This financial data appendix details the consolidated results for the first quarter of fiscal year 2025, ending June 30, 2024. The data covers the company’s global operations across Japan, North America, Europe, and Asia, focusing primarily on its Entertainment, Amusement, and Real Estate business segments. The figures provide a year-over-year comparison against FY2024 and historical performance dating back to FY2022. For the first quarter of FY2025, sales reached 14.8 billion yen, a decrease from the 17.6 billion yen reported in the same period the previous year. Operating profit for the quarter stood at 3.57 billion yen with a 24% profit ratio, while ordinary profit reached 8.77 billion yen, bolstered by 5.19 billion yen in non-operating income. Despite the quarterly dip, the full-year forecast remains ambitious, targeting 92 billion yen in sales and 31 billion yen in operating profit. The Entertainment segment remains the primary driver of revenue, contributing 13.58 billion yen to the quarterly total. Geographic data indicates that Japan remains the largest market, accounting for 9.09 billion yen of quarterly sales, followed by Asia and North America. The overseas sales ratio for the quarter was 38.6%, with total software sales units reaching 1.56 million copies. Notably, the digital sales ratio rose significantly to 88.5% for the quarter, up from 75.2% in the prior year’s first quarter. The data also tracks the performance of major intellectual properties. The Dynasty Warriors series leads cumulative lifetime sales at over 23 million units, followed by Nobunaga’s Ambition at over 10 million units. In the mobile sector, long-term operational titles such as Romance of the Three Kingdoms: Hadou and Dead or Alive Xtreme Venus Vacation continue to support the portfolio. Personnel costs have trended upward, with total headcount reaching 2,873 employees by the end of the first quarter.