Updated Mar 21, 2026 by Game Developers Conference
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Report · January 24, 2020
Published by Game Developers Conference
The global game development landscape in 2020 is characterized by a transition toward next-generation hardware and a diversifying array of digital storefronts. While PC and mobile remain the primary platforms for the majority of the nearly 4,000 surveyed professionals, significant momentum is building for the PlayStation 5 and Xbox Series X, with over a third of developers working on cross-generational titles. In the immersive reality sector, the Oculus Quest has emerged as the leading platform for both interest and active development, signaling a shift away from tethered VR solutions. Despite this technological evolution, the industry remains heavily self-funded and continues to struggle with demographic representation, as three-quarters of the workforce identifies as male and nearly half of all studios lack formal diversity or accessibility initiatives. Labor practices and monetization models are currently undergoing intense scrutiny. Although a majority of developers support unionization, there is widespread skepticism regarding its near-term implementation. Workweeks exceeding 40 hours remain common, often driven by self-imposed pressure rather than external mandates. Economically, the industry is moving toward "pay to download" and subscription models, yet deep dissatisfaction exists regarding traditional revenue splits. Only a small fraction of developers believe the standard 30% platform cut is justified, with most advocating for a more equitable 10-15% share. Confidence in emerging digital ecosystems varies significantly based on perceived infrastructure and business viability. The Epic Games Store maintains the highest level of long-term optimism among developers, whereas Google Stadia faces substantial doubt regarding its technical requirements and pricing. Apple Arcade occupies a speculative middle ground, reflecting a broader uncertainty about the long-term profitability of subscription-based gaming. As the workforce remains relatively young—with over 60% of professionals possessing less than a decade of experience—the industry’s future trajectory depends on balancing these rapid technological shifts with sustainable labor practices and more equitable distribution models.
STATE OF THE GAME INDUSTRY 2020 Presented by: The Game Developers Conference has once again surveyed nearly 4,000 game developers as part of the eighth annual State of the Industry Survey, which provides a snapshot of the game industry and highlights big industry shifts. Some of the most notable trends highlighted in this survey include a shift in dev focus to next-gen consoles like the PlayStation 5, rising interest in VR and the Oculus Quest headset specifically, and growing confidence that the game industry can and should unionize. The full report also includes a smorgasbord of insights into everything from cross-platform multiplayer adoption to platform preference, as well as how devs are feeling about the Epic Games Store, Google Stadia, Apple Arcade, and much more. The 2020 State of the Industry Survey is the eighth in an ongoing series of yearly reports that offer insight into the shape of the industry.
PC remains the most popular platform among game makers, and over 10 percent are currently making games for next-gen consoles Every year we check in with game industry professionals to see which platforms they’ve targeted for their past, present, and future game projects, and for the past few years we’ve seen PC and mobile win out as the most popular platforms. We saw that trend continue this year, as when we asked respondents what platform their last game was released on, the majority (54 percent) said PC, 40 percent said mobile, 24 percent said PlayStation 4/Pro, and 21 percent said Xbox One/One X. On which platform(s) was your previous project released? (Choose all that apply) Xbox One / X 21% PlayStation 4 / Pro 24% Nintendo Switch 12% Mobile 40% Web browser 13% PC 54% Mac 15% Linux 7% VR Headsets 15% AR Headsets 4% Tabletop Games 3% N/A - Not involved in development 12% Other (please specify) 5% The data gets more interesting when we asked respondents about what platforms they’re targeting for their current project, because we had the opportunity to ask about the next generation of consoles from Sony and Microsoft.
While the majority of respondents said their current projects are being developed for the PC (56 percent) and/or mobile (39 percent), 11 percent of survey respondents said their current project is being developed for the PlayStation 5, and 9 percent said they’re currently targeting the next generation Xbox Series X (still known as “Project Scarlett” at the time our survey was conducted). On which platform(s) are you developing your current project? (Choose all that apply) Xbox One / X 23% Xbox Project Scarlett 9% Xbox Project xCloud 3% PlayStation 4 / Pro 25% PlayStation 5 11% Nintendo Switch 17% Google Stadia 6% Mobile 39% Web browser 10% PC 56% Mac 17% Linux 8% VR Headsets 14% AR Headsets 5% Tabletop Games 2% N/A - Not involved in development 11% Other (please specify) 4%
We also checked to see how many were currently working on games for Google Stadia and Microsoft’s Project xCloud, two high-profile game streaming services which made waves in 2019. 6 percent of respondents said they’re currently targeting Google Stadia and just 3 percent said they’re aiming to put their current project on xCloud, suggesting that dev interest in making games for these services remains nascent. As you might expect, dev interest in targeting next-gen consoles increased a bit when we asked respondents what platform(s) they expect to launch their next project on. 23 percent said they expect their next game will launch on PlayStation 5, while 17 percent expected it would come to the next-gen Xbox. On which platform(s) will you be developing your next project? (Choose all that apply) Xbox One / X 20% Xbox Project Scarlett 17% Xbox Project xCloud 6% PlayStation 4 / Pro 20% PlayStation 5 23% PlayStation Now 3% Nintendo Switch 19% Google Stadia 8% Mobile 39% Web browser 11% PC 52% Mac 16% Linux 7% VR Headsets 15% AR Headsets 7% Tabletop Games 2% N/A - Not involved in development 15% Other (please specify) 6%
The most popular platform for future projects was the PC (52 percent), followed by mobile (39 percent) and again, the PlayStation 5 (23 percent). Only 19 percent of respondents said they expect to release their next game on the Nintendo Switch, while PlayStation 4/Pro and Xbox One/One X tied with 20 percent of respondents targeting each for their next game. We also saw a slight uptick in dev interest in game streaming services for future projects, as 8 percent expect to launch their next game on Google Stadia and 6 percent are targeting xCloud. Just 5 percent of devs are targeting next-gen exclusively, but a third expect their games to launch on both current and next-gen consoles With new consoles from Sony and Microsoft on the horizon, we checked in with our survey respondents to see whether they’re developing their next game exclusively for these next-gen platforms. Just 5 percent said yes; 34 percent said they’re targeting both current and next-gen platforms, and 22 percent said they’re exclusively targeting current platforms. However, the largest share (39 percent) admitted they don’t know whether their next project will be exclusive to next-gen platforms. However, the largest share (39 percent) admitted they don’t know whether their next project will be exclusive to next-gen platforms. Are you developing your next game for next-generation platforms or existing platforms? Exclusively for next-generation platforms 5% Exclusively for existing platforms 22% Both existing and next-generation platforms 34% N/A - Don’t know at this time 39% PC remains the most interesting platform for game makers, followed by the PlayStation 5 and the Nintendo Switch
ting platforms? Exclusively for next-generation platforms 5% Exclusively for existing platforms 22% Both existing and next-generation platforms 34% N/A - Don’t know at this time 39% PC remains the most interesting platform for game makers, followed by the PlayStation 5 and the Nintendo Switch Just because you’re targeting a specific platform for your games doesn’t mean you aren’t intrigued by others, so we always like to ask our survey-takers what platform(s) most interest them as game makers. Here, again, the PC historically leads the pack, but last year we saw the Switch following close behind with nearly 45 percent of respondents (in 2018) interested in making games for Nintendo’s latest console.
The 2018 State of the Game Industry report provides a comprehensive snapshot of the global game development landscape leading into GDC 2018. Based on a survey of nearly 4,000 game developers, the findings highlight a significant shift in platform preference, the maturation of the virtual reality market, and evolving monetization strategies. The survey sample primarily represents North America (63%) and Europe (22%), with a workforce largely composed of developers with three to ten years of experience. A primary thesis of the findings is the resurgence of PC and console development at the expense of mobile platforms. While PC remains the dominant platform—with 60% of developers currently creating titles for it—interest in smartphones and tablets has slipped to 36%. The Nintendo Switch emerged as a major industry force; developer interest in the console (36%) surpassed both Xbox One and mobile. Furthermore, 28% of developers who launched on the Switch reported sales that exceeded their average on other platforms, and 73% expressed confidence that the Switch would outsell the Wii U. The report indicates a cooling of enthusiasm for Virtual Reality (VR). For the first time in three years, faith in the long-term sustainability of the VR/AR business declined, with 29% of respondents expressing skepticism. While the HTC Vive remains the most popular headset for development, many creators believe VR will not reach the household penetration levels of traditional consoles until after 2030, if ever. Instead, 42% of developers anticipate that mobile-based immersive reality will be the dominant technology within five years. Regarding business operations, the industry remains heavily reliant on self-funding, with 83% of developers using company or personal funds. Despite the public controversy surrounding "loot boxes," approximately 11% of developers plan to include paid item crates in their next projects. Marketing remains a largely internal effort, as less than a quarter of developers work with external publishers. Social media was identified as the most effective tool for game discovery, while eSports reached a record high in perceived long-term sustainability at 91%.
The global game industry entered 2021 characterized by a shift toward next-generation hardware and a complex transition to remote work environments. While the PC remains the foundational platform for development and revenue, the PlayStation 5 has established itself as the primary console of interest, capturing 44% of developer attention. Conversely, interest in immersive technologies has cooled, with VR and AR engagement dropping to 38% as the market consolidates around the Oculus Quest. Despite these platform shifts, a significant tension persists regarding digital storefront economics; only 3% of developers believe the traditional 30% revenue cut is justified, signaling a growing demand for more equitable distribution models. The operational landscape has been profoundly shaped by the COVID-19 pandemic, leading to a notable increase in project delays, which rose from 33% to 44% year-over-year. However, the shift to remote work has proven surprisingly effective, with 66% of professionals reporting stable or increased productivity. This transition has not eliminated long-standing labor issues, as 30% of the workforce still reports "crunch" weeks exceeding 60 hours. Consequently, support for unionization remains high at 51%, driven by a desire for better work-life balance and fair compensation within a workforce where 57% of developers have a decade or less of experience. Industry growth remains steady, evidenced by 47% of studios expanding their staff, yet demographic and social challenges persist. Although 60% of studios have initiated diversity and inclusion programs, the workforce remains 73% male, and only 31% of developers have implemented specific accessibility measures in their projects. As developers prioritize digital storefront promotion and word-of-mouth for discoverability, the industry continues to balance rapid technological adoption with the need for systemic improvements in labor practices and representation.
The 2017 State of the Game Industry report provides a comprehensive snapshot of the global development landscape leading into the 31st Game Developers Conference. Based on a survey of over 4,500 professional game developers, the data primarily reflects the perspectives of "journeyman" creators in North America (67%) and Europe (22%), with the largest segment of respondents (37%) possessing three to six years of industry experience. The findings highlight a significant shift in the immersive technology sector, where the HTC Vive emerged as the leading platform for VR/AR development, surpassing the Oculus Rift in both current usage and future interest. While 61% of developers are not yet involved in VR, those who are have increasingly moved toward the Vive, which 40% of respondents expect to support for their next projects. Despite concerns regarding hardware costs and motion sickness—which affects 83% of developers to some degree—75% of the industry views VR and AR as a sustainable long-term business, with a plurality predicting that augmented reality will be the dominant immersive tech within twenty years. In the broader platform market, PC (53%) and mobile (38%) remain the primary targets for development. Notably, Android (54%) surpassed iOS (51%) in developer interest for the first time in the survey's history. Regarding consoles, developers expressed cautious optimism for the Nintendo Switch, with 50% predicting it will outsell the Wii U. However, the industry remains divided on mid-cycle hardware refreshes like the PS4 Pro and Project Scorpio; while only 5% view them negatively, 41% remain undecided about their impact on the traditional "fixed-spec" benefits of console development. Financially, the industry continues to lean toward independence, with 55% of projects funded by internal company resources and 54% of developers operating without a traditional publisher. Confidence in crowdfunding saw a slight decline, with 46% of respondents expressing no interest in the model. Conversely, confidence in eSports reached an all-time high, with 90% of developers affirming its long-term sustainability as it moves toward mainstream social acceptance.
The global game development landscape in 2023 is characterized by a return to established platforms and a growing skepticism toward speculative technologies. PC remains the primary focus for the majority of developers, while the PlayStation 5 has emerged as the preferred console for both current projects and future interest. Conversely, enthusiasm for blockchain and the metaverse has waned significantly, with a vast majority of studios reporting no interest in the former and nearly half of the workforce doubting the long-term viability of the latter. This shift coincides with a workforce demographic that is increasingly concentrated in smaller indie studios and composed of professionals with a decade or less of experience. Operational priorities are shifting toward social responsibility and internal structural reform. Diversity, equity, and inclusion initiatives, alongside sustainability and accessibility measures, have become standard considerations for more than half of the industry. However, significant labor tensions persist, evidenced by a majority of developers supporting unionization and widespread concern regarding the impact of large-scale studio acquisitions on the market. While hybrid work models have become the norm, the industry continues to struggle with self-imposed pressure to work extended hours and a reliance on traditional discovery methods, such as word-of-mouth and storefront promotions, over emerging social media platforms. The industry also faces critical challenges regarding workplace safety and demographic representation. Player harassment remains a pervasive issue, affecting 40% of the workforce and disproportionately impacting community managers and marginalized groups. While most companies have issued statements addressing these incidents, developers are calling for more robust enforcement policies and mental health resources. Demographically, the industry remains largely white and male, though a significant 20% of respondents identify as LGBTQ+. These findings suggest an industry in a state of transition, balancing technological pragmatism with a heightened focus on cultural and structural accountability.