Koei Tecmo reported Q3 FY2024 sales of 17.37 billion yen and an operating profit of 4.42 billion yen, with an ordinary profit of 12.14 billion yen bolstered by 7.72 billion yen in non-operating income.
The Entertainment segment remains the core revenue driver, generating 16.03 billion yen, with mobile titles outperforming Console/PC sales at 8.63 billion yen versus 7.3 billion yen.
Digital distribution is a dominant sales channel, accounting for 72.9% of total software sales during the third quarter.
Japan remains the company's primary market with 8.99 billion yen in quarterly sales, followed by Asia at 4.71 billion yen and North America at 2.99 billion yen.
Cumulative software sales for the first nine months of the fiscal year reached 4.34 million units, with 1.68 million units sold in Q3 alone.
The company maintains a full-year target of 90 billion yen in sales and 30 billion yen in operating profit, necessitating a strong performance in the fourth quarter.
Despite a reduction in total headcount to 2,713 employees, the company is experiencing rising employment costs, consistent with broader industry trends.
This financial summary details the consolidated fiscal performance of Koei Tecmo Holdings for the third quarter of FY2024, ending December 31, 2023. The data reflects a period of stabilizing revenues compared to the previous fiscal year, with third-quarter sales reaching 17.37 billion yen. While operating profit for the quarter stood at 4.42 billion yen, the company experienced a significant boost in ordinary profit, which rose to 12.14 billion yen due to 7.72 billion yen in non-operating income. This follows a volatile second quarter where non-operating losses had previously impacted the bottom line.
The Entertainment segment remains the primary driver of the business, contributing 16.03 billion yen to quarterly sales. Within this segment, the balance between Console/PC and Online/Mobile remains significant; Console/PC sales reached 7.3 billion yen, while Online/Mobile—driven almost entirely by mobile titles—contributed 8.63 billion yen. Geographically, Japan continues to be the largest market, accounting for 8.99 billion yen in quarterly sales, followed by Asia (4.71 billion yen) and North America (2.99 billion yen).
Key operational metrics indicate a strong shift toward digital distribution, with the digital ratio for software sales reaching 72.9% in the third quarter. Total software sales units for the quarter were 1.68 million copies, contributing to a nine-month cumulative total of 4.34 million units. Despite a slight decrease in total headcount to 2,713 employees, employment costs have risen steadily, reflecting a broader industry trend of increasing fixed costs. The company maintains a full-year forecast of 90 billion yen in sales and 30 billion yen in operating profit, suggesting an expectation of a strong fourth-quarter performance to meet these annual targets.