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DiGRA
Musical supradiegesis functions as a critical framework for understanding how soundscapes in Japanese Role-Playing Games (JRPGs) transcend traditional sonic boundaries to bridge the gap between mechanical gameplay and narrative immersion. By integrating ludomusicology with the Affect, Literacy, and Interaction model, this analysis establishes that combat music serves as a privileged layer of communication. Rather than acting as mere background accompaniment, these scores function as essential design tools that inform players of shifting difficulty levels, spatial contexts, and emotional stakes, effectively maintaining narrative continuity even when combat mechanics necessitate a break in standard sonic flow.
The scope of this research encompasses the evolution of JRPG soundtracks from early technological limitations to modern, multi-layered scores, with specific focus on influential titles such as Kingdom Hearts, Persona 5 Royal, and the Dragon Quest series. These soundtracks utilize leitmotifs and nostalgia to reinforce character identity and world-building, creating a cohesive experience that evolves alongside player skill. While the industry has explored procedural music, current design trends prioritize curated, composer-led scores that ensure precise emotional resonance and narrative cohesion, particularly as these musical elements have expanded into rhythm-based spin-off titles.
Ultimately, combat music in the JRPG genre acts as a functional bridge that synthesizes game mechanics with player affect. By operating across diegetic, semidiegetic, and non-diegetic layers, these compositions transform into interactive components that dictate the player’s perception of the game world. This synthesis confirms that musical design is a primary driver of ludonarrative success, providing a sophisticated mechanism for conveying complex information while deepening the player’s psychological engagement with the combat experience.
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DiGRA · 2026