting in story elements tid as I'm sure you are aware this Tower is massive from the silly Halls to the magical attractions scattered up and down the tower you're sure to squeal for more as you climb just like the millions of guests who once circulated these great Halls of course all of them stopped coming after the S of mishaps but you know oh that's great because flaw has always been loyalty to my work I didn't spend 50 years of my life
creating some of the most Innovative cartoons and films just to let handful of laws made in the way oh I love that do I get giant points for how well I'm doing today that's amazing okay let's go let's go outside here this is great honestly I think it it just brings this whole game to life uh do I want to save do I need to save I guess Richard says hi I'm going to get fired next week and my experience in unity is the tutorials I know programming pretty well in unity should I go full-time Game Dev Richard let me answer your question for you should you start a McDonald next
week should you start a bar should you start any business next week well do you have the capital do you have the experience have you proven that you know how to make money doing it if the answer is no then don't do it I always recommend a year a year of money of salary whether that's funding or your own savings honestly don't even do that with your savings I wouldn't do that funding of some kind and you already have wish lists for a prototype no way would I ever recommend just starting full-time Game Dev for no freaking reason or I'm sorry with no with no experience or no credibility you haven't proven that you know how to make money doing it um that's just me um really I always recommend you got to start slowly making money business owners don't well successful business owners they don't just start a business they they've made money and they know how to do it and so they know how to turn it up so it's really about a dial
business ownership game development is a dial you start slowly and you start turn turn turn turn turn you crank it up until you're fulltime don't ever do something fulltime until you've proven that you know how to make money doing it every level is done yes rapid Dev okay let's go ahead and see what this other TV is the other TV is going to need some sounds actually we just go into Premiere here and take a look Castle guest list we just need static sound here that's all so just kind of a little bit of [Music] a that's all that's all we need for that one do you think do you think I'm being too harsh guys yes this is live I just
answered a question sorry that was mean um I am intrigued by this pillow now and why is it horrible I'm so confused double plus Goods it's nicotine it's really addicting once you once you suck on nicotine you you never ever ever ever not you never you never ever don't want nicotine um it doesn't really ever go away here's jaywick same thing here okay so we're just adding sounds guys and we're going to do like a thunderstorm here and rain and lightning o Watch we're going to do lightning basic correction exposure up
Thunder well it will start low that one we need a little be a bit bit little bit brighter up down we going to zoom in here up so here's Thunder and we'll do like cars honking and stuff like that project Patty says those pillows are addictive it's like I put a cigarette in them or something yeah that's exactly what it is yeah nicotine is uh it's it's it's it's not good it's not good well it's actually wonderful and honestly the lip pillows don't they're not really bad for you in my opinion but I would I would have them
in my lip all day and it was just not good because I just thought about them all day so now my rule is if I'm outside I'm allowed to do them um but that's that's the rule okay uh let's go ahead and find some Thunder here Thunder what do I think about the fact that the creator of cusb cuff bus decided to H hire a 3D artist Mirage I think it's great because I was the one who told him to do it or at least that was one of many yeah definitely if you have the money and you're a good and you're a good director you should do it all right let's go ahead and grab this thunder bring it in and then we're going to do rain as
well or let's just do a storm rainstorm it we'll do like screaming sounds like a female scream this website has so many types of Screams that you'd expect to see in a certain section of steam I don't know why they have so many look at this if I if I hit play here all of you will leave the stream and go do something [Music] else like I said scream
horror there we go screaming Stormy Weather and thunder that's all we really need something about the sound of honk honk honk honk City honking makes me depressed viewers will Peak yeah there you go oh I hate that sound so that's depressing to me so we're going to do it this might bring you more viewers what I mean by leave stream is they're going to go leave stream and get more of it [Music] and we'll do one more
here then we'll do some Thunder screaming female let's have this last a little bit longer [Music] here oh [Music] and then we'll have some Thunder we'll Nest all this together there's a lot here and then we'll have some rain from jaywick in aex
that's what we wanted uh it sounds like New York City yeah all right let's Nest all this together guys shoot why can't I Nest you hang on can't Nest it of course you can't Nest it wow oh I hate that we'll just do it here we're going to do a low pass right here and I'm just going to copy that can I paste it here I think I can yeah the scream is dumb
we're going to make those lower we'll do 60% here as well good guys save it uh Hello Ki all right we got jaywick what else do we what else do we what else do we need I think that's everything by the way if you have guys haven't checked out that webinar below be sure to check it out I already said that uh if you have wish listed Twisted Tower can we all hop okay guys stay in the Stream let's all hop over let's do
it together here we go I'll do it with you let's all hop over to steam Twisted Tower and let's all click this button okay can you do it with me guys let's go click that button why so that by the time I launch the game you give me your money but I'm Kidd I'm not I'm I'm just kidding I'm just kidding kind of head on head on over to Twisted Tower on Steam add it to your wish list because when the demo drops you'll be able to play this beautiful game okay totally free so go ahead go over do that now and then we'll jump inside of here take a look I think that's all of them honestly Let's test it and see how it sounds I also need some kind of creepy footage of well we we'll talk about it let's take a look at this
from red R Taki says there's a remove from wish list button if you don't want to buy actually the truth is uh the truth is is you really don't want people wish listing your game if they don't actually want it all right let's do this to so this is your last you don't want it that's fine this can't be it's been decades since we had a guest enter the Twisted Tower theme park to all my employees up and down the tower I wonder why I don't hear their sound and ensure the park is fully operational let's give our guest the Playtime of his life after all at the 20 hour we always treat our guests to an Absolut magical time what the f hang on
guys we got ourselves a problem oh my goodness I got to assign that audio oh no oh that sucks I really hope I don't have to do that that with every single TV okay good okay we're good guys can I do a podcast with Danny I have messaged Danny I've actually talked to Danny on Twitter tin this is your last chance two years ago and he said he was interested and then he never showed up this can't be it's been decades since
we had a guest enter the Twisted Tower F Park to all my employees up and down the tower okay I can hear it don't your silliest outfits and ensure the park is fully operational let's give our new guest the Playtime of his life after all at the Twisted Tower we always treat our guests to an absolutely magical time okay it's a little quiet isn't it guys this should come in Patricia hand me that let me look at the guest list what's your name ah yes tiny Martin what an interesting name it says here you're from jaywick in essics yikes so you don't come from
money not in the slightest my theory is we turn it up you guys I I think I'm right let's do it let's turn it up it's too quiet 0 2 how about 0 2 three you guys want to try that let's do it one more time and then you know I really like that Henry that it looks more like Arkham Asylum than Bioshock I like that I I really would prefer that okay let's see if the the audio is better this can't be it's been decades since we had a guest to all my employees up and down the tower please don't your silliest outfits and ensure the park is fully operational let's give our new guest the play time of his life after all at the Twisted Tower we always treat our guests to an absolutely magical
time brilliant that's so much better Patricia hand me that let me look at the guest list ah yes yikes so you don't come for money and not in the slightest oh my word sweet that was great uh are there any other TVs I need to worry about let me think um but that's not important to me there is one more and it's where she
arrives by fairy you will not believe who arrives by fairy Charlotte sweetie cat got your tongue tiny I'm baffled Charlotte seems upset other than that no wow I think we're done with the TVs guys okay I got to go to the potty room um hang tight I'll be right back I'll be right back give me a sec [Music] [Music]
[Music]
tuck MAAC what are you saying what are you saying tuck MAAC tuck MAAC said it's like the audio files in BioShock Ken LaVine said those saved the game did he really it's funny that I'm discovering that I'm serious I've never heard him say that I'm discovering that now like right now you got to have some story yeah jaffar I'm going to do my best to explain scriptable objects to you and then we got to move forward guys tell me if I'm wrong or right here scriptable objects are like game objects without any content other than a script and the game object is ever present and available able it doesn't matter what scene you're in it's always there and it contains
static information am I right here guys all right moving forward we're supposed to play a sound when we can't eat our treat so let me show you guys what I mean um if I were to collect Health we'll just put some health right here some fries is there a reason I'm not using fod oh I just don't want to learn it all right let's do this tiny this is your last chance okay so when I
press this when I'm try and eat this I should get an error sound but I'm not so we should figure out what's going on here let's go to our FPS controller and we're going to go to our script here oh you can see my dumb big head shut your mouth Jason oh Jason is really annoying all right player input we have all these cool events ah yes we have a get throw request so we need to do a get eat request but that's not important to me get snack eat
request okay let's open up this script here controller player input manager get snack request oh it's where is it this game this project is such a me mess at this point player input manager it's right here so so this going to have a bunch of uh our functions in it that we can access with inputs so in this case we have snack eat request there it is controller eat snack so we're going to take a look at this function here and there's a bunch of uh conditions in here what all
right ah yes here we go it's supposed to play an error sound see that and I also want it to do a snash flash effect so we're going to do the flash effect here as well and then we're also going to make sure there's a eat sound or a no a can't eat sound just or a generic error sound let's do the generic error sound The Wizard and I where was I eat snack there it is okay you guys ready we should just get a a generic
error sound and a flashing effect where it is that's all we just want to give the player some kind of feedback that says look I understand you just press the button but you can't eat a snack because you're health is full you you're you're so so dumb that's what we wanted to say that's what we're communicating here fod is good for adaptive audio I.E music that changes based on gameplay correct I just built the system on my own let's do this tiny this is your last chance so it's flashing but there's no generic error sound let's double check and see why there is no generic error sound let's go inside of our character controller and we have a player sfx component that has all of our sounds stored in it this is a good this would be a good opportunity to use a scriptable object honestly and just store all of our sounds there as well but we did it
here all right generic error sound it's right there so why are we not getting it what we're gonna have to debug.log this tried to play oh that's the wrong one I thought I pasted it what in the world that's weird okay whatever go back to 0 five and I think we're good guys I think that's really all we need to do we don't need to do anything crazy here I've talked to Publishers guys who have said hey whenever we uh sign a project we immediately ask them are you using F and that's because I've heard that f
is T difficult to it's difficult to port to cons all right let's do this tiny this is your last chance all right here we go I got full health no big deal right that's good enough for me okay cross that off my list this is my this guy by the way guys if you're interested this is how I sort of keep track of my bug list that's about it that's how I've always done it well that's how I did it for my first two games and then when I had a team I had to put it all on clickup and now I do now that I'm alone again I just do it on a notepad something really nice and tactile about it okay eat treat can't sound can't eat eat can't eat treat sound that's done all
right the wizard and [Music] die what am I doing Patricia MBC no that's we'll kill that okay we have an issue here let's double check this guys what we want is we don't want the player to be able to exit this by clicking so this little prompt that appears on screen this is another thing on my list here all right let's do this tiny this is your last chance if I click I shouldn't okay I can't get rid of it so that's good but if I press space I can I guess that's fine although granted I wish it was just start or Escape you know what I don't I I actually think that we don't want the player to be able to press jump to close that do
you guys agree with me there if an over let's talk about this if I have an overlay and it says hey this is an item you just got here's how to use it I feel like if it's I'm not going to make my case I'm gonna ask you should pressing a or space even though those are jump should those be able to close the window yes or no yes or no answer I agree
I don't agree I what happens is people are in the middle of a jump and they get a prompt and then they press it again and it just closes the prompt and they're like crap it is bindable yes it's bindable so whatever jump is yeah uh this the thing is I think that's in our FPS controller object interaction Handler so we have a bunch of intera uh oh here we go look handle back okay where's
jumping crap crap I don't know why it's doing this wow I gotta I gotta admit I don't know how to close this window I have no idea this right here this mini tutorial text how is it even closing
what yeah what hang on [Music]
wow I don't know what's going on oh I think I got it it could be in our input manager let's double check cancel is any
space okay so submit is space which does make sense but that should not close a window G it's there as well all right let's let's double check here where am I here are events
oh geez yeah it's not there so I don't know what's going on actually man I I honestly I have no idea um I can't remember how I built this we're just going to avoid it and see if it comes up in beta testing all right Next Issue next glitch we need to go to the floor zero and for some reason one of the object hints we're supposed to have a camera that looks at a door and it points to the door because one of the things you want to do is at the beginning of a game when you're first teaching the game you want to teach the player to look at certain doors and so
we're going to force the player to look at a door so let's into play mode and take a look will there be any Vlogs about Twisted Tower probably not well maybe what the hell happened here [Music] it's so weird how it just no longer works what was that called uh this is a hint camera activator it's crazy how it just doesn't work anymore isn't that funny how things just stop working it's like okay we don't want to work anymore look it's right here why did you get freaking moved
what where is it it's right there so that's what we want that's that's the idea so that should do it let's take a look again what the hell happened here there we go all right good okay that's all done I don't know why that got disabled so funny how that happens it's like entropy okay next bug making make a progress guys be sure to check out that webinar Below guys it's totally free it's going to teach you how to make money with just a demo um for me I made six figures with just a demo can't promise anything I could just
show you how to make money with a demo it is possible to do it and I show you how to do that so click the link below while you're watching the stream and check it out it's a beautiful day outside right now um okay there is an issue with floor one let's jump into floor one just going through bug list guys just a ton of bugs and this is just for the demo by the way wish list below if you want to play the demo it's crazy yeah octopus says the amount of times I test an all I could really go for a Zin right now the amount of times I test an old level and stuff breaks is insane I agree all right let's go ahead and take a look here at oh we got some baked lighting
issues I don't love that that's fine I guess honestly this doesn't need to be static crap it's almost like whatever you know okay so we have this uh right here oh my goodness we got some issues guys this right here it should have a green light and that's like the baked we don't want that we want that to be real time how'd that happen it's a real
problem that's not good are you baked this is mixed I don't know why that's mixed that's baked the static that's static so strange we got some issues with Lighting in this room so what we're going to do we're going to clear the bake this is just going to show you guys how baking can change everything like this is how it looks we going to clear the bake actually not much I kind of like that that's interesting um so this point light needs to be real time because this room rotates and then we're going to tr up the intensity here and the range so the player knows oh there's a
lever over here I need to get okay it'll look like this when we move to so let's increase our range and drop down the intensity and that should do it guys okay so that's the lever we need to pull we're just just trying to identify it more for the player we might need to do some sort of object hint but um I think we should so what we're g to do is we're g to go to camera hint hint camera activator we're going to put it right here let's let's go upside down because we're going to be walking on the ceiling and I'm going to put it right here so when we exit and jump to here we're going to get oh there's a lever right
there okay so there is our object activator hint there's the box so the player is g to jump inside of the box and they will get a annoying annoying hint that says hey the camera is going to show you exactly where to go and I know a lot of you are thinking Thomas that's annoying but the truth is it's more annoying when you're just starting the game um oopsie it's more annoying when the player has to backtrack when they just started the game
okay I think that's good um there's our object activator it's right there it should be good I it should be all set up I just have to generate new gu IDs who knows what a GU ID is let's look for duplicates yep okay now we're going to fix it it's solved yay all right good good um we want to make sure that object activator cannot be activated from the ground so you just want to make sure that it's not too big yeah the player could so we want to bring it like this why is the volume so low is my audio low here check check check check check is that better it's a global unique identifier and it's a random string that's right that's right and it's based on the scene okay uh do we want to test this I kind of want to go ahead and bake
though so let's bake our lights the wizard and die yeah let's give it a little bit more Vibrance and then we're going to bake here is there anything I needed to do here stop rotate sound needs to play when we we uh when we rotate the room audio Source should be this one and it's going to be 2D uh it's stuck on my lip stop sound should be
this okay guys I can't show you everything here so hang tight okay [Applause] hello one sec back almost there x marks the
twist shoot how did that even happen something weird happened okay so let's double check what's going on here we had a weird the hint camera activator for some reason we activated I don't know what just happened what how did that happen I came through this door here and it activated that camera oh I know why because this is active Thomas don't be silly okay we should be good
here I will try again what do I use for Version Control get how often do I commit like four or five times a day hey if you want to play the demo guys the the link is below for the to wish [Music]
list this Arena I'm going to get rid of really quick I don't want to have to play the whole freaking thing I don't want you to see [Applause] anything okay so the that sound is not is still not playing it should be a stop sound that plays
crap we should be getting the camera activator maybe it's because it saved it probably saved right there object activ that yeah it's saved I think it did what's going on yeah it's saved we need to clear it the patrons get to play the demo oo that's a good one that's a good reward for patrons okay we're g to try again and I'm not going to show you guys anything sorry give me just a sec
okay this should be a ah okay good okay so I should walk into it there it is and I just need to flip it upside down and it should work I know what a lot of you are thinking you're thinking seriously Thomas seriously trust me guys trust me and this is true with your game as well people like Jason Jason are you in the chat people are morons like Jason
I watched Jason play the demo and he could not figure certain things out like you would think it's right there it's right there but they miss it and the truth is is I'm just joking by the way kind of um the truth is let's make this upright here it actually it rotates so therefore we need a rotate but it's true though it's true though um everyone's kind of a little bit moronic when they play your game let's do this son of a hang on guys give me just a sec I'm trying to think okay there we go there we go we'll just position it out of it so it's nice and straight
uhoh mhm oh that's good Jason says the room didn't flip in My Demo this is [Laughter] cool guys you should know I'm joking with Jason Jason is I'm actually looking at his house right now Jason and I are good friends aren't we Jason are we good friends buddy or
no oh jenzy gamers are they're super fast gotta hold some hands at the beginning of a game okay we're going to turn off the positioner here and guys we're for some reason we're not getting a close uh an end sound so I'm not sure why but we really do need an end sound so it rotates and it should go and we're not getting that for some reason I couldn't tell you honestly I'm not sure why that's happening let's take a look at the script and
see maybe there's some condition that's not being met three if audio source is playing stop the audio source and play the end sound how strange Jason Jason says Thomas is calling players morons after spending two weeks playing other people's games badly or the games were bad I'm just kidding [Laughter] Jason all right let's see here so we're going to search for this usage of the end sound and we're going
to go to just this current document we're going to search it it looks like it's only used once so we're going to do a bunch of debugs debug.log here one here too and that's basically all we need to do set animation Direction parameter set it to zero so we're going to see if this one occurs and then this one occurs my theory is this condition stopping it for some reason you know Thomas are you solo on this project now
yes okay we need to get rid of this Arena [Music] let's listen to the sound and we're going to watch the debug as well guys look at the debug and we're going to see if we see one or two look at all those errors oh my goodness so weird it's not happening at
all if enable an animator events is it worth me fixing you know I don't know I don't think it is I want to hear a sound when it stops but I don't know guys I don't know why this is not working I didn't even see this one this didn't even occur nor did this one enable animator
events if en yeah I don't know if it's worth my time honestly it's not worth my time I just don't see it being worth my time oh what if I do it here I see I think my friends I think we have an issue let's go to the stairs so these stairs can be rotated with this button hey does anyone know why when I click on this it's not showing up anymore here
I'm trying to remember that what what is that I hate when that happens let's ask Chad gbt I didn't make this game all alone this game is a team effort I'm the Project Lead why is it when I click an OB uh when I select an object why is it when I select an object in the scene view in unity it's not selecting the object in the
hierarchy she'll tell me crap the object is locked we're lock we have an object lock in ah yes okay the hierarchy's locked ding there we go Okay so let's see here when we go to our animation we have a lever here and it's controlling the stairs there it is it's controlling the stairs and when we look at the animation how it's handled this plays a sound it [Music] goes crap guys I don't know why it's not playing a sound oh well it's not worth my
time we'll we'll figure it out another day all right make lever much more obvious to pull on floor one when flipped I already did that popcorn bucket has a green outline so we need to fix that [Music] okay yeah this has a really ugly green outline so let's open that up in Photoshop oh that scared me uh let's open this up in Photoshop
and take a look we have several weird issues with green outlines so we got to go to the very beginning here and just start go C clean them all up select inverse delete just go through each one these are all my pickups guys so you want to make sure that the weird outlines aren't showing up in unity this one here the thing that's funny guys about making games is it feels when when you're making the game it feels like it's never going to be finished but
when there comes a point where you go holy crap I feel like this is almost done you just got to be patient wait for that moment to come it's a scary feeling though because it's like wait I don't know if I'm ready to let this they go you know loathing unadulterated loathing what I'm going to do is I'm actually going to merge all these together is it worth my time I don't think it
is that we need to delete here so that yep there we go okay I think we're good guys the biggest thing this is from Josh the biggest thing with finishing a game is that it leaves a massive hole in what you focused on for so long yeah that sounds sad but I tell you what all I I'm just so excited for that next step in my life it'll feel so good when this is done popcorn bucket green outline good that's done and and also I need to go to the popcorn and figure out why for some reason it's respawning I don't know why the popcorn's respawning
so anytime you pick up popcorn for some reason it respawns man wow I'm getting tired it's like going to stop me now my whole life [Music] long let's go to flor zero and I know there's popcorn down there we need to save this I do need to bake I'm going to write that down bake all scenes um Jason says I wish my popcorn respawned juny my juny why are you screaming what's the
matter there it is that's why it says allow respawn could that be the reason guys son of a that's the reason are there any others that allow respawn yeah look at that freaking cotton candies respawning every man's dream nothing in this game honestly should respawn are you kidding me that's so weird tiny little variables like that where you're like oh it's this huge bug it's a problem with the save system and then you find out later no it's not a problem with the save system it's just you ticked that you wanted it to
respa okay I'm looking for all the weird respawns I think we're good all the pickups cannot respond now uh what else am I doing oh let's double check so the bug list guys our bug list is officially done for today we all we need to create a feature though that allows us to play sound effects in addition to other sound effects during dialogue moments to make
things feel a little bit scarier boy this sucks I had this idea of making this guy oh this is going to be rough I had the idea of these statues turning their heads and looking at you um I think that'd be really cool so let us see here what do you think is that a cool
idea um bye Jason he says I got to run and go listen to a six-year-old play Christmas songs hey you should be proud what do I want to do so the statue the scary music voice acting for all call outs I got to do that yeah we can do this one but we need to add telephones to this teddy bear scene so let's go to F uh floor one by the way if you haven't wish listed Twisted Tower wish list below if you have and you want to learn more about how to make games and how how to make money from games there's a webinar below you can fill fill that out and join the webinar below feel free to do that okay so right
here instead of this teddy bear I'm actually going to just put a uh a telephone here because there I noticed that there's too many teddy bears so we're going to do a te telephone there and he'll come and chase you there we go okay better win music wow we have a lot of stuff to do here guys Shields teddy bears with shields so these teddy bears down here are going to have shields so let's type in
Walker right here there's a few Walkers that will spawn here there they are all right so these extra enemies two of them are going to be Walkers with shields done there they are so they're going to be a lot harder to kill now which is again the goal is with any game honestly it doesn't matter whether it's line or not I think what you want to do is make sure that the players is always sort of on their toes at least in the first 30 minutes of the game they feel like they're always being given something new and they're always their attention is is grabbed because you teach them that they're always going to get something new then they sort of just they're willing to grind a little bit after the first hour that's my theory so we'll we'll see we'll see how long do you work on a day on a game oh not I didn't over the Q3 and Q4
was just marketing and marketing and marketing and I focused a lot on YouTube as well which was stupid well it wasn't stupid it was just it was exhausting um so now I'm trying to spend six hours a day I'm trying to make that happen um yeah okay so we've got our extra enemies here so that's good I can uh cut that make some Teddy have shields on floor one that's done
yeah so the theory with this guys is I I'm thinking this guy like this one here when I walk up and see him he's going to look at me and then he's G to look up so what I'm going to do I'm gonna open up this guy in blender and I'm gonna give him some bones on the head I think this is going to be actually pretty easy of course it's not responding jeez loathing unadulterated loathing let's see here my whole life [Music] long oh it
opened he opened yeah all right do you guys think that's a cool idea it's these subtle things where where you put a bone in him if you press control b or shift B you can focus in on a certain location here and then what we're going to do is add a skeleton or an Armature and what I'm going to do is I'm gon to make his whole body simply have a subtle skeleton I think that'll that'll do you think it'd be cooler if the moved yeah but it can't because they're golden although I guess I see what you're
saying and the the eyes just looked at you okay let's vote let's vote do we think it'd be cool if his head moved like this or like this imagine you walk in guys okay let's do a vote now don't nobody type anything let's do a vote his head's like this he's like this and you walk in you you walk in and he does this or it's this and he follows you around head eyes that's our vote head or eyes type head if you think head is scarier eyes if you think eyes is
scarier okay we'll do eyes of course you guys chose eyes this makes it a little bit more challenging I'll make them glow I don't want this to happen with every statue I want it to be with just a few so the idea here is to separate them is it possible that the eyes are actually NOP they're not crap well at least what we can do here is separate these so selection selection separate by selection uh there we go and we're going to delete the Armature these are eyes metal eyes so we're going to save
those and go into Unity we're gonna have to throw the material back on though hang on hang on I know you can't see I don't think it's going to be too subtle because I'm going to make him glow okay they're going to be separate spheres rotate this is tough okay let me think here because they're they're already no I got it I got it um okay so duck two this should work just fine there we go but I'm going to go into the actual variant here yeah there we go and this is going to be our Teddy okay so what we need to do
now is create spheres and then unwrap and but they're each the same they're unwrapped and then we're just going to do a simple emissive glow that's a great idea really good idea and guys this is going to be so straightforward so watch this add sphere I don't want that many I want like 20 and then 10 shade smooth shade smooth shade shade shade shade sh shade shade smooth and we're just going to do one because I can just duplicate it in you Unity I just want to create the functionality of one eyeball okay and we're going to call this moving
eye subtle subtle so that's our moving eye and then what we want to do is unwrap it in such a way that we have a seam here edge mark seam unwrap and it should unwrap cleanly of course it didn't um that's Mark edge mark seam that's a seam okay uh we're going to unwrap smart nope let's let's project from
view there we go so that's his eyeball uh that should do it so it's just one eye uh object set origin in the center of mass and this is is going to be hidden by default guys I really do think you're going to like this so we're going to make this hidden save it I don't think it's going to look funny I think it's going to be scary okay we've got our moving eye we'll go into our Teddy variant statue there's our eye so what we could do is I'm going to rename these actually so these are eyes so that when we go inside the prefab they're called
eyes wait what oh there we go moving eye is disabled got it um then we're going to go to just this one here this is going to be its own little variant actually no we're going to get it working perfectly like this okay let's go ahead and open up uh this statue here or this image here we're going to call this just the teddy eyes then I can just open this up in um just going to be white honestly shiny white with a black circle in the middle we're just going to start start with that and then we can get detailed later this will be really cool I think you guys are going to like this all right center that
up let's do a PSD so we can edit it quickly I think this will be really interesting to you guys um because it's going to show how you can well obviously you guys came up with this idea I think it's brilliant but you can create things that are really simple and it's so pretty outside I really want to Zin it does um being watched yeah it makes you feel like you're being watched which I really like okay here's our moving eye I'm going to disable the eyes and here's our moving eye we're going to make a prefab out of it ah we don't really need to actually um and then we're going to just drag that here it should be unwrapped
properly um I'm gonna I'm gonna I think I've got a a situation here that we got to solve the moving eye his rotation is kind of odd so what we need to do is rotate it so that it's default actually I don't think it matters I'm I'm fine with it looking no I think we're okay let's go ahead and add a look look constraint to it and see if this helps by the way guys this unwrap here the backs side over here we need to do is we need to go to one side of it but we'll we'll see if that's a problem I actually don't think it is but I'm going to take this here do this save and then I know I'm
not making sense give me just a sec so that doesn't look as scary and I think I know why but doesn't matter so here's a moving eye we're going to zero out its rotation let's actually do whoa all right so let's go ahead and go in here go to our moving eye we're just going to get this one working okay so we're going to do look constraint we're going to add a look constraint and then we're going to say uh look at straint functions and it's add character controller to Source at start pivot controlled by Enemy No so what that means is when we enter play mode it's going to find the character controller and it's going to always look at the character controller let's make it shiny like that ooh yes and now all I got to do I'm going to actually make a prefab out of it why
not I'm G to grab this prefab here and I'm going to drag the eye statue moving eye oh goodness sakes okay well I think I got it prefab unpack uh whatever all right you want to take a look and see if this works let's enterer play mode and I'm just going to turn this on because when we enter play mode this section will disable so what I want to do is Select it and then turn it back on Unity come on
I actually love the idea of him having eyes and then only a few statues their eyes will follow okay so it's not set to active so we need to turn it on that's the one thing is is active there it is we'll make him look down a little bit oops 72
that's great copy so actually let's just set it to 78 6.1 10.54 so those are the numbers for that make sure it's turned on to is uh is active turn that on constraints set the values we'll just do 80 five and then 10 save it and then we'll do two of them local who knows why I'm spending so much time on the demo does anyone know who knows why I'm spending so much
time on the demo all right let's enter play mode take a look oh crap hopefully that fixes it yeah it gets wishless if you get wish lless you win you win the game but your game has to be good that's the trick
you know do we like [Music] this is it good well I'm going to make him look scary but does this okay he's following he's following okay we're going to do
93 and 89 that's all we needed to do there 93 and 89 okay okay yeah yeah yeah so now now how do we make it scary I'll show you lots of different ways one of the ways you could do is red um black with red actually let's try this let's just see how it looks with pin Point eyes there you
go that's one way and then red watch this you could do red here and then white in the middle it would be cool if the one of the statues whole heads moved though that's funny eel says they should look away when you look up at it like he's not watching yeah all right let's see here let's enter play mode and take a
look delay you think we should have a delay Hector he looks hot hi I love that yeah that's not scary it does kind of feel like an illusion AG MGD says
yeah you can't really tell I wonder how to make it delay let's ask chat GPT I like unity's look constraint built-in function but I wish I could make it delayed so it lagged a bit let's see what chat TBT has to
say all right so she wrote me a smooth ceran um we'll see if hers works better I don't want to do this it's we we have too much to do now the next question is this you think big black eyes what if we did black eyes with white glowing
centers oh jeez that's not scary especially if it's glowing it'll feel more mechanical it still doesn't look like he's looking at me you know it's kind of weird how it like it just doesn't look like he's looking at
you I kind of have an idea so watch this this is going to be interesting [Music] yeah it does look like a a reflection the idea is something like this he's looking like this and then he goes h
[Music] yep guys that's all I've got time for uh be sure to check out the link below to see if you're interested getting that free webinar let me show you really quickly what that looks like sorry my camera just went out um yeah this is going to show you how to make uh money from your actual demo um and I can just tell you that I
made six figures with my demo multiple times and that was through Kickstarter that was also through working with Publishers so if you're interested in checking this out click the link below and you'll learn how to do this um I can show you what I've done and also hey wish list Twisted Tower below see if that's something you're interested
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Thomas Brush · 2026
Thomas Brush · 2025
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