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The paper argues that visual representation and narrative in casual games are essential, not superficial decoration. It challenges formalist game studies that treat them as cosmetic.
This paper contends that visual representation and narrative in casual games are not superficial decoration but essential to understanding their structure and political meaning. Using the time management game Diner Dash as its central case, the author challenges formalist game studies approaches that dismiss graphics and story as "cosmetic," arguing that such dismissal reproduces a gendered hierarchy in which abstract, rule-based "hardcore" play is coded masculine while visual, narrative, and "casual" elements are coded feminine. The analysis draws on close reading and close playing of the game, examining its depiction of women's labor, female entrepreneurship, and the pressures of time in contemporary life.
The central critique targets Ian Bogost's characterization of Diner Dash as "videogame kitsch," which dismisses the game as a simplified mechanical exercise that sentimentally reuses Protestant work ethic ideals. The paper argues that this reading overlooks the game's narrative and visual content, which together constitute a layered and contradictory engagement with gender, "women's work," and the gendered effects of time pressure. Rather than apolitical kitsch, Diner Dash is presented as a complex feminist cultural document whose meaning emerges only when its representational elements are taken seriously.
Methodologically, the argument proceeds by historically situating the game within its own moment, treating its aesthetic and narrative choices as products of specific social conditions. The author links the marginalization of visual representation in certain strands of game studies to a broader erasure of historical temporality, which treats games as timeless formal systems while relegating their historically contingent features to the status of ephemeral surface. The paper ultimately advocates a diachronic, historically grounded approach to game studies that recognizes video games as cultural artifacts shaped by their historical determinants.
Game Developers Conference · 2020