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AI functions as an object-to-think-with, accelerating the development lifecycle for educators and designers creating serious board games.
Key Function. AI acts as a collaborative tool to assist in the design of serious board games.
Large Language Models serve as powerful collaborative tools for educators and designers tasked with creating serious board games. By functioning as an object-to-think-with, artificial intelligence accelerates the development lifecycle, specifically during the ideation, rule-setting, and prototyping phases. This integration allows for the rapid generation of thematic narratives, complex game mechanics, and component templates, effectively bridging the gap between pedagogical objectives and engaging gameplay. The primary thesis posits that human-AI synergy significantly enhances the efficiency of game design, enabling the production of high-quality, tailored educational tools in a fraction of the time required by traditional, manual methods.
The scope of this analysis encompasses the intersection of game-based learning theory and modern generative AI, focusing on the practical application of these technologies within educational settings. While the findings highlight substantial gains in productivity and creative iteration, they also underscore the necessity of human oversight. Designers must remain vigilant against inherent risks such as algorithmic bias, factual hallucinations, and a lack of cultural nuance or common sense in AI-generated outputs. Because these models can occasionally produce counter-intuitive mechanics, critical evaluation remains a mandatory component of the design process.
Ultimately, the successful implementation of AI in serious game design relies on a balanced approach where technology supplements rather than replaces human judgment. Iterative playtesting and rigorous refinement are essential to ensure that the final product remains both accessible and educationally impactful. By maintaining a critical stance toward AI outputs, designers can leverage machine efficiency to foster innovation while ensuring that the pedagogical integrity of the game remains intact. This collaborative framework represents a significant evolution in how educational resources are conceptualized and brought to market.
European Conference on Games Based Learning (ECGBL) · 2024