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Create free accountforeign company or any shop out of Berlin but if you come to Fiji connects to achieve and what are your aims for the conference um really you finally have a product Sergeant it was she gets some feedback and coming here is kind of like um a coming off part integrated do networking resources get some feedback on these a game and also I'm relatively new the gaming history I used to do business Consulting and really all the talks with people you have to get the speed so I can actually be an effective executive so yeah and how important do you think these conferences are for Indie developers I think they are Priceless in the short time I've been here just today I've met
15 people that are exactly like me love games they're passionate about and the passions infectious um I'm so amp but now this is one thing like with half day and uh yeah I would recommend this to any any developer find the money to get here and meet people this is so important okay and what challenges do you face growing your business and the current climate and it's it's getting again discovered the biggest issue part of the issue um you know like any business it's revenue streams cash flow um employee happiness uh Vision again once you get the hard part done that's your credit it's a game finding a good way to actually get it up there and for the world to see it's very difficult um so yes uh having been discovered is one of my biggest challenges as um you know kind of executive
what are your targets for this year and what mobile Trends do you see dominating over the coming 12 months so our choices here are to keep releasing the content for the again different game modes um but the trends I think that we're going to see and this is contrary to everyone else here including the last speaker I saw that uh I'm gonna see a premium bubble first here at some point if it's on I think that's the real that's just money but value we produce games where companies can provide value is in premium titles um and the trend I see is going to be very much like ridiculous and fishing okay three bucks you get all the content you can play it to your heart's content never ever spend one more set doing micro transaction again do you think some developers have just been far too greedy and and are ending up so destroying the whole industry and regulation that's inevitable
yes I do um you know I'm a fan of King their uh cohort of ours in Berlin um but Candy Crush we paid to win free to play model is unsustainable unhealthy and and I think it's understood at least some to be desired I like playing Candy Crush but I'm not gonna pay to play this all right I want to pay a five dollars a question I want right but yes you're hurting your user base when you're asking them to insert more coins to play additional and uh I feel that our um our customers they're going to achieve the value in purchasing the game once having us roll out additional content yes what you're saying really is that people were originally paying full price for a game then they were getting used
to getting the games free and paying but because of some people being maybe a little bit greedy yes it's going to go full circle and come back because people won't keep paying these amounts of payments forever the average temperatures spends eight dollars per day it's eight dollars per day that's not sustainable it's not sustainable and I think a wonder what that money is being taken from kids going hungry I don't know because like Candy Crush so I think it's destructive but I think also did Reviving your consumers a value and long-term prospects for companies that do that no matter how much money we're making today is not good yeah I mean obviously the children issue is already being addressed in a certain degree but with adults yeah it's a bit different because the industry is saying well it's it's you know it's your free market it's a free choice there's no no regulation but do you think that that is going to change do you think that people are going to start treating you the same
way that they do with gambling I think they are actually and I bring the children because I wonder kids are going hungry because daddy spends too much money buying candy crushed power-ups for additional turns um so yeah I I do think eventually you'll see is sort of free play regulations some sort of limits we set around how much you spend in ass per day um and even maybe relations around which countries want that kind of um applications in their markets which ones feel that to be better to abandon okay well we're wrapping up there before either of us say anything too bad okay so thanks a lot for your time I appreciate it okay thank you
The mobile gaming industry faces a critical inflection point regarding monetization models, driven by the unsustainable nature of aggressive freemium practices. While the current market is dominated by free-to-play titles that rely on microtransactions, the industry is approaching a bubble that will likely burst as consumer fatigue sets in. Developers are increasingly prioritizing short-term revenue over long-term value, a trend that is expected to alienate users and invite external scrutiny.
The primary challenge for independent developers remains discoverability, as the market is saturated with content. Despite the difficulty of gaining visibility, the shift toward premium pricing models—where users pay a flat fee for full access to content—is identified as a necessary evolution. This approach restores the value proposition for players, contrasting sharply with pay-to-win mechanics that require constant, incremental spending. Such models are viewed as inherently destructive to both the user experience and the industry's reputation.
Regulatory intervention is becoming an inevitable consequence of these monetization strategies. As spending habits in games like Candy Crush mirror the psychological patterns of gambling, the industry will likely face stricter oversight. Concerns regarding excessive daily spending, which can reach unsustainable levels, suggest that future regulations may impose caps on in-app purchases or restrict the availability of certain titles in specific markets. Ultimately, the industry must pivot toward sustainable, value-driven business models to avoid the negative impacts of current freemium trends and the looming threat of government regulation.
PocketGamer.biz · 2025