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KLab
KLab’s financial results for the third quarter of 2019 reflect a period of contraction, characterized by a 9.3% quarter-over-quarter decline in consolidated revenue to 7,565 million yen and a 55.5% decrease in operating profit to 406 million yen. This downturn was primarily driven by underperformance in key titles, including Love Live! School Idol Festival, Captain Tsubasa: Dream Team, and Magatsu Wahrheit, which failed to meet previous performance levels. While BLEACH Brave Souls maintained solid growth, the overall revenue decline led to a corresponding reduction in variable costs, such as royalties and commissions.
In response to these results, the company revised its full-year 2019 guidance downward, projecting revenue of 31,500 million yen and an operating profit of 1,750 million yen. The revision stems from the weaker-than-expected performance of Magatsu Wahrheit and delays in the launch of Tales of Crestoria. Despite these challenges, the company remains focused on its long-term strategy, which centers on three pillars: leveraging Japanese intellectual property, maximizing revenue through global expansion, and developing original game titles.
The company continues to invest in its future pipeline and ecosystem, notably through the late-September launch of Love Live! School Idol Festival ALL STARS and a strategic investment in Ichikara, the operator of the Nijisanji virtual YouTuber group. As of the third quarter, KLab reported a global reach of 155 countries and regions, with 150 million total worldwide downloads across its portfolio. Moving forward, the company intends to prioritize the sustainability of its existing titles, enhance its global marketing and operational capabilities, and explore new entertainment technologies to stabilize and grow its market position.
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